Building task-product-focused user interfaces using information sets and design patterns

2004 ◽  
Author(s):  
Glenn A. Osga
2021 ◽  
pp. 169-177
Author(s):  
Ingo Börsting ◽  
Bastian Fischer ◽  
Volker Gruhn

2020 ◽  
Vol 10 (18) ◽  
pp. 6328
Author(s):  
Gabriela R. Roldan-Molina ◽  
Jose R. Mendez ◽  
Iryna Yevseyeva ◽  
Vitor Basto-Fernandes

This paper presents OntologyFixer, a web-based tool that supports a methodology to build, assess, and improve the quality of ontology web language (OWL) ontologies. Using our software, knowledge engineers are able to fix low-quality OWL ontologies (such as those created from natural language documents using ontology learning processes). The fixing process is guided by a set of metrics and fixing mechanisms provided by the tool, and executed primarily through automated changes (inspired by quick fix actions used in the software engineering domain). To evaluate the quality, the tool supports numerical and graphical quality assessments, focusing on ontology content and structure attributes. This tool follows principles, and provides features, typical of scientific software, including user parameter requests, logging, multithreading execution, and experiment repeatability, among others. OntologyFixer architecture takes advantage of model view controller (MVC), strategy, template, and factory design patterns; and decouples graphical user interfaces (GUI) from ontology quality metrics, ontology fixing, and REST (REpresentational State Transfer) API (Application Programming Interface) components (used for pitfall identification, and ontology evaluation). We also separate part of the OntologyFixer functionality into a new package called OntoMetrics, which focuses on the identification of symptoms and the evaluation of the quality of ontologies. Finally, OntologyFixer provides mechanisms to easily develop and integrate new quick fix methods.


Proceedings ◽  
2019 ◽  
Vol 31 (1) ◽  
pp. 19 ◽  
Author(s):  
Braham ◽  
Buendía ◽  
Khemaja ◽  
Gargouri

Generating mobile apps represents a big challenge in several areas, such as considering audience needs, adapting their user interfaces to such needs, dealing with design constraints or using different development technologies. The present work seeks to examine how design patterns can help to support the generation of this kind of adaptive mobile application. In particular, design patterns related to user interfaces are reviewed, and an ontology-based framework is proposed to manage their pattern descriptions and associated rules. Such a framework enables a more versatile and powerful organization of mobile interface items, as well as their adaptation to context changes and user requirements in specific scenarios. An example of adaptive mobile application has been developed to show the suitability of the proposed framework, and the application usability has been evaluated in terms of satisfaction, learnability, and efficiency.


2021 ◽  
Author(s):  
Dayanne Gomes ◽  
Nathasha Pinto ◽  
Aurea Melo ◽  
Ivana Maia ◽  
Anselmo Paiva ◽  
...  

10.28945/2395 ◽  
2001 ◽  
Author(s):  
Peter Warren

The paper examines the Urica World Wide Web Online Public Access Catalogue (OPAC) from three different perspectives. The heuristic evaluation technique showed up a number of problems at the detail level. For broader concerns this needed to be supplemented by other approaches. The use of user interface design patterns and Laurel's concepts of Computers as Theatre showed up the fact that the design needs to be more object oriented with the tools secondary and the catalogue primary. This problem applies to many library catalogues and not just Urica. One limitation of the current design patterns is they provide little help with aesthetic issues. No one technique for evaluating user interfaces is sufficient as problems range from the micro to the macro level.


Sign in / Sign up

Export Citation Format

Share Document