The evolution of user-centered focus in the human-computer interaction field

2003 ◽  
Vol 42 (4) ◽  
pp. 532-541 ◽  
Author(s):  
J. Karat ◽  
C. M. Karat
1988 ◽  
Vol 101 (1) ◽  
pp. 148 ◽  
Author(s):  
Nancy S. Anderson ◽  
Donald A. Norman ◽  
Stephen W. Draper

Mosaic ◽  
2019 ◽  
Author(s):  
F. Javier Mateo Ágreda

El diseño centrado en el usuario (DCU) es una filosofía de diseño cuya principal premisa es la de colocar al usuario final y sus necesidades en el centro del proceso de creación de cualquier producto o servicio. Aunque no es una disciplina reciente (Donald A. Norman acuñó este término a mediados de los años ochenta en su libro User Centered System Design: New Perspectives on Human-Computer Interaction), ha cobrado gran importancia en los últimos años gracias a internet y el desarrollo de nuevos productos digitales: sitios web, aplicaciones para móviles, sistemas interactivos, etc.


2014 ◽  
Vol Volume 1 ◽  
Author(s):  
Hela Ltifi ◽  
Mounir Ben Ayed ◽  
Christophe Kolski ◽  
A.M. Alimi

This article concerns the design of Decision Support Systems (DSS) based on a Knowledge Discovery from Data (KDD) process. This process aims at generating a set of software modules; it is iterative and interactive For this reason, it is essential to us to take Human-Computer Interaction principles and models into account in the development of such systems. The interactive decisional system development is currently approached according to two antagonistic approaches. For the first approach, technology is fundamental; the second is "user-centered", placing the human actors in a central position. Although the first approach is still very present in companies, the current tendency "is user-centered ". In this context, we propose an approach which aims at integrating the stages of KDD process in a development model enriched under the human-computer interaction point of view, which is the U-model. Our application context is the fight against the nosocomial infections in the healthcare domain.


Author(s):  
Nor Haniza binti Mohd Khir ◽  
Marina Ismail

Human Computer Interaction (HCI) plays an important role in connecting humans and computers. Many studies conducted to find better alternatives to improve communication between humans and computers. Various frameworks, catalogue and models revised to complement the lack of existing ideas. The growing technology is increasingly being used by not only adults but also children. However, many applications developed do not fully emphasize the use of HCI suitable for children. Thus, Children Computer Interaction (CCI) created to meet the specific needs of children. Yet, there are still many CCI weaknesses being improved to overcome various problems from time to time. One of the ideas presented is through gamification, which is fun and enjoyable in accordance with the nature of the children. Still, the use of gamification is not as simple as adding some game elements into children's apps, but wider to ensure success in achieving the objectives of the developed application. One way that matter is through the use of user-centered design-persona model. So, this paper reviewed the use of current HCI/CCI, gamification and modified the previously proposed design principles in HCI for children into interview questions for data collection which will be analyzed later to create persona model for future work.


10.28945/3282 ◽  
2008 ◽  
Author(s):  
Panagiotis Petratos

In this article the subject of Informing through user-centered Exploratory Search and Information Retrieval utilizing human-computer interaction strategies is analyzed. Exploratory Search is a new field that has sprung from the more general Information Retrieval. Informing Science is a trans-discipline which transcends a large variety of fields and seeks how to best inform all the clients of interest. One facet of Informing Science, the process of elucidating the best methods of informing inquiring clientele, is served by user-centered Exploratory Search and human-computer interaction strategies. This work explains a human factors method which allows the comparison of the performance of multiple IR systems and can enhance the comparative topic focused IR search quality. This human factors method also allows the human participants to provide their IR explicit feedback and record these judgments as a gold standard for future comparison. This human factors method is tested by established statistical analysis and allows the statistical comparison of the IR performance of a selection of IR systems. This work also demonstrates the results of this human factors method after testing it upon three leading IR systems, Google, Yahoo and Live Search.


Author(s):  
Yifan Fang ◽  
Zhong Chen ◽  
Lei Yu ◽  
Shumin Fei

In the human–computer interaction field, a contactless interaction with large screens through gestures is very representative, and the recognition and filtering of gesture images are very important tasks. Aiming at solving the problems of interference and positioning drift of three-dimensional lidar sensors, this article proposes a contactless interactive control system based on switching filtering algorithm, which selects the Butterworth filtering and the modified strong tracking Kalman filter to be used in the filtering process. The proposed interactive system extracts and optimizes user gestures, maps the gestures to the screen, simulates mouse operations, and enables operations such as selection, sliding, zooming in and out, and others. This switching filtering algorithm effectively solves the accuracy problem of a single filtering algorithm and the rapidity of complex filtering algorithms in the signal processing step, and greatly improves the interaction accuracy without sacrificing too much processing time. The experimental results show that by applying the proposed switching filtering algorithm to a contactless human–computer interaction system, the system can achieve smooth gesture interaction. The proposed system can perform real-time interaction with multiple people, which fully verifies the effectiveness and superiority of the proposed algorithm.


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