action representation
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Author(s):  
Jun Xu ◽  
Zeyang Lei ◽  
Haifeng Wang ◽  
Zheng-Yu Niu ◽  
Hua Wu ◽  
...  

Learning to generate coherent and informative dialogs is an enduring challenge for open-domain conversation generation. Previous work leverage knowledge graph or documents to facilitate informative dialog generation, with little attention on dialog coherence. In this article, to enhance multi-turn open-domain dialog coherence, we propose to leverage a new knowledge source, web search session data, to facilitate hierarchical knowledge sequence planning, which determines a sketch of a multi-turn dialog. Specifically, we formulate knowledge sequence planning or dialog policy learning as a graph grounded Reinforcement Learning (RL) problem. To this end, we first build a two-level query graph with queries as utterance-level vertices and their topics (entities in queries) as topic-level vertices. We then present a two-level dialog policy model that plans a high-level topic sequence and a low-level query sequence over the query graph to guide a knowledge aware response generator. In particular, to foster forward-looking knowledge planning decisions for better dialog coherence, we devise a heterogeneous graph neural network to incorporate neighbouring vertex information, or possible future RL action information, into each vertex (as an RL action) representation. Experiment results on two benchmark dialog datasets demonstrate that our framework can outperform strong baselines in terms of dialog coherence, informativeness, and engagingness.


2021 ◽  
Author(s):  
Fida Mohammad Thoker ◽  
Hazel Doughty ◽  
Cees G. M. Snoek

2021 ◽  
Author(s):  
Yukun Su ◽  
Guosheng Lin ◽  
Ruizhou Sun ◽  
Yun Hao ◽  
Qingyao Wu

2021 ◽  
Vol 11 (18) ◽  
pp. 8633
Author(s):  
Katarzyna Gościewska ◽  
Dariusz Frejlichowski

This paper presents an action recognition approach based on shape and action descriptors that is aimed at the classification of physical exercises under partial occlusion. Regular physical activity in adults can be seen as a form of non-communicable diseases prevention, and may be aided by digital solutions that encourages individuals to increase their activity level. The application scenario includes workouts in front of the camera, where either the lower or upper part of the camera’s field of view is occluded. The proposed approach uses various features extracted from sequences of binary silhouettes, namely centroid trajectory, shape descriptors based on the Minimum Bounding Rectangle, action representation based on the Fourier transform and leave-one-out cross-validation for classification. Several experiments combining various parameters and shape features are performed. Despite the presence of occlusion, it was possible to obtain about 90% accuracy for several action classes, with the use of elongation values observed over time and centroid trajectory.


2021 ◽  
pp. 174702182110420
Author(s):  
Cecilia Roselli ◽  
Francesca Ciardo ◽  
Agnieszka Wykowska

Sense of Agency (SoA) is the feeling of control over one’s actions and their consequences. In social contexts, people experience a “vicarious” SoA over other humans’ actions; however, the phenomenon disappears when the other agent is a computer. This study aimed to investigate the factors that determine when humans experience vicarious SoA in Human–Robot Interaction (HRI). To this end, in two experiments, we disentangled two potential contributing factors: (1) the possibility of representing the robot’s actions and (2) the adoption of Intentional Stance towards robots. Participants performed an Intentional Binding (IB) task reporting the time of occurrence for self- or robot-generated actions or sensory outcomes. To assess the role of action representation, the robot either performed a physical keypress (Experiment 1) or “acted” by sending a command via Bluetooth (Experiment 2). Before the experiment, attribution of intentionality to the robot was assessed. Results showed that when participants judged the occurrence of the action, vicarious SoA was predicted by the degree of attributed intentionality, but only when the robot’s action was physical. Conversely, digital actions elicited the reversed effect of vicarious IB, suggesting that disembodied actions of robots are perceived as non-intentional. When participants judged the occurrence of the sensory outcome, vicarious SoA emerged only when the causing action was physical. Notably, intentionality attribution predicted vicarious SoA for sensory outcomes independently of the nature of the causing event, physical or digital. In conclusion, both intentionality attribution and action representation play a crucial role for vicarious SoA in HRI.


Author(s):  
Chhavi Dhiman ◽  
Dinesh Kumar Vishwakarma ◽  
Paras Agarwal

Recently, human activity recognition using skeleton data is increasing due to its ease of acquisition and finer shape details. Still, it suffers from a wide range of intra-class variation, inter-class similarity among the actions and view variation due to which extraction of discriminative spatial and temporal features is still a challenging problem. In this regard, we present a novel Residual Inception Attention Driven CNN (RIAC-Net) Network, which visualizes the dynamics of the action in a part-wise manner. The complete skeletonis partitioned into five key parts: Head to Spine, Left Leg, Right Leg, Left Hand, Right Hand. For each part, a Compact Action Skeleton Sequence (CASS) is defined. Part-wise skeleton-based motion dynamics highlights discriminative local features of the skeleton that helps to overcome the challenges of inter-class similarity and intra-class variation with improved recognition performance. The RIAC-Net architecture is inspired by the concept of inception-residual representation that unifies the Attention Driven Residues (ADR) with inception-based Spatio-Temporal Convolution Features (STCF) to learn efficient salient action features. An ablation study is also carried out to analyze the effect of ADR over simple residue-based action representation. The robustness of the proposed framework is evaluated by performing an extensive experiment on four challenging datasets: UT Kinect Action 3D, Florence 3D action, MSR Daily Action3D, and NTU RGB-D datasets, which consistently demonstrate the superiority of the proposed method over other state-of-the-art methods.


2021 ◽  
Author(s):  
Cecilia Roselli ◽  
Francesca Ciardo ◽  
Agnieszka Wykowska

Sense of Agency (SoA) is the feeling of control over one’s actions and their consequences. In social contexts, people experience a “vicarious” SoA over other humans’ actions; however, the phenomenon disappears when the other agent is a computer. The present study aimed to investigate factors that determine when humans experience vicarious SoA in human-robot interaction (HRI). To this end, in two experiments we disentangled two potential contributing factors: (1) the possibility of representing the robot’s actions, and (2) the adoption of Intentional Stance toward robots. Participants performed an Intentional Binding (IB) task reporting the time of occurrence for self- or robot-generated actions or sensory outcomes. To assess the role of action representation, the robot either performed a physical keypress (Experiment 1) or “acted” by sending a command via Bluetooth (Experiment 2). Before the experiment, attribution of intentionality to the robot was assessed. Results showed that when participants judged the occurrence of the action, vicarious SoA was predicted by the degree of attributed intentionality, but only when the robot’s action was physical. Conversely, digital actions elicited reversed effect of vicarious IB, suggesting that disembodied actions of robots are perceived as non-intentional. When participants judged the occurrence of the sensory outcome, vicarious SoA emerged only when the causing action was physical. Notably, intentionality attribution predicted vicarious SoA for sensory outcomes independently of the nature of the causing event, physical or digital. In conclusion, both intentionality attribution and action representation play a crucial role for vicarious SoA in HRI.


2021 ◽  
pp. 175048132110177
Author(s):  
Sahar Rasoulikolamaki ◽  
Surinderpal Kaur

This paper is a multimodal critical discourse study of other-representation in ISIS’s magazine, Dabiq, It focuses on both the micro-level analysis of actor and action representation, and the macro-structure of negative other-depiction in Dabiq from both textual and visual perspectives. Through in-depth examination of linguistic and non-linguistic elements, the study aimed to unfold ISIS’s ideology at the global level, which is to construct its desired reality and eventually to recruit supporters. The analysis was carried out on fifteen issues of Dabiq following a conceptual and analytical framework within Multimodal Critical Discourse Analysis employing Van Leeuwen’s Socio-semantic inventory. The results show a considerable number of systematic utilizations of discursive strategies by ISIS to belittle its enemies and downgrade their practices. Throughout Dabiq, the out-group participants are represented either as passive reactants who are afflicted by ISIS’s attacks or as powerless agents whose actions are trivial and carry no significant weight. Ineffectuality of ‘others’ has further been substantiated by the visual analysis. Deactivation of out-groups is closely tied to ISIS’s propaganda of self-alteration to achieve the double aim of casting fear among their adversaries and brainwashing the audience by twisting the reality, and persuading them that the enemies’ chance of winning this war is dim.


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