Information recall in a mobile VR disability simulation

Author(s):  
Tanvir Irfan Chowdhury ◽  
Raphael Costa ◽  
John Quarles
2000 ◽  
Author(s):  
Margaret A. Sassler ◽  
Douglas S. Krull ◽  
David H. Silvera
Keyword(s):  

2021 ◽  
pp. 0145482X2110466
Author(s):  
Alexandra Hollo ◽  
Carla B. Brigandi ◽  
Casey M. Jelsema ◽  
Mingming Shi

Introduction: Disability simulation activities are commonly used for various purposes in higher education; however, instructors may be unaware of controversies regarding their use. The purpose of this research was to assess the effects of an activity using low vision goggles to simulate visual impairment in the context of an undergraduate course in special education. We highlight the need for instructors to consider the appropriateness of disability simulation activities given possible countertherapeutic effects. Methods: In this cluster-randomized trial, 11 classes (248 students) of preservice education and related services professionals were randomized to experimental (lecture + simulation) or control (lecture only) conditions. During a single class session, all students received basic information about visual impairment and watched a video on being a human guide. Students in the experimental group then practiced guiding and being guided while wearing low vision goggles. At the end of class, students completed three Likert-type surveys and later completed a quiz using publisher-developed materials. Results: Results showed individuals in the experimental group reported higher levels of interest and enjoyment than those in the control condition; however, there were no statistically significant differences in attitudes toward persons with visual impairments, confidence or self-efficacy for working with students with visual impairments, content knowledge, or perceptions of activity usefulness. Discussion: Findings of positive engagement in the absence of harmful effects indicate that disability simulation activities should be neither promoted nor denigrated wholesale; instead, instructors must weigh carefully potential benefits and drawbacks. Discussion includes considerations for professional education programs in using such simulations to promote skill acquisition via positive and respectful learning experiences. Implications for practitioners: Instructors who use disability simulation activities are encouraged to consider whether to discontinue this practice or incorporate principles recommended by the disability community and assess outcomes to ensure they are not perpetuating harmful stereotypes.


2021 ◽  
Vol 5 (10) ◽  
pp. 64
Author(s):  
Miguel Angel Garcia-Ruiz ◽  
Bill Kapralos ◽  
Genaro Rebolledo-Mendez

This paper describes an overview of olfactory displays (human–computer interfaces that generate and diffuse an odor to a user to stimulate their sense of smell) that have been proposed and researched for supporting education and training. Past research has shown that olfaction (the sense of smell) can support memorization of information, stimulate information recall, and help immerse learners and trainees into educational virtual environments, as well as complement and/or supplement other human sensory channels for learning. This paper begins with an introduction to olfaction and olfactory displays, and a review of techniques for storing, generating and diffusing odors at the computer interface. The paper proceeds with a discussion on educational theories that support olfactory displays for education and training, and a literature review on olfactory displays that support learning and training. Finally, the paper summarizes the advantages and challenges regarding the development and application of olfactory displays for education and training.


Author(s):  
Saad Lwyen Al- Sibieh

  The objective of the current study is to analyze the content of the 12th grade Arabic language book questions in Jordan in the light of Bloom's classification of cognitive objectives in order to reveal the cognitive levels measured by the questions of the Arabic language book for Grade 12 in the Hashemite Kingdom of Jordan and the percentage obtained by each level Of these levels. The researcher used the descriptive method. The tool consisted of constructing a special card to analyze the questions of the 12th grade Arabic language book. The analysis form included information including the title of the book, the official issuing authority, the edition and the year of publication. The analysis form was divided into four sections. The first consisted of units, the second included the lessons, the third contained the number of questions as they appeared in the textbook, and the fourth included the levels of knowledge. The researcher analyzed the questions of the Arabic language subject of the study in the light of a special questionnaire that included the six levels of Bloom's classification (recall, understanding, comprehension, application, analysis, composition, evaluation). To ensure that the analysis was consistent, three arbitrators were chosen to perform the same analysis on the search form. The study found that 558 questions in the Arabic language book were the percentage of questions that measure information recall (25%). The questions that measure students' understanding of the content (36%), (9%), while the questions that require the student to obtain a new item were (5%), while the evaluation and judgment questions were (8%). Results A number of recommendations were made.  


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