adult training
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2021 ◽  
Vol 29 (85) ◽  
pp. 42-45
Author(s):  
Magdalena Lelonek ◽  
Piotr Unierzyski ◽  
Grzegorz Lelonek

The first tennis training stage, which usually takes place between four and six years of age, cannot simply follow an adult training regime with quantitatively reduced loads. Training should account for children’s cognitive, emotional, social, physical and motor development. This article highlights the cornerstones of early tennis teaching, including fundamental motor skills, which help to develop more complex motor actions, and motor abilities, especially strength fitness, which determines posture, jumping, running and throws. This is achieved through fun plays and games, which should include various coordination tasks providing motor experiences and develop more complex actions in future.


Author(s):  
Pakinee Ariya ◽  
Kannikar Intawong ◽  
Kitti Puritat

The COVID-19 pandemic has presented significant challenges for the education and training sector. We could have witnessed the rise of technology for webinars which are tools to deliver training and education through video and audio communication in the form of distance learning for instructors and participants. How-ever, commercial webinars such as zoom or webex may lack a management system for organizing the amount of participants for long term courses. The present study aimed to develop a webinar tool for the context of adult training for entrepreneurs of SMEs in Thailand. In order to develop a webinar tool, we proposed a general framework which consisted of three stages. The requirement stage aimed to explore the baseline survey from 411 participants and summarize the feature list of the webinar. The development stage employed the kanban methodology to develop each feature list and proposed the architecture of the system. Finally, the evaluation stage compares two groups of 110 participants between our webinar approach and zoom application with statistics of attendance regarding those who attended the course and also contains a satisfaction survey. The results show that the important feature to engage participants in long term courses were system notifications and the availability of a web-based platform for providing easy access to webinar.


Psychology ◽  
2021 ◽  
Vol 12 (02) ◽  
pp. 236-254
Author(s):  
Käthe Schneider ◽  
Rebekka Langen

2021 ◽  
Vol 6 (2) ◽  
pp. 128-145
Author(s):  
Roger Schmidtchen ◽  
◽  
Veronika Pataki ◽  
Stefanie Trzecinski ◽  
Montse Ros Serra ◽  
...  

2020 ◽  
Vol 11 (9) ◽  
pp. 2215
Author(s):  
Angelina Roliak ◽  
Olena Matiienko ◽  
Yuliia Koliadych ◽  
Oleg Yatsyshin ◽  
Olha Dakaliuk

Today with the demand of a knowledge-based society to adapt workforce to modern flexible and innovative production, sustainable and coherent adult education becomes an integral part of the European education system. The article offers a comparative analysis of the structural models, principles and new political initiatives of adults training in tertiary education systems of Ukraine and Denmark. The Danish context is the most important for the development of adult education policy in Ukraine as Denmark has gained a unique experience in creating of democratic adult training system existing as a component of lifelong learning. Multiple sources in Ukrainian, European and Danish educational environments at various time points from 2000 till 2020 have been used in data collection for this study. Adult education in Ukraine requires a substantial adjustment at the legislative, structural and technological levels. Based on a comparative analysis of the adult education systems characteristic features of Denmark and Ukraine, the author has substantiated suggestions for the construction of efficient adult training models in higher educational institutions of Ukraine.


Author(s):  
Kirsi Maria Aaltola

Jean Piaget described that intelligence is shaped by experience. In augmented reality (AR) learning environments, the learner may have an immersive experience, from a sensor-motoric opportunity as a person to 3D experience. Few studies in the academic literature directly evaluate and analyze learning technology with regard to immersive experience in training. This chapter seeks to examine learning experiences when playing with AR learning technologies and suggests an alternative implementation model for the integration of immersive learning content to adult training. Specifically, this study examines a learning tool and a game targeted for the professionals working in security and peacebuilding context. This study points out a relevance of cognitive and constructive learning processes with a special attention to experience and reflection, and that technological immersive tools can positively support training when designed properly. Moreover, case study findings led to proposing an implementation model to integrate immersive content, AR tools, and games into adult training.


Author(s):  
Eckhardt Bode ◽  
Robert Gold

Digital technologies will both create new jobs and replace existing ones. To cope with increasing labor market dynamics in the digital age, workers will have to become more mobile across jobs, occupations, and industries. The relative importance of their job-specific skills will decrease while that of their general skills applicable to various occupations will increase. The G20 should establish national adult training programs that focus on improving workers’ general skills, specifically their theoretical, non-cognitive, and digital skills. These general skills will enable workers to work with technology instead of competing with it, thereby increasing their job mobility and employability.(Published as Global Solutions Paper)


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