Real-time tracking of surrounding objects in augmented and mixed reality applications

2021 ◽  
Author(s):  
Vitalii Nezhelskii ◽  
Iuliia Golovchanskaia ◽  
Andrey Zhdanov ◽  
Dmitry Zhdanov
2006 ◽  
Author(s):  
Tian He ◽  
Lin Gu ◽  
Liqian Luo ◽  
Ting Yan ◽  
John A. Stankovic ◽  
...  

Impact ◽  
2020 ◽  
Vol 2020 (2) ◽  
pp. 9-11
Author(s):  
Tomohiro Fukuda

Mixed reality (MR) is rapidly becoming a vital tool, not just in gaming, but also in education, medicine, construction and environmental management. The term refers to systems in which computer-generated content is superimposed over objects in a real-world environment across one or more sensory modalities. Although most of us have heard of the use of MR in computer games, it also has applications in military and aviation training, as well as tourism, healthcare and more. In addition, it has the potential for use in architecture and design, where buildings can be superimposed in existing locations to render 3D generations of plans. However, one major challenge that remains in MR development is the issue of real-time occlusion. This refers to hiding 3D virtual objects behind real articles. Dr Tomohiro Fukuda, who is based at the Division of Sustainable Energy and Environmental Engineering, Graduate School of Engineering at Osaka University in Japan, is an expert in this field. Researchers, led by Dr Tomohiro Fukuda, are tackling the issue of occlusion in MR. They are currently developing a MR system that realises real-time occlusion by harnessing deep learning to achieve an outdoor landscape design simulation using a semantic segmentation technique. This methodology can be used to automatically estimate the visual environment prior to and after construction projects.


Author(s):  
Bernardo Breve ◽  
Stefano Cirillo ◽  
Mariano Cuofano ◽  
Domenico Desiato

AbstractGestural expressiveness plays a fundamental role in the interaction with people, environments, animals, things, and so on. Thus, several emerging application domains would exploit the interpretation of movements to support their critical designing processes. To this end, new forms to express the people’s perceptions could help their interpretation, like in the case of music. In this paper, we investigate the user’s perception associated with the interpretation of sounds by highlighting how sounds can be exploited for helping users in adapting to a specific environment. We present a novel algorithm for mapping human movements into MIDI music. The algorithm has been implemented in a system that integrates a module for real-time tracking of movements through a sample based synthesizer using different types of filters to modulate frequencies. The system has been evaluated through a user study, in which several users have participated in a room experience, yielding significant results about their perceptions with respect to the environment they were immersed.


2021 ◽  
Vol 20 (3) ◽  
pp. 1-22
Author(s):  
David Langerman ◽  
Alan George

High-resolution, low-latency apps in computer vision are ubiquitous in today’s world of mixed-reality devices. These innovations provide a platform that can leverage the improving technology of depth sensors and embedded accelerators to enable higher-resolution, lower-latency processing for 3D scenes using depth-upsampling algorithms. This research demonstrates that filter-based upsampling algorithms are feasible for mixed-reality apps using low-power hardware accelerators. The authors parallelized and evaluated a depth-upsampling algorithm on two different devices: a reconfigurable-logic FPGA embedded within a low-power SoC; and a fixed-logic embedded graphics processing unit. We demonstrate that both accelerators can meet the real-time requirements of 11 ms latency for mixed-reality apps. 1


Talanta ◽  
2021 ◽  
Vol 228 ◽  
pp. 122184
Author(s):  
Qingfeng Xia ◽  
Shumin Feng ◽  
Jiaxin Hong ◽  
Guoqiang Feng

2021 ◽  
pp. 1-10
Author(s):  
Lipeng Si ◽  
Baolong Liu ◽  
Yanfang Fu

The important strategic position of military UAVs and the wide application of civil UAVs in many fields, they all mark the arrival of the era of unmanned aerial vehicles. At present, in the field of image research, recognition and real-time tracking of specific objects in images has been a technology that many scholars continue to study in depth and need to be further tackled. Image recognition and real-time tracking technology has been widely used in UAV aerial photography. Through the analysis of convolution neural network algorithm and the comparison of image recognition technology, the convolution neural network algorithm is improved to improve the image recognition effect. In this paper, a target detection technique based on improved Faster R-CNN is proposed. The algorithm model is implemented and the classification accuracy is improved through Faster R-CNN network optimization. Aiming at the problem of small target error detection and scale difference in aerial data sets, this paper designs the network structure of RPN and the optimization scheme of related algorithms. The structure of Faster R-CNN is adjusted by improving the embedding of CNN and OHEM algorithm, the accuracy of small target and multitarget detection is improved as a whole. The experimental results show that: compared with LENET-5, the recognition accuracy of the proposed algorithm is significantly improved. And with the increase of the number of samples, the accuracy of this algorithm is 98.9%.


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