A Time-Stepping Scheme for Quasistatic Multibody Systems
Two new instantaneous-time models for predicting the motion and contact forces of three-dimensional, quasistatic multi-rigid-body systems are developed; one linear and one nonlinear. The nonlinear characteristic is the result of retaining the usual quadratic friction cone in the model. Discrete-time versions of these models provide the first time-stepping methods for such systems. As a first step to understanding their usefulness in simulation and manipulation planning, a theorem defining the equivalence of solutions of a time-stepping method for the nonlinear model and a global optimal solution of a related convex optimization problem is given. In addition, a Proposition giving necessary and sufficient conditions for solution uniqueness of the nonlinear time-stepping method is given. Finally, a simple example is discussed to help develop intuition about quasistatic systems and to solidify the reader’s understanding of the theorem and proposition.