The impact on student performance of a change of language in successive introductory computer programming subjects

Author(s):  
Wendy Doube
2019 ◽  
Vol 21 (1) ◽  
pp. 52-64 ◽  
Author(s):  
Khalid Al-Tahat

Learning programming can be challenging, particularly object-oriented programming (OOP). However, using visualization could be useful in enhancing students' learning OOP concepts. In this study, the impact of using a 3D visual programming tool – Alice 2 – on student performance and attitude was explored in an introductory computer programming course using Java. Research participants were undergraduate computing students at Arab Open University – Jordan branch. Quasi-experimental design was adopted in this research, where two groups of students were chosen. The findings of this research showed that using Alice has positively impacted on students' performance and attitude towards computer programming and learning OOP concepts. The study suggests the incorporation of Alice in teaching introductory programming courses.


2020 ◽  
Vol 14 (1) ◽  
pp. 1
Author(s):  
Mohammed Abu Shquier

Online education has positively influences student performance during universities lockdown nowadays due to COVID-19, in fact both educators and students have proven their ability to develop their teaching skills by emerging several technological tools. This article analyses the performance of two cohorts of students, the first cohort was taught traditionally while the other was taught online, the scope of this study is the students enrolled in programming languages at the Faculty of Computer Science and Information Technology at Jerash University, the study was carried out between the years 2017 - 2020. 1210 students have participated in the study. This study investigates a comparative study between different methods of delivering programming-languages courses over the 3-year period, the study also aims to shed light on the impact of traditional methods on delivering computer-programming courses and how it could be improved by emerging a SCORM learning multimedia and other learning modules, activities and resources. Result shows that online delivering of courses with the use of SCORM and other tools improves students’ scores and performance slightly, the article concludes that emerging technology to learning can improve the students' creativity, understanding and performance overall.


1994 ◽  
Vol 10 (4) ◽  
pp. 297-328 ◽  
Author(s):  
S. E. Volet ◽  
C. P. Lund

This article examines the effect of metacognitive instruction on students' achievement in introductory programming courses over traditional predictors of performance. Metacognitive instruction was conceptualized as a package, aimed at inducing students to develop a metacognitive strategy relevant for computer programming via interactive teaching. The metacognitive strategy consisted of a five-step planning strategy to guide students' program planning process. The interactive teaching approach involved explicit modeling, coaching and collaborative learning. An experimental field study conducted with twenty-eight experimental and twenty-eight matched control students revealed that metacognitive instruction is a better explanatory construct for students' computing performance than traditional person variables such as background knowledge, program major, gender or age. The impact of metacognitive instruction on the learning processes and outcomes of students with different personal characteristics was systematically examined.


10.28945/3238 ◽  
2008 ◽  
Author(s):  
Keith Whittington ◽  
Michael Yacci

This paper proposes the Active Learning for Classroom Management Model as a method to structure active learning experiences. The model was devised and tested in an Introductory Computer Programming course. Stages in the model are explained with examples of classroom activities. The model was evaluated twice in series of quasi-experiments and limited support was provided for improved student performance through the use of the model.


2011 ◽  
Vol 15 (1) ◽  
Author(s):  
Nanette P. Napier ◽  
Sonal Dekhane ◽  
Stella Smith

This paper describes the conversion of an introductory computing course to the blended learning model at a small, public liberal arts college. Blended learning significantly reduces face-to-face instruction by incorporating rich, online learning experiences. To assess the impact of blended learning on students, survey data was collected at the midpoint and end of semester, and student performance on the final exam was compared in traditional and blended learning sections. To capture faculty perspectives on teaching blended learning courses, written reflections and discussions from faculty teaching blended learning sections were analyzed. Results indicate that student performance in the traditional and blended learning sections of the course were comparable and that students reported high levels of interaction with their instructor. Faculty teaching the course share insights on transitioning to the blended learning format.


Author(s):  
Lisa Daniels ◽  
John C. Kane ◽  
Brian P. Rosario ◽  
Thomas A. Creahan ◽  
Carlos F. Liard-Muriente ◽  
...  

2013 ◽  
Vol 29 (1) ◽  
pp. 117-147 ◽  
Author(s):  
Cynthia J. Khanlarian ◽  
Rahul Singh

ABSTRACT Web-based homework (WBH) is an increasingly important phenomenon. There is little research about its character, the nature of its impact on student performance, and how that impact evolves over an academic term. The primary research questions addressed in this study are: What relevant factors in a WBH learning environment impact students' performance? And how does the impact of these factors change over the course of an academic term? This paper examines and identifies significant factors in a WBH learning environment and how they impact student performance. We studied over 300 students using WBH extensively for their coursework, throughout a semester in an undergraduate class at a large public university. In this paper, we present factors in the WBH learning environment that were found to have a significant impact on student performance during the course of a semester. In addition to individual and technological factors, this study presents findings that demonstrate that frustration with IT use is a component of the learning environment, and as a construct, has a larger impact than usefulness on student performance at the end of a course. Our results indicate that educators may benefit from training students and engaging them in utility of co-operative learning assignments to mitigate the level of frustration with the software in the WBH learning environment and improve student performance.


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