Computational steering for geosimulations

2017 ◽  
Vol 8 (3) ◽  
pp. 7-8 ◽  
Author(s):  
Ashwin Shashidharan
2011 ◽  
Vol 28 (7) ◽  
pp. 888-911
Author(s):  
Jiang Shu ◽  
Layne T. Watson ◽  
Naren Ramakrishnan ◽  
Frederick A. Kamke ◽  
Shubhangi Deshpande

2012 ◽  
Vol 18 (6) ◽  
pp. 852-864 ◽  
Author(s):  
J. Biddiscombe ◽  
J. Soumagne ◽  
G. Oger ◽  
D. Guibert ◽  
J-G Piccinali

Author(s):  
Iain Barrass ◽  
Joanna Leng

Since infectious diseases pose a significant risk to human health many countries aim to control their spread. Public health bodies faced with a disease threat must understand the disease’s progression and its transmission process. From this understanding it is possible to evaluate public health interventions intended to decrease impacts on the population. Commonly, contingency planning has been achieved through epidemiological studies and the use of relatively simple models. However, computational methods increasingly allow more complex, and potentially more realistic, simulations of various scenarios of the control of the spread of disease. However, understanding computational results from more sophisticated models can pose considerable challenges. A case study of a system combining a complex infectious disease model with interactive visualization and computational steering tools shows some of the opportunities this approach offers to infectious disease control.


Author(s):  
Joanna Leng ◽  
Theresa-Marie Rhyne ◽  
Wes Sharrock

This chapter focuses on state of the art at the intersection of visualization and CSE. From understanding current trends it looks to future applications for these technologies. Some background is provided into visualization and its relation with CSE as well as with software and hardware frameworks that visualization systems depend on. Important emerging research areas are identified, including: interactive simulation and computational steering; collaborative, remote visualization and visualization services; VR technologies for visualization; user experience and assessment; teaching and serious gaming; communicating science to the public; ultra-scale visualization; and computational aesthetics. This should present the readers with real possibilities for CSE no matter what their disciplinary background.


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