scholarly journals A Synchronized Hybrid Brain-Computer Interface System for Simultaneous Detection and Classification of Fusion EEG Signals

Complexity ◽  
2020 ◽  
Vol 2020 ◽  
pp. 1-11
Author(s):  
Dalin Yang ◽  
Trung-Hau Nguyen ◽  
Wan-Young Chung

Brain-computer interface (BCI) technology represents a fast-growing field of research and applications for disabled and healthy people, which is a direct communication pathway to translate the neural information into an active command. Owing to the complicated headset structure, low accuracies, extended training periods, and nonstationary noises, BCI still has many challenges that should be dealt with for further facilitation of BCI technology use in daily life. In this study, a simplified synchronized hybrid BCI system is proposed for multiple command control by the electroencephalograph (EEG) signals in the motor cortex. This system can detect the single motor imagery (MI) task, single steady-state visually evoked potential (SSVEP) task, and hybrid MI + SSVEP tasks simultaneously (total ten mental tasks) via 2 EEG channels with high accuracy. The fast independent component analysis algorithm is employed to hybrid signals for obtaining clear EEG signals resulting from denoising. Feature extraction is performed by the wavelet transform, which is extracted by the features in the frequency and time domains. Furthermore, a four-layer convolutional neural network (CNN) is used as a classifier to distinguish different mental tasks. Finally, the hybrid MI + SSVEP system with a simple structure achieves a high accuracy of 95.56%. Additionally, the single MI-based and the SSVEP-based BCI system obtain the classification accuracy of 90.16% and 93.21%, respectively. Experimental results indicate that the synchronized hybrid BCI system could achieve multiple command control with a simple structure. In comparison with the single MI-based and the SSVEP-based BCI system, the hybrid MI + SSVEP BCI system shows a stable performance and higher efficiency. The proposed investigation provides a new method for the multiple command control by a hybrid BCI system. Also, the proposed BCI system offers the possibility of friendly utilization for disabled people because of its reliability, ease of use, and simplified headset structure.

2021 ◽  
Vol 2078 (1) ◽  
pp. 012044
Author(s):  
Lingzhi Chen ◽  
Wei Deng ◽  
Chunjin Ji

Abstract Pattern Recognition is the most important part of the brain computer interface (BCI) system. More and more profound learning methods were applied in BCI to increase the overall quality of pattern recognition accuracy, especially in the BCI based on Electroencephalogram (EEG) signal. Convolutional Neural Networks (CNN) holds great promises, which has been extensively employed for feature classification in BCI. This paper will review the application of the CNN method in BCI based on various EEG signals.


Brain-computer interface (BCI) has emerged as a popular research domain in recent years. The use of electroencephalography (EEG) signals for motor imagery (MI) based BCI has gained widespread attention. The first step in its implementation is to fetch EEG signals from scalp of human subject. The preprocessing of EEG signals is done before applying feature extraction, selection and classification techniques as main steps of signal processing. In preprocessing stage, artifacts are removed from raw brain signals before these are input to next stage of feature extraction. Subsequently classifier algorithms are used to classify selected features into intended MI tasks. The major challenge in a BCI systems is to improve classification accuracy of a BCI system. In this paper, an approach based on Support Vector Machine (SVM), is proposed for signal classification to improve accuracy of the BCI system. The parameters of kernel are varied to attain improvement in classification accuracy. Independent component analysis (ICA) technique is used for preprocessing and filter bank common spatial pattern (FBCSP) for feature extraction and selection. The proposed approach is evaluated on data set 2a of BCI Competition IV by using 5-fold crossvalidation procedure. Results show that it performs better in terms of classification accuracy, as compared to other methods reported in literature.


2020 ◽  
Vol 37 (5) ◽  
pp. 831-837
Author(s):  
Mesut Melek ◽  
Negin Manshouri ◽  
Temel Kayikcioglu

Detailed In the brain-computer interface system (BCI), electroencephalography (EEG) signals are converted into digital signals and analyzed, allowing direct communication between humans and the electronic devices around them. The convenience of the user and the speed of communication with the surrounding devices are the most important challenges of BCI systems. The Emotiv Epoc headset minimizes the discomfort of the user thanks to its wet electrodes and easy handling. In the continuation of our previous works, in this paper, we developed our BCI system based on the gaze at the rotating vanes using the inexpensive Emotiv Epoc headset. In addition to user comfort, our design has an acceptable mean accuracy rate (ACC) and mean information transfer rate (ITR) compared to similar systems.


A Brain-Computer Interface (BCI)is labeledas Mind-Machine Interface (MMI) or a Brain-Machine Interface (BMI). It affords a non-muscular channel of messagein between the computer and a human brain. Using the enhancements in interface equipment to electronics,and the necessity to helpindividuals suffering from disabilities, a new area in this study has begun by acceptingtasks of brain. The Electro-Encephalogram (EEG) is an electrical activity created by brain structures and verified from the scalp using electrodes. The EEG signal is used in actualspell to accomplishperipheral devices using a broad BCI system. The post-processed output signals are converted to suitable instructions to regulate output devices. The main seek is to aidparalyzed and physically immobilizedpersons to govern the home appliances making use of Electro-Encephalogram (EEG) signals, such that they grow to beautonomous. According to the brain responsiveness the devices can be designated then usingrelays, the switching of the home-basedmachinescan be completedconsequently.


2015 ◽  
Vol 25 (14) ◽  
pp. 1540023
Author(s):  
Germán Rodríguez-Bermúdez ◽  
Miguel Ángel Sánchez-Granero ◽  
Pedro J. García-Laencina ◽  
Manuel Fernández-Martínez ◽  
José Serna ◽  
...  

A Brain Computer Interface (BCI) system is a tool not requiring any muscle action to transmit information. Acquisition, preprocessing, feature extraction (FE), and classification of electroencephalograph (EEG) signals constitute the main steps of a motor imagery BCI. Among them, FE becomes crucial for BCI, since the underlying EEG knowledge must be properly extracted into a feature vector. Linear approaches have been widely applied to FE in BCI, whereas nonlinear tools are not so common in literature. Thus, the main goal of this paper is to check whether some Hurst exponent and fractal dimension based estimators become valid indicators to FE in motor imagery BCI. The final results obtained were not optimal as expected, which may be due to the fact that the nature of the analyzed EEG signals in these motor imagery tasks were not self-similar enough.


Author(s):  
Selma Büyükgöze

Brain Computer Interface consists of hardware and software that convert brain signals into action. It changes the nerves, muscles, and movements they produce with electro-physiological signs. The BCI cannot read the brain and decipher the thought in general. The BCI can only identify and classify specific patterns of activity in ongoing brain signals associated with specific tasks or events. EEG is the most commonly used non-invasive BCI method as it can be obtained easily compared to other methods. In this study; It will be given how EEG signals are obtained from the scalp, with which waves these frequencies are named and in which brain states these waves occur. 10-20 electrode placement plan for EEG to be placed on the scalp will be shown.


Data in Brief ◽  
2021 ◽  
Vol 35 ◽  
pp. 106826
Author(s):  
Giovanni Acampora ◽  
Pasquale Trinchese ◽  
Autilia Vitiello

Sensors ◽  
2021 ◽  
Vol 21 (5) ◽  
pp. 1613
Author(s):  
Man Li ◽  
Feng Li ◽  
Jiahui Pan ◽  
Dengyong Zhang ◽  
Suna Zhao ◽  
...  

In addition to helping develop products that aid the disabled, brain–computer interface (BCI) technology can also become a modality of entertainment for all people. However, most BCI games cannot be widely promoted due to the poor control performance or because they easily cause fatigue. In this paper, we propose a P300 brain–computer-interface game (MindGomoku) to explore a feasible and natural way to play games by using electroencephalogram (EEG) signals in a practical environment. The novelty of this research is reflected in integrating the characteristics of game rules and the BCI system when designing BCI games and paradigms. Moreover, a simplified Bayesian convolutional neural network (SBCNN) algorithm is introduced to achieve high accuracy on limited training samples. To prove the reliability of the proposed algorithm and system control, 10 subjects were selected to participate in two online control experiments. The experimental results showed that all subjects successfully completed the game control with an average accuracy of 90.7% and played the MindGomoku an average of more than 11 min. These findings fully demonstrate the stability and effectiveness of the proposed system. This BCI system not only provides a form of entertainment for users, particularly the disabled, but also provides more possibilities for games.


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