scholarly journals Art Design of the Real-Time Image Interactive Interface of the Advertising Screen Based on Augmented Reality and Visual Communication

2021 ◽  
Vol 2021 ◽  
pp. 1-12
Author(s):  
Yu Chen

Augmented reality refers to the use of new display technology, multimedia technology, and human-computer interaction technology to superimpose computer-generated virtual objects, virtual scenes, or various system prompts into the real scene, so as to achieve integration with the surrounding environment of the user. The user can visually feel that the superimposed virtual information is a part of the real environment around him. Under the technology of augmented reality and visual communication, this article achieves the art design of the real-time image interactive interface of the advertising screen, digitally enhances the real situation, enriches the visual sense of the advertising audience, and turns the advertisement into an interactive form. This article analyzes the specific content of the composition, graphics, color, proportion, brightness, and design principles in the advertisement. We conduct a questionnaire survey and combine them according to the above 6 indicators. Query a large number of documents for analysis, and conduct a theoretical analysis of the real-time interactive image interface design of the advertising screen based on augmented reality technology. According to the experimental results obtained in this study, the data shows the P value of the scores of the six age groups on the text in the advertisement is less than 0.05. There is a significant difference; at the same time, the P value of each index in the advertisement is also less than 0.05. The significant difference indicates that the legibility of the text is an important factor in the text interaction in the interactive interface.

2019 ◽  
Vol 9 (11) ◽  
pp. 2225 ◽  
Author(s):  
Francesco Osti ◽  
Gian Maria Santi ◽  
Gianni Caligiana

In this paper, we present a solution for the photorealistic ambient light render of holograms into dynamic real scenes, in augmented reality applications. Based on Microsoft HoloLens, we achieved this result with an Image Base Lighting (IBL) approach. The real-time image capturing that has been designed is able to automatically locate and position directional lights providing the right illumination to the holograms. We also implemented a negative “shadow drawing” shader that contributes to the final photorealistic and immersive effect of holograms in real life. The main focus of this research was to achieve a superior photorealism through the combination of real-time lights placement and negative “shadow drawing” shader. The solution was evaluated in various Augmented Reality case studies, from classical ones (using Vuforia Toolkit) to innovative applications (using HoloLens).


2013 ◽  
Vol 760-762 ◽  
pp. 1423-1428
Author(s):  
Duo Li Zhang ◽  
Yong Yang ◽  
Yu Kun Song ◽  
Gao Ming Du

Matrix-Transpose is one of the most basic matrix operation. The Corner Turning Matrix (CTM) is a very important part of the real-time image system. In the radar real-time image system, transpose is needed to do in the distance compression and the azimuth compression. The speeds, reading and writing, of the traditional transpose algorithm arent match, for reading operation with low efficiency. In this paper, a Block CTM algorithm based on DDR3 SDRAM is dedicated and used in the real-time image system. Through the contrast between the traditional transpose algorithm and the Block CTM algorithm, the proposed method improves the efficiency of the radar real-time image system greatly.


2011 ◽  
Vol 467-469 ◽  
pp. 703-708
Author(s):  
Yang Xu ◽  
Ping Li ◽  
Jian Jun Yuan ◽  
Min Xiang

As the real-time image acquiring and processing need to be dealt with high speed, a image acquisition and preprocessing system is discussed in this paper. It is built on FPGA( field programmable gate array ) with pipelined and parallel technology. The configurable macro function modules provided by Altera company achieve the Sobel edge detection algorithm. The real-time display the image after edge detection works properly and The new design method shorten the development cycle.


2012 ◽  
Vol 146 (6) ◽  
pp. 966-971 ◽  
Author(s):  
David D. Pothier ◽  
Cian Hughes ◽  
Wanda Dillon ◽  
Paul J. Ranalli ◽  
John A. Rutka

Objectives/Hypothesis. The symptom of oscillopsia in patients with bilateral vestibular loss (BVL) can be reduced as dynamic visual acuity (DVA), the reduction in visual acuity during head movement, is improved by using real-time image stabilization, delivered by augmented reality eyewear. Setting. Tertiary multidisciplinary neurotology clinic. Study Design. Prospective experimental study. Methods. Immersive virtual reality glasses used in combination with a compact digital video camera were used. A software algorithm was developed that used a center-weighted Lucas-Kanade optical flow method to stabilize video in real time. Six patients with BVL were tested for changes in DVA using the eyewear. The ability to read a Snellen chart during a 2-Hz oscillating head rotation DVA test was measured. Results. For combined scores of vertical and horizontal head rotations, the mean number of lines readable at rest was 7.86, which dropped to 2.77 with head movement (a combination of vertical and horizontal perturbations). This increased to a mean of 6.14 lines with the image stabilization software being activated. This difference was statistically significant ( P < .001). Conclusion. This is the first successful attempt to improve dynamic visual acuity in patients with bilateral vestibular loss. Recent hardware upgrades are promising in improving these results even further.


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