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2021 ◽  
Author(s):  
James Brooks ◽  
Fumihiro Kano ◽  
Hanling Yeow ◽  
Naruki Morimura ◽  
Shinya Yamamoto

AbstractOxytocin has attracted research attention due to its role in promoting social bonding. One notable recent hypothesis is the biobehavioral feedback loop, which posits that the oxytocin system has evolved to support the formation and maintenance of social bonds through a positive feedback loop, where oxytocin promotes social behaviours which then cause oxytocin release themselves. In the two Pan species, humans’ closest relatives, oxytocin is known to be released following key behaviours related to social bonding, such as social grooming in chimpanzees and female-female sexual behaviour in bonobos. However, no experimental evidence has demonstrated that oxytocin promotes such socio-positive behaviours. To test this, we administered nebulized oxytocin or saline placebo to a group of female bonobos and subsequently observed the change in their gross behavior during free interaction. We found that bonobos groomed other group members significantly more frequently in the oxytocin compared to placebo condition. Other behavioural measures did not largely differ between conditions, except for a nonsignificant trend for reduction in abnormal regurgitation/reingestion behaviour. Overall, we found that oxytocin promoted socio-positive interaction in bonobos, providing support for the biobehavioural feedback loop hypothesis of oxytocin in bonobo social evolution.


2021 ◽  
Vol 5 (ISS) ◽  
pp. 1-23
Author(s):  
Jim Smiley ◽  
Benjamin Lee ◽  
Siddhant Tandon ◽  
Maxime Cordeil ◽  
Lonni Besançon ◽  
...  

Tangible controls-especially sliders and rotary knobs-have been explored in a wide range of interactive applications for desktop and immersive environments. Studies have shown that they support greater precision and provide proprioceptive benefits, such as support for eyes-free interaction. However, such controls tend to be expressly designed for specific applications. We draw inspiration from a bespoke controller for immersive data visualisation, but decompose this design into a simple, wireless, composable unit featuring two actuated sliders and a rotary encoder. Through these controller units, we explore the interaction opportunities around actuated sliders; supporting precise selection, infinite scrolling, adaptive data representations, and rich haptic feedback; all within a mode-less interaction space. We demonstrate the controllers' use for simple, ad hoc desktop interaction,before moving on to more complex, multi-dimensional interactions in VR and AR. We show that the flexibility and composability of these actuated controllers provides an emergent design space which covers the range of interactive dynamics for visual analysis. In a user study involving pairs performing collaborative visual analysis tasks in mixed-reality, our participants were able to easily compose rich visualisations, make insights and discuss their findings.


2021 ◽  
pp. 297-305
Author(s):  
Andrew Moses ◽  
E. Sarah Rajkumar ◽  
R. Parvathi

2021 ◽  
Vol - (3) ◽  
pp. 92-107
Author(s):  
Volodymyr Fadieiev

The proposed article is an exploration of realistic social ontology, devoted to the study of the interaction between national memory, historiography and archives as defining social institutions of the modern era. The study focuses on the problems of formation and transformation of perceptions of the past of the national community — the bearer of sovereignty. During the analysis, the author concludes that national memory, archives and historiography are endowed with their own dynamics, and the relationship between them is a changing constellation of relations, that has undergone a complex evolution over the last two centuries. Beginning in the 19th century, the nature of relations changed in the direction of emancipation of archives from the guidelines of official historiography, distancing historiography from the exercise of state power, and the emergence of a new memorial culture in the late twentieth century. The result of these changes was the emergence of affirmative historiography, which has a significant impact on public life. The author concludes that the urgent problem of today is to create conditions for conflict-free interaction of all participants in the politics of memory in order to avoid politicization caused by inconsistencies in the interpretation of past events.


2021 ◽  
Author(s):  
Liza E. Brusman ◽  
David S. W. Protter ◽  
Allison C. Fultz ◽  
Maya U. Paulson ◽  
Gabriel D. Chapel ◽  
...  

AbstractIn pair bonding animals, coordinated behavior between partners is required for the pair to accomplish shared goals such as raising young. Despite this, experimental designs rarely assess the behavior of both partners within a bonded pair. Thus, we lack an understanding of the interdependent behavioral dynamics between partners that likely facilitate relationship success. To identify intra-pair behavioral correlates of pair bonding, we used socially monogamous prairie voles, a species in which females and males exhibit both overlapping and distinct pair bond behaviors. We tested both partners using social choice and non-choice tests at short- and long-term pairing timepoints. Females developed a preference for their partner more rapidly than males, with preference driven by different behaviors in each sex. Further, as bonds matured, intra-pair behavioral sex differences and coordinated behavior emerged – females consistently huddled more with their partner than males did, and partner huddle time became correlated between partners. When animals were allowed to freely interact with a partner or a novel in sequential free interaction tests, pairs spent more time interacting together than either animal did with a novel. Pair interaction was correlated with female, but not male, behavior. Via a social operant paradigm, we found that pair-bonded females, but not males, are more motivated to access and huddle with their partner than a novel vole. Together, our data indicate that as pair bonds mature, sex differences and coordinated behavior emerge, and that these intra-pair behavioral changes are likely organized and driven by the female animal.


2021 ◽  
Vol 11 (2) ◽  
pp. 1-49
Author(s):  
Kirill A. Shatilov ◽  
Dimitris Chatzopoulos ◽  
Lik-Hang Lee ◽  
Pan Hui

Incremental and quantitative improvements of two-way interactions with e x tended realities (XR) are contributing toward a qualitative leap into a state of XR ecosystems being efficient, user-friendly, and widely adopted. However, there are multiple barriers on the way toward the omnipresence of XR; among them are the following: computational and power limitations of portable hardware, social acceptance of novel interaction protocols, and usability and efficiency of interfaces. In this article, we overview and analyse novel natural user interfaces based on sensing electrical bio-signals that can be leveraged to tackle the challenges of XR input interactions. Electroencephalography-based brain-machine interfaces that enable thought-only hands-free interaction, myoelectric input methods that track body gestures employing electromyography, and gaze-tracking electrooculography input interfaces are the examples of electrical bio-signal sensing technologies united under a collective concept of ExG. ExG signal acquisition modalities provide a way to interact with computing systems using natural intuitive actions enriching interactions with XR. This survey will provide a bottom-up overview starting from (i) underlying biological aspects and signal acquisition techniques, (ii) ExG hardware solutions, (iii) ExG-enabled applications, (iv) discussion on social acceptance of such applications and technologies, as well as (v) research challenges, application directions, and open problems; evidencing the benefits that ExG-based Natural User Interfaces inputs can introduce to the area of XR.


PLoS ONE ◽  
2021 ◽  
Vol 16 (7) ◽  
pp. e0253277
Author(s):  
Jim McGetrick ◽  
Lisa Poncet ◽  
Marietta Amann ◽  
Johannes Schullern-Schrattenhofen ◽  
Leona Fux ◽  
...  

Domestic dogs have been shown to reciprocate help received from conspecifics in food-giving tasks. However, it is not yet known whether dogs also reciprocate help received from humans. Here, we investigated whether dogs reciprocate the receipt of food from humans. In an experience phase, subjects encountered a helpful human who provided them with food by activating a food dispenser, and an unhelpful human who did not provide them with food. Subjects later had the opportunity to return food to each human type, in a test phase, via the same mechanism. In addition, a free interaction session was conducted in which the subject was free to interact with its owner and with whichever human partner it had encountered on that day. Two studies were carried out, which differed in the complexity of the experience phase and the time lag between the experience phase and test phase. Subjects did not reciprocate the receipt of food in either study. Furthermore, no difference was observed in the duration subjects spent in proximity to, or the latency to approach, the two human partners. Although our results suggest that dogs do not reciprocate help received from humans, they also suggest that the dogs did not recognize the cooperative or uncooperative act of the humans during the experience phase. It is plausible that aspects of the experimental design hindered the emergence of any potential reciprocity. However, it is also possible that dogs are simply not prosocial towards humans in food-giving contexts.


2021 ◽  
Vol 11 (14) ◽  
pp. 6375
Author(s):  
Guangchuan Li ◽  
David Rempel ◽  
Yue Liu ◽  
Weitao Song ◽  
Carisa Harris Adamson

Virtual and augmented reality (VR, AR) systems present 3D images that users can interact with using controllers or gestures. The design of the user input process is crucial and determines the interactive efficiency, comfort, and adoption. Gesture-based input provides a device-free interaction that may improve safety and creativity compared to using a hand controller while allowing the hands to perform other tasks. Microgestures with small finger and hand motions may have an advantage over the larger forearm and upper arm gestures by reducing distraction, reducing fatigue, and increasing privacy during the interaction. The design of microgestures should consider user experience, ergonomic principles, and interface design to optimize productivity and comfort while minimizing errors. Forty VR/AR or smart device users evaluated a set of 33 microgestures, designed by ergonomists, and linked them to 20 common AR/VR commands based on usability, comfort, and preference. Based primarily on preference, a set of microgestures linked to specific commands is proposed for VR or AR systems. The proposed microgesture set will likely minimize fatigue and optimize usability. Furthermore, the methodology presented for selecting microgestures and assigning them to commands can be applied to the design of other gesture sets.


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