scholarly journals Scene Understanding for the Visually Impaired Using Visual Sonification by Visual Feature Analysis and Auditory Signatures

2012 ◽  
Vol 12 (9) ◽  
pp. 804-804
Author(s):  
J. Clemons ◽  
Y. Bao ◽  
M. Bagra ◽  
T. Austin ◽  
S. Savarese
Author(s):  
Bálint Daróczy ◽  
Zsolt Fekete ◽  
Mátyás Brendel ◽  
Simon Rácz ◽  
András Benczúr ◽  
...  

1998 ◽  
Vol 7 (3) ◽  
pp. 273-286 ◽  
Author(s):  
T. Kohonen ◽  
E. Oja

2014 ◽  
Author(s):  
Noor Alhusna Madzlan ◽  
JingGuang Han ◽  
Francesca Bonin ◽  
Nick Campbell

2019 ◽  
Vol 4 (1) ◽  
pp. 45
Author(s):  
Nyak Mutia Ismail ◽  
Moriyanti Moriyanti

Movies have been everybody�s favorite across all ages. Some movies are not suitable for certain ages and the parents� assistance is needed during the watching movie process so that they can show the morals conceived in the movie. This study tries to shed lights on the elements contained in �a movie entitled �Sense and Sensibility�, �a movie made based on a novel by Jane Austen. This study was carried out in qualitative approach using visual feature analysis technique. The object of this study was the movie with the duration of 140 minutes. The data obtained were then classified based on its elements such as realism, local color, narratives, and symbolism. The result portrayed that the realism given in this movie is the condition of a noble family who had lost all of their wealth and life had been becoming crude. The local color depicts the social status in the mid-eighteenth century. The story was narrated in the linear plot and finally, the symbolism in this movie exposed much about the calming and melancholic nature of Devonshire.


1982 ◽  
Vol 54 (1) ◽  
pp. 167-170 ◽  
Author(s):  
Marcus W. Hastings

An investigation of face-name learning strategies was done to determine if a visual-feature analysis and a word-coding strategy would improve the face-name learning process. The visual-feature analysis and the word-coding strategy did not produce higher recognition accuracy for faces but did result in significantly higher face-name recall scores shown by a control group and an incidental learning group. Data were interpreted within the level-of-processing approach to memory.


Public ◽  
2020 ◽  
Vol 30 (60) ◽  
pp. 156-163
Author(s):  
Yoon Chung Han

This paper discusses design process and motivations of two interactive biometric data artworks (Digiti Sonus and Eyes). Narratives and artistic explorations using two forms of biometric data, from fingerprints and the iris, are discussed based on insights from various fields such as genetics, visual feature analysis, user interface design and data visualization and sonification. Digiti Sonus and Eyes extracted the unique visual features of each type of biometric data and transformed the data into musical sound with multimodal interactions so that the result was real time experimental sound. Various aspects of the two artworks are compared in this paper.


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