On-demand regional television over the Internet

Author(s):  
Haakon Bryhni ◽  
Hilde Lovett ◽  
Erling Maartmann-Moe ◽  
Dag Solvoll ◽  
Tryggve Sørensen
Keyword(s):  
2020 ◽  
Vol 18 (13) ◽  
Author(s):  
Ahmad Sahir Jais ◽  
Azizan Marzuki

E-hailing services are known to be on-demand vehicle acquisition that relies on network dependency and use of a specific digital application through the Internet. The objectives of this study were to investigate the adoption of e-hailing services from the initial inception, issues in adoption and the direction of e-hailing services within the context of Malaysia. A Systematic Literature Review (SLR) related to the e-hailing industry was used by employing the inclusion criteria of keywords generated from the literature data pool. The legalisation of e-hailing services in Malaysia had spurred the growth of the industry. With the establishment of the Transportation Network Company, which was a positive sign for e-hailing to continue to flourish, the industry was considered as a complement to the existing public transportation system. The growth projection showed that e-hailing services will continue to be part of the Malaysian transportation sectors and would remain competitive in contributing to the domestic economy. However, some barriers would deter the progress of e-hailing services, such as over-regulation by the government.


Author(s):  
Christoph Reich ◽  
Sandra Hübner ◽  
Hendrik Kuijs

Cloud computing is used to provide users with computer resources on-demand any time over the Internet. At the Hochschule Furtwangen University (HFU) students, lecturers, and researchers can leverage cloud computing to enhance their e-learning experience. This chapter presents how cloud computing provides on-demand virtual desktops for problem solving, on-demand virtual labs for special courses, and on-demand collaboration platforms to support research groups. The focus is how cloud services can be used, how they can be integrated into the existing HFU-IT infrastructure, and how new didactic models could look.


2012 ◽  
pp. 178-188
Author(s):  
Simon B. Heilesen

Podcasts, i.e. digital media files (audio and video) distributed over the Internet, have become particularly popular since the introduction of podcasting in 2004. Podcasts are bringing changes to patterns of media production and consumption, and indeed to the way Internet users communicate. Many podcasts repurpose content, in some cases adding a play-on-demand dimension to broadcast media. But most podcast productions introduce original content on a myriad of subjects. The most widespread uses of podcasts, however, are within education, professional communication, and individual self-expression. Podcasts are normally dealt with in the context of established research disciplines such as media studies, social studies, and educational studies. Schools have yet to develop in the research on podcasts. But it is possible to identify a number of directions and issues within the disciplines where podcasts are having notable impacts.


Author(s):  
Epi Ludvik Nekaj

A digital transformation is underway. One that is redefining the essence of human interaction and with ideas, share unused resources and create new on-demand services that are customisable and unique. These are only a few examples of real productivity that when layered on the Internet creates an abundance of resources and opportunity. This people-powered abundance is called the crowd economy. It is the way the society lives, works and plays. There is a new paradigm shift that challenges traditional notions of the “norm” while expanding possibilities. The hallmark of the digital age is social connections that are boosted by the web and mobile networks. These technological advances have taken collaboration and cooperation to a level never seen before. Social connections through the web have gone beyond social media likes and shares and has evolved into social productivity - a phenomenon that arises when networked crowds collaborate to solve problems, raise funds, and come up with innovative ideas and solutions.


2015 ◽  
Vol 5 (3) ◽  
Author(s):  
Paola Pisano ◽  
Marco Pironti ◽  
Alison Rieple

AbstractSocioeconomic trends (such as makers, crowdsourcing, sharing economy, gamification) as well as technological trends (such as cloud computing, 3D printing technology, application, big data, TV on demand and the Internet of things) are changing the scenario and creating new opportunities, new businesses and, as a result, new players. The high level of uncertainty caused by the fast speed of innovation technology along with an enormous amount of information difficult to analyse and exploit are characterizing the current framework. On the other hand, businesses such as Netflix – with its 44,000 users and a long tail business model – show a new service based on TV on demand where innovation starts from the convergence between two different industries (TV and the Internet) and spreads on the need of new users. Quirky, with its innovative open business model, is manufacturing new products designed and developed by the community and finally produced with the use of 3D printing technology. While Google in a multi-sided model are giving their new glasses to different developers who build their own application on them, Kickstarter finds its business funders in the crowd, and pays them back with its future products, according to what the organization needs. Another element that adds complexity to the previous framework is the new customer. He or she is showing a social attitude in favour of transparency, openness, collaboration, and sharing. Every second more than 600 tweets are posted on Twitter and around 700 status updates are posted on Facebook. At the same time, people are receiving text messages, e-mails and skype or phone calls and simultaneously consuming TV, radio and print media. In this scenario characterized by trends where employees, funders, customers and partners do not play a stable role but work together with a sort of “platform organization” to create a product or service completely customized for different market niches, how can an organization set up an innovative business model in a defined trend? Is it possible to identify a sort of framework, able to inspire new business models, with an examination of trends? In this article we will use a mix of different approaches to inspire new business model.


First Monday ◽  
2015 ◽  
Author(s):  
Rojers P. Joseph ◽  
Shishir K. Jha

This research shows the growing utility of internet-based digital models in reviving the crisis-stricken traditional print monograph publishing. The rising prices of scientific journals in the past three decades forced academic and research libraries to resort to cutbacks on monograph budgets. The declining sales to libraries and rising production costs led to a significant drop in global demand for print monographs, rendering monograph publishing financially unattractive. Combining the flexibility of digitized content with the global reach of the Internet, three emerging digital models — print on demand, bundled e-books, and e-consortia — are beginning to revamp the monograph publishing business.


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