scholarly journals Resonant Waves: Immersed in Geometry

Leonardo ◽  
2020 ◽  
Vol 53 (4) ◽  
pp. 401-407
Author(s):  
Richard Grillotti ◽  
Andy DiLallo ◽  
Angus G. Forbes

This article introduces Resonant Waves, a work of interactive new media art that incorporates cymatic patterns into an immersive installation. The authors describe their research and design process in creating Resonant Waves, and they discuss technical details about the installation, highlighting innovative aspects of the project and contextualizing the project in terms of previous cymatics research and related artistic explorations of complex phenomena. Finally, the authors discuss audience reaction to different installations of the project and identify directions for future research in immersive cymatics.

2021 ◽  
Vol 14 ◽  
pp. 56-71
Author(s):  
Kai Cao ◽  
Chunmei Wei ◽  
Qiannan Liang

Traditional museum space design is generally limited to cost and engineering volume, and follows the conventional unified design process of large-scale space fixtures, isolating the design contents of space hard decoration and internal soft decoration and display, and even flood lighting intelligence, lacking unified overall consideration and response. The disjointed design in the early stage led to a large number of space contradictions in the exhibition placement and actual use and operation after the completion of the hard installation and delivery. The intervention of new media art changes the traditional exhibition form. At the same time, the traditional public space design process also begins to change because the exhibition activity of new media art forms has many requirements such as technology, process, material, sound and light, and even environmental psychological effect on the space form and scale. Based on case studies of different characteristics, this paper summarizes the systematic design methods of new media art's involvement in the hard installation of museum exhibition space from three dimensions of spatial layout, spatial form and spatial scope.


2019 ◽  
Vol 6 (2) ◽  
pp. 14-20
Author(s):  
Lu Jingqi ◽  
Su Dam Ku ◽  
Yeonu Ro ◽  
Hyung Gi Kim

2020 ◽  
Vol 7 (1) ◽  
pp. 10-13
Author(s):  
Wenyi LI ◽  
Hyung-gi Kim
Keyword(s):  

2015 ◽  
Vol 2 (2) ◽  
pp. 13
Author(s):  
Wonjin Song ◽  
Joonki Paik
Keyword(s):  

Screen Bodies ◽  
2018 ◽  
Vol 3 (2) ◽  
pp. 86-98
Author(s):  
Josh Morrison ◽  
Sylvie Bissonnette ◽  
Karen J. Renner ◽  
Walter S. Temple

Kate Mondloch, A Capsule Aesthetic: Feminist Materialisms in New Media Art (Minneapolis: University of Minnesota Press, 2018), 151 pp. ISBN: 9781517900496 (paperback, $27) Alberto Brodesco and Federico Giordano, editors, Body Images in the Post-Cinematic Scenario: The Digitization of Bodies (Milan: Mimesis International, 2017). 195 pp., ISBN: 9788869771095 (paperback, $27.50) Cynthia J. Miller and A. Bowdoin Van Riper, editors, What’s Eating You? Food and Horror on Screen (New York: Bloomsbury Academic, 2017). 370pp., ISBN: 9781501322389 (hardback, $105); ISBN: 9781501343964 (paperback, $27.96); ISBN: 9781501322419 (ebook, $19.77) Kaya Davies Hayon, Sensuous Cinema: The Body in Contemporary Maghrebi Cinema (New York: Bloomsbury, 2018). 181pp., ISBN: 9781501335983 (hardback, $107.99)


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