Development of a Feature Based Design System Using Virtual Reality

Author(s):  
Joshua D. Summers ◽  
Alley C. Butler ◽  
Eddy Kuo

Abstract Virtual reality systems have been developed over the last few years to provide real time, immersive, three dimensional rendering. There have been efforts to utilize virtual reality and other similar approaches for design (Jones, 1996); however, limited information has been placed in the open literature describing the development of systems used specifically for the design of complex products, like naval vessels. As added motivation, features have been widely accepted as a useful paradigm for design purposes, but experience with feature based design in a virtual reality environment has also been limited. With these issues in mind, this paper was written to describe an ongoing research project that focuses on the demonstration of feature based design in a virtual reality environment for submarine design. To support this development, progress to date using the GROTTO, a CAVE like system, at the Naval Research Laboratory is reported. A “spin-off” of the research to web based collaboration is reported, an outline of projected system architecture is provided, and conclusions are drawn regarding the development of the virtual system.

Author(s):  
K Case ◽  
J X Gao ◽  
N N Z Gindy

Recent research and development has the objective of increasing productivity and cost effectiveness by integrating many activities such as design, analysis, process planning, assembly planning and production planning which encompass the entire manufacturing planning and operational control aspects of a manufacturing enterprise. It has been recognized that a key to the integration lies in the determination of a representation scheme for products that can be interpreted for the various needs of these different applications. Geometric (solid) modellers were regarded by many researchers as the appropriate representation, but more recently a features approach has been proposed to enhance the capabilities of solid modellers. This paper introduces ongoing research which is aimed at the development of a feature-based design system for process planning. The system is fully integrated with a conventional boundary representation (Brep) modeller which enhances its modelling capabilities in representing, editing and validating features of components. The main aspects of the feature-based design system are described in detail, such as the feature library, feature taxonomy, feature operations, feature relationships and tolerances. The generation of a detailed data model for transmission to manufacturing planning activities is also described and demonstrated by reference to an example component. A brief indication is given of our parallel research work in using such models as the basis of process planning and process capability modelling.


2018 ◽  
Vol 10 (6) ◽  
pp. 168781401878363 ◽  
Author(s):  
Nien-Tsu Hu ◽  
Pu-Sheng Tsai ◽  
Ter-Feng Wu ◽  
Jen-Yang Chen ◽  
Lin Lee

This article explores the construction of a geometric virtual reality platform for the environmental navigation. Non-panoramic photos and wearable electronics with Bluetooth wireless transmission functions are used to combine the user’s actions with the virtual reality environment in a first-person virtual reality platform. The 3ds Max animation software is used to create three-dimensional models of real buildings. These models are combined with the landscape models in Unity3d to create a virtual campus scene that matches real landscape. The wearable device included an ATMega168 chip as a microcontroller; it was connected to a three-axis accelerometer, a gyroscope, and a Bluetooth transmitter to detect and transmit various movements of the user. Although the development of the mechatronics, software, and engineering involved in the three-dimensional animation are the main objective, we believe that the methods and techniques can be modified for various purposes. After the system architecture was created and the operations of the platform were verified, wearable devices and virtual reality scenes are concluded to be able to be used together seamlessly.


2020 ◽  
Author(s):  
Alexandre C. Silva ◽  
Alexandre Cardoso ◽  
Edgard A. Lamounier Jr ◽  
Camilo L. Barreto Jr ◽  
Diogo M. Azevedo ◽  
...  

This project shows the results obtained from a new strategy based on Virtual Reality techniques, which intends to minimize the issues caused on the operation of electric power substations due to the lack of spatial and functional information on the traditional operation interfaces. For this purpose, a three-dimensional interactive virtual reality environment was built in a realistic and accurate way regarding a energy electric company of Minas Gerais – Brazil (CEMIG) substation and afterwards implanted it in its operation center for tasks related to its functioning. Lastly, tests were applied to the operators to obtain results aiming at the contextualized problems.


Author(s):  
S. N. Trika ◽  
P. Banerjee ◽  
R. L. Kashyap

Abstract A virtual reality (VR) interface to a feature-based computer-aided design (CAD) system promises to provide a simple interface to a designer of mechanical parts, because it allows intuitive specification of design features such as holes, slots, and protrusions in three-dimensions. Given the current state of a part design, the designer is free to navigate around the part and in part cavities to specify the next feature. This method of feature specification also provides directives to the process-planner regarding the order in which the features may be manufactured. In iterative feature-based design, the existing part cavities represent constraints as to where the designer is allowed to navigate and place the new feature. The CAD system must be able to recognize the part cavities and enforce these constraints. Furthermore, the CAD system must be able to update its knowledge of part cavities when the new feature is added. In this paper, (i) we show how the CAD system can enforce the aforementioned constraints by exploiting the knowledge of part cavities and their adjacencies, and (ii) present efficient methods for updates of the set of part cavities when the designer adds a new feature.


1995 ◽  
Vol 6 (5) ◽  
pp. 277-290 ◽  
Author(s):  
Chuan-Jun Su ◽  
Tien-Lung Sun ◽  
Chang-Nien Wu ◽  
Richard J. Mayer

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