Research on 3D Virtual Training Courseware Development System of Civil Aircraft Based on Virtual Reality Technology

Author(s):  
Yongliang Tian ◽  
Ming Li ◽  
Hu Liu ◽  
Siliang Liu ◽  
Rong Yin
2013 ◽  
Vol 339 ◽  
pp. 69-73 ◽  
Author(s):  
Ying Jian Wang

The high-voltage live working robot is a special-type robot developed recently and has a huge potential for development due to the complexity and diversity of tasks as well as the demanding and dangerous operating environment. The application of virtual reality technology in the robot field enables the complex movements to be reproduced in the virtual simulation system, which could either test the rationality of robots structural design, or train the operators. To solve this problem, the 3D simulation system of high-voltage live working robot is designed and developed to provide a virtual research platform for the R & D personnel to study robot manipulator motion as well as the virtual training platform for robot operators.


2012 ◽  
Vol 263-266 ◽  
pp. 1536-1542
Author(s):  
Wu Sha Huang ◽  
Qiang Chen ◽  
Min Zhuo Wang ◽  
Hao Nan Ye

This paper dissertates the application of Virtual Reality Technology in the training process. Virtual training system has more advantages than traditional training system. The design of virtual training system based on PTC DIVISION Mockup software, position tracker and 3-D mouse is proposed. The system is divided into two parts: directing part and operating part. The directing part is mainly implemented by Functional Simulation structure in DIVISION Mockup. The operating part is realized by virtue of the third-party plug-ins, which connects peripherals with the virtual reality system. This system is applied to the training process of hydraulic pump cart’s assembly and disassembly. More immersive training effect is obtained in this system. The goal of reducing training costs and improving the efficiency of training can be achieved in the virtual training system.


2017 ◽  
Author(s):  
Nicholas Gmeiner

This project aims to provide students with disabilities the same in class learning experience through virtual reality technology, 360-degree video capture, and the use of Arduino units. These technologies will be combined to facilitate communication between teachers in physical classrooms with students in virtual classrooms. The goal is to provide a person who is affected by a disability (which makes it hard to be in a traditional classroom) the same benefits of a safe and interactive learning environment.


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