Error analysis for creating 3D face templates based on cylindrical quad-tree structure

2015 ◽  
Author(s):  
Weronika Gutfeter
2015 ◽  
Vol 738-739 ◽  
pp. 1119-1122
Author(s):  
Xia Ling Zeng

For sparse overlay network built by static sensor nodes, this paper proposes the introduction of heterogeneous mobile sensor nodes, and designs a mobile coverage strategy to optimize the coverage performance of sensor network. At first, the monitoring area is divided into several sub-regions by iterative quartering and the sub-regions are represented by a quad-tree structure. Secondly, the mobile coverage strategy is planned based on the idea of divide and conquers and combing the overall regional strategy with local regional strategy. The overall regional mobile strategy is planned by go through all sub-regions according to breadth-first traversal of the quad-tree. The local regional mobile strategy in each sub-region is designed based on the distribution of static nodes after the sub-region meshing. The results show that the mobile coverage strategy can achieve good network coverage, and it is very suitable for multiple mobile nodes.


2013 ◽  
Vol 347-350 ◽  
pp. 2436-2441
Author(s):  
Fang Hou ◽  
Cheng Hui Huang ◽  
Ji Yuan Lu

Multi-dimensional applications use tree structure to store data and space filling curves to traverse data. Most frequently used Quad-tree and Z-ordering curve are analyzed. By importing these to a HDF5 file format, a multi-dimensional data storage subsystem is constructed. Performance test results show in a sequential reading application environment, this method is feasible and efficient.


Author(s):  
Saliha Aouat

The author presents in this paper a new approach for indexing and Content-based image retrieval based on the Quad-tree structure. The 3D objects are represented by their silhouettes and codified following the filling rate of each quadrant at different levels of the quad-tree subdivision. The author proposes a modified linear codification for silhouettes, this method improves the processing time because, in opposite to the traditional algorithms, the author’s algorithm has not a processing time that is proportional to the number of pixels in the image. As the same descriptor may characterize a set of different shapes, the author proposes also, efficient similarity measures to distinguish different objects having the same index in order to apply the approach to the retrieval process.


2014 ◽  
Vol 981 ◽  
pp. 486-489 ◽  
Author(s):  
Hua Chen ◽  
Fan Yong Jie

In this paper, the modified fast directional multilevel algorithm (FDMA) is presented for analyzing microstrip patch. The FDMA has been successfully applied to analyze scattering in free space and then it was extended to solve mircrostrip problems. The quad-tree structure is used in this method, which is the same as that in fast multipole method. In our method, the finest level group size can be set smaller than 0.2λ without suffering from subwavelength breakdown. The resulting algorithm has the memory requirement and the CPU time per iteration proportional to O (NLogN), where N refers to the number of unknowns. Numerical results of microstrip structures are presented to show the efficiency of this method


2011 ◽  
Vol 17 (1) ◽  
pp. 25-31 ◽  
Author(s):  
Jinsuk Yang ◽  
Kyoung-su Oh ◽  
Choongjae Joo
Keyword(s):  

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