Multimedia Content Creation and Presentation

2019 ◽  
pp. 133-147
Author(s):  
Sreeparna Banerjee
2014 ◽  
Vol 4 (1) ◽  
pp. 122
Author(s):  
Eva Herrero Curiel ◽  
Nieves Limón Serrano

<p>Durante el curso académico 2012/2013 se llevaron a cabo en el grado de Periodismo y Comunicación Audiovisual dos actividades docentes, de forma independiente, en dos grupos prácticos. Ambas experiencias (A y B) utilizaron, como parte de sus programas, herramientas para la creación de contenidos multimedia. En la experiencia A se utilizaron diferentes dispositivos de grabación y software de edición y postproducción audiovisual con la intención de que los alumnos produjeran pequeñas piezas audiovisuales. En la experiencia B, los alumnos tenían que elaborar un reportaje multimedia a partir de una herramienta de “curaduría” de contenidos en el entorno de la web 2.0 (Storify). A la vista de estas primeras actividades, se diseñó un ejercicio en el que converjan los contenidos producidos en ambos grupos, de manera que la experiencia B se<br />nutra del contenido multimedia producido por los estudiantes de otra asignatura y que, a su vez, ofrezca a la experiencia A una plataforma de difusión digital. Con esta propuesta se pretende fomentar la colaboración y el trabajo en equipo entre los alumnos, mientras se incide en la necesaria transversalidad de los contenidos en el área de comunicación.</p><p>---</p><p>During the 2012/2013 academic year, two teaching activities were carried out, independently, in two training groups within the Journalism and Audiovisual Communications program. Both experiences (A and B) used, as part of the program, tools for multimedia content creation. For experience A, diverse recording devices and editing and audiovisual postproduction software were used, so that students could produce short audiovisual pieces. During experience B, the students had to prepare a multimedia report using a content curation tool within the Web 2.0 environment (Storify). In view of these early activities, an exercise was designed so that the content produced in both groups be combined, and in that way the multimedia content produced by students in another course enriched experience B and, in turn, it offered a digital broadcast platform for experience A. This proposal aims to encourage collaboration and teamwork among students, while having an influence in the needed cross section of contents in the area of communication.</p>


Author(s):  
Christopher Francique

The purpose of this study was to identify faculty feedback, regarding their usage of Microsoft PowerPoint (PPT) in an innovative way: to create multimedia content apart from presentations. The research provided an insight into the eagerness and willingness of faculty to use PowerPoint to create multimedia content for their courses. Despite the fact that none of the participants in the study ever used PPT to create multimedia artefacts such as graphics and interactive quizzes, the data revealed a sense of ease and comfort in participants as they used PPT to create the artefacts. This study posits that this may have occurred due to the familiarity that faculty have with PPT to do presentations. The study was able to identify challenges that would impede the faculty engaging in content creation with PPT beyond the study and prescribed possible solutions to mitigate against the expressed challenges.


Author(s):  
Fernando Vera ◽  
J. Alfredo Sánchez

We present a work in progress related to an Augmented Reality (AR) platform, which is intended to be used by the end user to create their own stories through multimedia content. Based upon a review of existing tools to create AR scenarios in the context of smart cities, we have developed SituAR, a platform in which the user is able to create AR content using multimedia, storytelling and gamification elements. Our goal is to facilitate the creation of AR scenarios and to empower users to become authors. We also include social media elements used for users to share, rank, and comment the content created in order to add new information and to facilitate interaction. This paper discusses SituAR and its potential. In addition, we present preliminary prototypes. Finally, this project is aimed to produce an engaging platform for promoting cultural heritage through interactive stories added to POIs by end users.


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