scholarly journals Using a Selective Ensemble Support Vector Machine to Fuse Multimodal Features for Human Action Recognition

2022 ◽  
Vol 2022 ◽  
pp. 1-18
Author(s):  
Chao Tang ◽  
Anyang Tong ◽  
Aihua Zheng ◽  
Hua Peng ◽  
Wei Li

The traditional human action recognition (HAR) method is based on RGB video. Recently, with the introduction of Microsoft Kinect and other consumer class depth cameras, HAR based on RGB-D (RGB-Depth) has drawn increasing attention from scholars and industry. Compared with the traditional method, the HAR based on RGB-D has high accuracy and strong robustness. In this paper, using a selective ensemble support vector machine to fuse multimodal features for human action recognition is proposed. The algorithm combines the improved HOG feature-based RGB modal data, the depth motion map-based local binary pattern features (DMM-LBP), and the hybrid joint features (HJF)-based joints modal data. Concomitantly, a frame-based selective ensemble support vector machine classification model (SESVM) is proposed, which effectively integrates the selective ensemble strategy with the selection of SVM base classifiers, thus increasing the differences between the base classifiers. The experimental results have demonstrated that the proposed method is simple, fast, and efficient on public datasets in comparison with other action recognition algorithms.

2014 ◽  
Vol 889-890 ◽  
pp. 1057-1064
Author(s):  
Rui Feng Li ◽  
Liang Liang Wang ◽  
Teng Fei Zhang

Human action often requires a large volume and computation-consuming representation for an accurate recognition with good diversity as the large complexity and variability of actions and scenarios. In this paper, an efficiency combined action representation approach is proposed to deal with the dilemma between accuracy and diversity. Two action features are extracted for combination from a Kinect sensor: silhouette and 3D message. An improved Histograms of Gradient named Interest-HOG is proposed for silhouette representation while the feature angles between skeleton points are calculated as the 3D representation. Kernel Principle Componet Analysis (KPCA) is also applied bidirectionally in our work to process the Interest-HOG descriptor for getting a concise and normative vector whose volume is same as the 3D one aimed at a successful combining. A depth dataset named DS&SP including 10 kinds of actions performed by 12 persons in 4 scenarios is built as the benchmark for our approach based on which Support Vector Machine (SVM) is employed for training and testing. Experimental results show that our approach has good performance in accuracy, efficiency and robustness of self-occlusion.


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