Visually-Induced Motion Sickness: Effects of Adaptation

Author(s):  
Mustapha Mouloua ◽  
Janan Smither ◽  
Robert C. Kennedy ◽  
Robert S. Kennedy ◽  
Daniel E. Compton ◽  
...  

This research was designed to empirically examine the effect of adaptation training using a simulated rotary stimulation (SRS) technique on simulation sickness and inducing graded motion sickness through the systematic distortion of the relevant characteristics of two VR devices (VE and optokinetic OKN drum). Forty participants were randomly assigned to either a control (no training with SRS) or experimental (4-day training with SRS) condition. The results indicated that the experimental group who had prior training with SRS reported lower DLQ scores (Mean=2.09) than the control group participants (Mean=4.09) following VE exposure. Similarly, the experimental group who had prior training with SRS reported lower DLQ scores (Mean=1.95) than the control group participants (Mean=3.68) following OKN exposure. With regard to SSQ scores, the experimental group who had prior training with SRS reported significantly lower SSQ scores following the day 5 SRS exposure (Mean= 11.49) than the control group (Mean=1.60). Furthermore, the experimental group who had prior training with SRS reported significantly lower SSQ scores (Mean=11.75) than the control group participants (Mean=22.71) following VE exposure.

Author(s):  
Mara Kaufeld ◽  
Katharina De Coninck ◽  
Jennifer Schmidt ◽  
Heiko Hecht

AbstractVisually induced motion sickness (VIMS) is a common side-effect of exposure to virtual reality (VR). Its unpleasant symptoms may limit the acceptance of VR technologies for training or clinical purposes. Mechanical stimulation of the mastoid and diverting attention to pleasant stimuli-like odors or music have been found to ameliorate VIMS. Chewing gum combines both in an easy-to-administer fashion and should thus be an effective countermeasure against VIMS. Our study investigated whether gustatory-motor stimulation by chewing gum leads to a reduction of VIMS symptoms. 77 subjects were assigned to three experimental groups (control, peppermint gum, and ginger gum) and completed a 15-min virtual helicopter flight, using a VR head-mounted display. Before and after VR exposure, we assessed VIMS with the Simulator Sickness Questionnaire (SSQ), and during the virtual flight once every minute with the Fast Motion Sickness Scale (FMS). Chewing gum (peppermint gum: M = 2.44, SD = 2.67; ginger gum: M = 2.57, SD = 3.30) reduced the peak FMS scores by 2.05 (SE = 0.76) points as compared with the control group (M = 4.56, SD = 3.52), p < 0.01, d = 0.65. Additionally, taste ratings correlated slightly negatively with both the SSQ and the peak FMS scores, suggesting that pleasant taste of the chewing gum is associated with less VIMS. Thus, chewing gum may be useful as an affordable, accepted, and easy-to-access way to mitigate VIMS in numerous applications like education or training. Possible mechanisms behind the effect are discussed.


2004 ◽  
Author(s):  
Mustapha Mouloua ◽  
Janan Smither ◽  
Robert C. Kennedy ◽  
Robert S. Kenned ◽  
Dan Compton ◽  
...  

2017 ◽  
Vol 23 (1) ◽  
pp. 85-99 ◽  
Author(s):  
Behrang Keshavarz ◽  
Alison C. Novak ◽  
Lawrence J. Hettinger ◽  
Thomas A. Stoffregen ◽  
Jennifer L. Campos

2021 ◽  
Vol 11 (1) ◽  
Author(s):  
Géraldine Fauville ◽  
Anna C. M. Queiroz ◽  
Erika S. Woolsey ◽  
Jonathan W. Kelly ◽  
Jeremy N. Bailenson

AbstractResearch about vection (illusory self-motion) has investigated a wide range of sensory cues and employed various methods and equipment, including use of virtual reality (VR). However, there is currently no research in the field of vection on the impact of floating in water while experiencing VR. Aquatic immersion presents a new and interesting method to potentially enhance vection by reducing conflicting sensory information that is usually experienced when standing or sitting on a stable surface. This study compares vection, visually induced motion sickness, and presence among participants experiencing VR while standing on the ground or floating in water. Results show that vection was significantly enhanced for the participants in the Water condition, whose judgments of self-displacement were larger than those of participants in the Ground condition. No differences in visually induced motion sickness or presence were found between conditions. We discuss the implication of this new type of VR experience for the fields of VR and vection while also discussing future research questions that emerge from our findings.


2017 ◽  
Vol 235 (9) ◽  
pp. 2811-2820 ◽  
Author(s):  
Sarah D’Amour ◽  
Jelte E. Bos ◽  
Behrang Keshavarz

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