Observation and analysis of three gifted underachievers in an underserved, urban high school setting

2016 ◽  
Vol 33 (1) ◽  
pp. 62-75 ◽  
Author(s):  
Derek Cavilla

Underachievement among gifted students is a paradox that frustrates educators because of the significant disparity between students’ potential and their performance. Complicating the issue is the highly individualized nature of the underperformance, which must take into consideration factors of student culture, socio-economic status, motivation, and the environment. Once these factors are considered, both the intellectual and affective needs of the gifted underachiever must be examined and supported in order to try and bridge the gap between known ability and actual performance. This case study examines the factors behind three gifted underachievers in an urban, high school setting. Through interviews and observation, the researcher sheds light on the potential influences of each individual’s level of underachievement and shares insight into how it was addressed in the classroom through the lenses of motivation, culture and context, and the environment. While the approaches and outcomes for each student are different, one theme emerged: students were more effective at instituting change in their lives once they had fully accepted and embraced that they were both gifted and underachieving.

2007 ◽  
Vol 84 (1) ◽  
pp. 60-69 ◽  
Author(s):  
Christine L. M. Joseph ◽  
Alan P. Baptist ◽  
Sonja Stringer ◽  
Suzanne Havstad ◽  
Dennis R. Ownby ◽  
...  

Author(s):  
Alexander K. Gibson

This chapter dives into the real-world experiences that one educator experienced in his 14-year career teaching and mentoring students. The chapter explores using video games to connect and educate students as well as the use of varsity esports programs to drive student interactions during extracurricular activities. Through the chapter, the author will progress from the start of his career to finding new affiliations to help build a successful esports program within a high school setting. The anecdotal experiences will serve as a case study to help other educators find resources and develop a pathway to create esports opportunities in their own schools.


Author(s):  
Venus Olla

This chapter describes a case study conducted in a high school setting. A students as researchers’ approach is used to explore the use of technology in the citizenship education classroom. The case study demonstrates how starting student learning from the perspectives of the multicultural backgrounds of the students and using technology can greatly enhance the learning experiences of the students within the citizenship education classroom.


Al-Ulum ◽  
2015 ◽  
Vol 15 (2) ◽  
pp. 319
Author(s):  
Muhammad Yaumi ◽  
Rustam Husain

The purpose of study is to discover the character education values that are integrated in lesson plan, implemented in the classroom setting, and classroom academic rules. This is a case study research that focused on describing the integration of character education program in the Model Islamic senior high school of Makassar, Indonesia. Fifty lesson plans were collected, twenty six informants were observed, and five informants were interviewed to have data on character education values that work. The data were analyzed using qualitative approach; data reduction, data display, conclusion, and verification. The result showed that (1) there are eighteen character education values written in the lesson plan; religious, honest, tolerant, discipline, hard working, creative, independent, democratic, curiosity, the spirit of nationalism, love to motherland, appreciation of achievement, friendly, peaceful, love to read, environmental and social care, responsibility, (2) the values that work in the classroom are religious, trustworthy, respectfulness, diligent, fair, care, integrity, responsible, honest, love to motherland, courage, and (3) the values that work in the academic rules are disciplines, care, tolerant, friendly, responsible.


2013 ◽  
pp. 892-913
Author(s):  
Venus Olla

This chapter describes a case study conducted in a high school setting. A students as researchers’ approach is used to explore the use of technology in the citizenship education classroom. The case study demonstrates how starting student learning from the perspectives of the multicultural backgrounds of the students and using technology can greatly enhance the learning experiences of the students within the citizenship education classroom.


2016 ◽  
Vol 6 (3) ◽  
pp. 459-468 ◽  
Author(s):  
Lilyana Ortega ◽  
Mikhail Lyubansky ◽  
Saundra Nettles ◽  
Dorothy L. Espelage

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