scholarly journals Simple and Efficient Budget Feasible Mechanisms for Monotone Submodular Valuations

2021 ◽  
Vol 9 (1) ◽  
pp. 1-20
Author(s):  
Pooya Jalaly ◽  
Éva Tardos

We study the problem of a budget limited buyer who wants to buy a set of items, each from a different seller, to maximize her value. The budget feasible mechanism design problem requires the design a mechanism that incentivizes the sellers to truthfully report their cost and maximizes the buyer’s value while guaranteeing that the total payment does not exceed her budget. Such budget feasible mechanisms can model a buyer in a crowdsourcing market interested in recruiting a set of workers (sellers) to accomplish a task for her. This budget feasible mechanism design problem was introduced by Singer in 2010. We consider the general case where the buyer’s valuation is a monotone submodular function. There are a number of truthful mechanisms known for this problem. We offer two general frameworks for simple mechanisms, and by combining these frameworks, we significantly improve on the best known results, while also simplifying the analysis. For example, we improve the approximation guarantee for the general monotone submodular case from 7.91 to 5 and for the case of large markets (where each individual item has negligible value) from 3 to 2.58. More generally, given an r approximation algorithm for the optimization problem (ignoring incentives), our mechanism is a r + 1 approximation mechanism for large markets, an improvement from 2 r 2 . We also provide a mechanism without the large market assumption, where we achieve a 4 r + 1 approximation guarantee. We also show how our results can be used for the problem of a principal hiring in a Crowdsourcing Market to select a set of tasks subject to a total budget.

Author(s):  
Weiwei Wu ◽  
Xiang Liu ◽  
Minming Li

This paper considers the mechanism design problem in two-sided markets where multiple strategic buyers come with budgets to procure as much value of items  as possible from the strategic sellers. Each seller holds an item with public value and is allowed to bid its private cost.  Buyers could claim their budgets, not necessarily the true ones.  The goal is to seek budget-feasible mechanisms that ensure sellers are rewarded enough payment and buyers' budgets are not exceeded.  Our main contribution  is a random  mechanism  that guarantees various desired theoretical guarantees like the budget feasibility,  the truthfulness on the sellers' side and the buyers' side simultaneously, and constant approximation to the optimal total procured value of buyers. 


2021 ◽  
Vol 16 (6) ◽  
pp. 2014-2030
Author(s):  
Alireza Mohammadi ◽  
Seyyed Alireza Hashemi Golpayegani

In today’s world, crowdsourcing is regarded as an effective strategy to deal with a high volume of small issues whose solutions can have their own complexities in systems. Moreover, requesters are currently providing hundreds of thousands of tasks in online job markets and workers need to perform these tasks to earn money. Thus far, various aspects of crowdsourcing including budget management, mechanism design for price management, forcing workers to behave truthfully in bidding prices, or maximized gains of crowdsourcing have been considered in different studies. One of the main existing challenges in crowdsourcing is how to ensure truthful reporting is provided by contributing workers. Since the amount of pay to workers is directly correlated with the number of tasks performed by them over a period of time, it can be predicted that strong incentives encourage them to carry out more tasks by giving untruthful answers (providing the first possible answer without examining it) in order to increase the amount of pay. However, crowdsourcing requesters need to obtain truthful reporting as an output of tasks assigned to workers. In this study, a mechanism was developed whose implementation in crowdsourcing could ensure truthful reporting by workers. The mechanism provided in this study was evaluated as more budget feasible and it was also fairer for requesters and workers due to its well-defined procedure.


2021 ◽  
Author(s):  
Ovidiu Cosma ◽  
Petrică C Pop ◽  
Cosmin Sabo

Abstract In this paper we investigate a particular two-stage supply chain network design problem with fixed costs. In order to solve this complex optimization problem, we propose an efficient hybrid algorithm, which was obtained by incorporating a linear programming optimization problem within the framework of a genetic algorithm. In addition, we integrated within our proposed algorithm a powerful local search procedure able to perform a fine tuning of the global search. We evaluate our proposed solution approach on a set of large size instances. The achieved computational results prove the efficiency of our hybrid genetic algorithm in providing high-quality solutions within reasonable running-times and its superiority against other existing methods from the literature.


2014 ◽  
Vol 11 (2) ◽  
pp. 339-350
Author(s):  
Khadidja Bouali ◽  
Fatima Kadid ◽  
Rachid Abdessemed

In this paper a design methodology of a magnetohydrodynamic pump is proposed. The methodology is based on direct interpretation of the design problem as an optimization problem. The simulated annealing method is used for an optimal design of a DC MHD pump. The optimization procedure uses an objective function which can be the minimum of the mass. The constraints are both of geometrics and electromagnetic in type. The obtained results are reported.


Author(s):  
Natalia S. Grigoreva ◽  

The problem of minimizing the maximum delivery times while scheduling tasks on a single processor is a classical combinatorial optimization problem. Each task ui must be processed without interruption for t(ui) time units on the machine, which can process at most one task at time. Each task uw; has a release time r(ui), when the task is ready for processing, and a delivery time g(ui). Its delivery begins immediately after processing has been completed. The objective is to minimize the time, by which all jobs are delivered. In the Graham notation this problem is denoted by 1|rj,qi|Cmax, it has many applications and it is NP-hard in a strong sense. The problem is useful in solving owshop and jobshop scheduling problems. The goal of this article is to propose a new 3/2-approximation algorithm, which runs in O(n log n) times for scheduling problem 1|rj.qi|Cmax. An example is provided which shows that the bound of 3/2 is accurate. To compare the effectiveness of proposed algorithms, random generated problems of up to 5000 tasks were tested.


Author(s):  
Zhicheng Liu ◽  
Hong Chang ◽  
Ran Ma ◽  
Donglei Du ◽  
Xiaoyan Zhang

Abstract We consider a two-stage submodular maximization problem subject to a cardinality constraint and k matroid constraints, where the objective function is the expected difference of a nonnegative monotone submodular function and a nonnegative monotone modular function. We give two bi-factor approximation algorithms for this problem. The first is a deterministic $\left( {{1 \over {k + 1}}\left( {1 - {1 \over {{e^{k + 1}}}}} \right),1} \right)$ -approximation algorithm, and the second is a randomized $\left( {{1 \over {k + 1}}\left( {1 - {1 \over {{e^{k + 1}}}}} \right) - \varepsilon ,1} \right)$ -approximation algorithm with improved time efficiency.


2018 ◽  
Vol 140 (10) ◽  
Author(s):  
Murtuza Shergadwala ◽  
Ilias Bilionis ◽  
Karthik N. Kannan ◽  
Jitesh H. Panchal

Many decisions within engineering systems design are typically made by humans. These decisions significantly affect the design outcomes and the resources used within design processes. While decision theory is increasingly being used from a normative standpoint to develop computational methods for engineering design, there is still a significant gap in our understanding of how humans make decisions within the design process. Particularly, there is lack of knowledge about how an individual's domain knowledge and framing of the design problem affect information acquisition decisions. To address this gap, the objective of this paper is to quantify the impact of a designer's domain knowledge and problem framing on their information acquisition decisions and the corresponding design outcomes. The objective is achieved by (i) developing a descriptive model of information acquisition decisions, based on an optimal one-step look ahead sequential strategy, utilizing expected improvement maximization, and (ii) using the model in conjunction with a controlled behavioral experiment. The domain knowledge of an individual is measured in the experiment using a concept inventory, whereas the problem framing is controlled as a treatment variable in the experiment. A design optimization problem is framed in two different ways: a domain-specific track design problem and a domain-independent function optimization problem (FOP). The results indicate that when the problem is framed as a domain-specific design task, the design solutions are better and individuals have a better state of knowledge about the problem, as compared to the domain-independent task. The design solutions are found to be better when individuals have a higher knowledge of the domain and they follow the modeled strategy closely.


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