scholarly journals How does multi-scalar institutional change affect localized learning processes? A case study of the med-tech sector in Southern Sweden

2015 ◽  
Vol 48 (1) ◽  
pp. 154-171 ◽  
Author(s):  
Markus Grillitsch ◽  
Josephine V Rekers
2021 ◽  
pp. 003232172110205
Author(s):  
Giulia Mariani ◽  
Tània Verge

Building on historical and discursive institutionalism, this article examines the agent-based dynamics of gradual institutional change. Specifically, using marriage equality in the United States as a case study, we examine how actors’ ideational work enabled them to make use of the political and discursive opportunities afforded by multiple venues to legitimize the process of institutional change to take off sequentially through layering, displacement, and conversion. We also pay special attention to how the discursive strategies deployed by LGBT advocates, religious-conservative organizations and other private actors created new opportunities to influence policy debates and tip the scales to their preferred policy outcome. The sequential perspective adopted in this study allows problematizing traditional conceptualizations of which actors support or contest the status quo, as enduring oppositional dynamics lead them to perform both roles in subsequent phases of the institutional change process.


Water ◽  
2017 ◽  
Vol 9 (6) ◽  
pp. 419 ◽  
Author(s):  
Kakhramon Djumaboev ◽  
Ahmad Hamidov ◽  
Oyture Anarbekov ◽  
Zafar Gafurov ◽  
Kamshat Tussupova

2019 ◽  
Vol 2 (1) ◽  
pp. 59-65
Author(s):  
John Pahamzah ◽  
Rahman Hakim

This article discusses about the onsite and online mode of learning processes experienced by the students in structure for TOEFL® Subject. It is a case study that aimed to describe how the lecturer prepared the online mode effectively in supporting the onsite learning of the subject. It figured out how the lecturer inventarized the problems found in structure section of TOEFL, and how the students interact with the materials in the online mode.


2021 ◽  
Vol 87 ◽  
pp. 276-291
Author(s):  
Xiaobin Zhang ◽  
Walter Timo de Vries ◽  
Guan Li ◽  
Yanmei Ye ◽  
Linlin Zhang ◽  
...  

Author(s):  
Giustina Secundo ◽  
Pasquale Del Vecchio ◽  
Giuseppina Passiante ◽  
Mirco Paoletto

The chapter aims to contribute at the discussion on the role of creativity in sustaining corporate entrepreneurship development by focusing on entrepreneurial learning in the context of incumbent enterprises. Empirical evidences coming from the case study of “Mimprendo” project (www.mimprendo.it), an initiative promoted by the Italian Conference of the University Colleges and the Italian Association of Young Entrepreneurs, are presented. Findings provides insights about the collaborative entrepreneurial learning as happening in the community composed by University students, entrepreneurs, and researchers to solve relevant managerial and entrepreneurial innovation's needs. Those evidences are at the basis of an integrated framework aimed to provide a coherent and a systematic view on the collaborative entrepreneurial learning processes to nurture, select, and implement creative ideas of universities students for sustaining the corporate entrepreneurship in incumbent companies.


Author(s):  
Kirsi Maria Aaltola

Jean Piaget described that intelligence is shaped by experience. In augmented reality (AR) learning environments, the learner may have an immersive experience, from a sensor-motoric opportunity as a person to 3D experience. Few studies in the academic literature directly evaluate and analyze learning technology with regard to immersive experience in training. This chapter seeks to examine learning experiences when playing with AR learning technologies and suggests an alternative implementation model for the integration of immersive learning content to adult training. Specifically, this study examines a learning tool and a game targeted for the professionals working in security and peacebuilding context. This study points out a relevance of cognitive and constructive learning processes with a special attention to experience and reflection, and that technological immersive tools can positively support training when designed properly. Moreover, case study findings led to proposing an implementation model to integrate immersive content, AR tools, and games into adult training.


Author(s):  
Paula Peres ◽  
Sandra Ribeiro ◽  
Célia Tavares ◽  
Luciana Oliveira ◽  
Manuel Silva

This chapter aims to demonstrate how PAOL - Unit for Innovation in Education, a project from ISCAP - School of Accounting and Administration of Oporto - Institute Polytechnic of Oporto, Portugal - prompted new educational initiatives and new learning scenarios at a Higher Education Institution. Furthermore, it will demonstrate PAOL’s lines of intervention through an extensive analysis based on the 6 years of experience that this unit has in the educational technology field; a project that began small but that, due to the force of innovation, has progressively conquered new adepts. Therefore the unit described in this chapter relates all these factors, as a whole, capable of attaining changes that influence mentalities and methodologies, overcoming cultural and technical barriers. This case study can serve as a catalyst, potentiating the creation of new multi-faceted projects in the scope of web technologies in higher education teaching-learning processes.


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