High-Speed Real-Time Dynamic Economic Load Dispatch

2012 ◽  
Vol 27 (2) ◽  
pp. 621-630 ◽  
Author(s):  
Naoto Yorino ◽  
Habibuddin M. Hafiz ◽  
Yutaka Sasaki ◽  
Yoshifumi Zoka
2010 ◽  
Vol 34-35 ◽  
pp. 1314-1318
Author(s):  
Xin Hua Wang ◽  
Shou Qiang Hu ◽  
Qian Yi Ya ◽  
Shu Wen Sun ◽  
Xiu Xia Cao

Structure and principle of a new kind of diphase opposition giant magnetostrictive self-sensing actuator (SSA for short) is introduced, for which a kind of double outputs high-precision NC stable voltage power is designed. With the method of combining with the hardware design and the software setting, the controllability and reliability of the actuator are greatly improved. And the whole design becomes more reasonable, which saves the cost and improves the practicability. In addition, based on the micro controller unit (MCU) with high-speed control, the scheme design of the real-time separation circuit for dynamic balance signal can effectively identify out and pick up the self-sensing signal which changes from foreign pressure feed back. Then the SSA real-time, dynamic and accurately control is realized. The experiment results show that the voltage power can high-speed and accurately output both output voltages with high current, and that the self-sensing signal decoupling circuit can isolate the self-sensing signals without distortion


Author(s):  
M. W. Dubetz ◽  
J. G. Kuhl ◽  
E. J. Haug

Abstract This paper presents a network based implementation of real-time dynamic simulation methods. An interactive animated graphics environment is presented that permits the engineer to view high quality animated graphics rendering of dynamic performance, to interact with the simulation, and to study the effects of design variations, while the simulation is being carried out. An industry standard network computing system is employed to interface the parallel processor that carries out the dynamic simulation and a high speed graphics processor that creates and displays animated graphics. Multi-windowing and graphics processing methods that are employed to provide visualization and operator control of the simulation are presented. A vehicle dynamics application is used to illustrate the methods developed and to analyze communication bandwidth requirements for implementation with a compute server that is remote from the graphics workstation. It is shown that, while massive data sets are generated on the parallel processor during realtime dynamic simulation and extensive graphics data are generated on the workstation during rendering and display, data communication requirements between the compute server and the workstation are well within the capability of existing networks.


Sensors ◽  
2021 ◽  
Vol 21 (19) ◽  
pp. 6609
Author(s):  
Peng Zhang ◽  
Ying Wang ◽  
Yuru Chen ◽  
Xiaohua Lei ◽  
Yi Qi ◽  
...  

A fast real-time demodulation method based on the coarsely sampled spectrum is proposed for transient signals of fiber optic extrinsic Fabry-Perot interferometers (EFPI) sensors. The feasibility of phase demodulation using a coarse spectrum is theoretically analyzed. Based on the coarse spectrum, fast Fourier transform (FFT) algorithm is used to roughly estimate the cavity length. According to the rough estimation, the maximum likelihood estimation (MLE) algorithm is applied to calculate the cavity length accurately. The dense wavelength division multiplexer (DWDM) is used to split the broadband spectrum into the coarse spectrum, and the high-speed synchronous ADC collects the spectrum. The experimental results show that the system can achieve a real-time dynamic demodulation speed of 50 kHz, a static measurement root mean square error (RMSE) of 0.184 nm, and a maximum absolute and relative error distribution of 15 nm and 0.005% of the measurement cavity length compared with optical spectrum analyzers (OSA).


Author(s):  
J. L. Chang ◽  
S. S. Kim

Abstract This paper presents a general approach to achieving real-time man-in-the-loop simulation for multibody dynamic systems. Emerging real-time dynamic simulation methods are used to demonstrate the potential for creating interactive design workstations with a human operator in the control loop. The recursive formulation of multibody system dynamics with relative coordinates is employed for efficient numerical analysis and implementation on parallel computer. A workstation-based simulator is developed by integrating the real-time dynamics program, a realistic graphics display, and the operator’s control interface. High speed computer graphics techniques are employed to create realistic visual cues for the simulator. Real-time man-in-the-loop simulation is analyzed, as regards the goal of real clock time, not only with respect to dynamic simulation but also with respect to graphics display and the operator interface. Synchronization of the simulation is found to be most important for realism of the simulator. A backhoe simulation is implemented to demonstrate the capability for man-in-the-loop simulation. The backhoe simulator is developed by modeling backhoe dynamics and hydraulic systems with the recursive formulation to achieve real-time simulation, developing an interactive graphics program for visual cues, and interfacing the operator’s control action with the dynamic simulation through a pair of joysticks.


Author(s):  
Yutaka Sasaki ◽  
Toshiya Tsurumi ◽  
Naoto Yorino ◽  
Yoshifumi Zoka ◽  
Adelhard Beni Rehiara

1990 ◽  
Vol 112 (4) ◽  
pp. 520-528 ◽  
Author(s):  
R. S. Hwang ◽  
D. S. Bae ◽  
J. G. Kuhl ◽  
E. J. Haug

A parallel processing algorithm based on the recursive dynamics formulation presented in a companion paper [1] is developed for multiprocessor implementation. Lagrange multipliers associated with cut-joint constraints for closed loop systems are eliminated, resulting in a minimal set of equations of motion. Concurrent generation of the system inertia matrix and the generalized force vector using the algorithm of Ref. 1 is shown to yield finer grain parallelism than earlier recursive algorithms. A new computational structure for dynamic analysis is proposed for high speed parallel processing. Real-time simulation of a vehicle is demonstrated on an eight processor parallel computer to illustrate efficiency and effectiveness of the algorithm, even for interactive operator-in-the-loop simulation.


1988 ◽  
Vol 110 (3) ◽  
pp. 325-333 ◽  
Author(s):  
B. K. Powell ◽  
G. P. Lawson ◽  
G. Hogh

This paper describes a combined analytical and experimental hardware-in-the-loop powertrain systems analysis methodology. Central to the implementation of this methodology is a real-time dynamic system simulation computer such as the high-speed Applied Dynamics Model AD10. For automotive engine control system studies, wide bandwidth in-cylinder combustion pressure sensor signals are input to the AD10 computer. Control commands are calculated and communicated at high data rates to throttle valve, spark ignition, and fuel injector actuators. Both simulation and experimental results are presented. Using this approach, the functional improvements associated with various control philosophies can be determined.


2014 ◽  
Vol 687-691 ◽  
pp. 966-969
Author(s):  
Xi Min Cui ◽  
Ke Zheng ◽  
Chang Ru Liu ◽  
Qiong Zheng

Based on multi-thread technology, completed a set of real-time dynamic measurement system apply on binocular vision principle. Real time measurement require of system efficiency higher, multithreaded programming can greatly improve the efficiency of program. Binocular dynamic real-time detection is based on closed-loop control system, puts forward a multithreaded programming technology which is based on the binocular vision high-speed dynamic measurement method. The data acquisition, processing, display are using multithreading technology.


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