Voice of the Future Classroom: Virtual and Augmented Reality

2021 ◽  
pp. 181-206
Author(s):  
Bikramjit Sarkar ◽  
Dwaipayan Saha ◽  
Aindrila Das
2020 ◽  
Vol 8 (6) ◽  
pp. 4667-4673

Virtual Reality, Augmented Reality and other such immersive environments have gained popularity with the increase in technological trends in the past decade. As they became widely used, the human computer interface design and the designing criteria emerges as a challenging task. Virtual and Augmented Reality provide a wide range of applications ranging from a primitive level like improving learning, education experiences to complex industrial and medical operations. Virtual reality is a viable alternative that can be focussed on, in the future interface design development because it can remove existing generic and complex physical interfaces and replace them with an alternative sensory relayed input form. It provides a natural and efficient mode of interaction, that the users can work with.Virtual and Augmented reality eradicates the need for development of different acceptable standards for user interfaces as it can provide a whole and generic interface to accommodate the work setting.In this paper, we investigated various prospects of applications for user interaction in Virtual and Augemnted realities and the limitations in the respective domains. The paper provides an outline on how the new era of human computer interaction leading to cognition-based communications, and how Virtual and Augmented realities can tailor the user needs and address the future demands which replaces the need for command-based interaction between the humans and computers.


2020 ◽  
Vol 93 ◽  
pp. 104531 ◽  
Author(s):  
Kyra J.W. Mendez ◽  
Rebecca J. Piasecki ◽  
Krysia Hudson ◽  
Susan Renda ◽  
Nicole Mollenkopf ◽  
...  

In medias res ◽  
2020 ◽  
Vol 9 (16) ◽  
pp. 2511-2522
Author(s):  
Nenad Vertovšek ◽  
Ivana Greguric Knežević

Natural sciences and technologies place artificial intelligence, robotics and cyborgs at the centre of human attention. However, virtual and augmented reality and the unthinkable possibilities of the future media and communication between individuals and social groups might be deeper and broader than we think, and evolve in forms we have not hoped for. If philosophy wants to focus on the essence of scientific-technical age, it must reflect on the very foundations of computer-operational thinking, because artificial intelligence has already started to develop its own consciousness and may, in the future, devise a strategy of development beyond man and without man.


Author(s):  
Santiago Tejedor-Calvo ◽  
Luis M. Romero-Rodríguez ◽  
Andrés-José Moncada-Moncada ◽  
Mariana Alencar-Dornelles

The Gartner Hype Cycle for Emerging Technologies highlights “augmented human technologies” as one of their emerging trends, while the Future Today Institute alludes to the potential of extended reality (digitally manipulated environments encompassing virtual and augmented reality) for the development of new applications with great informative value. Based on this, the current study brings together in-depth interviews with experts who analyze the possibilities of augmented reality (AR) in journalism, including its weaknesses and some proposals for new journalistic scenarios. The study concludes that, according to experts, the use of AR in daily systems and applications is key to establishing this technology. In addition, experts stress the need to carry out sociological and ethical studies of its impact, as well as experimental research on the use of augmented senses in humans, including both visual and haptic augmentation and hearing. Resumen El Gartner hype cycle for emerging technologies destaca las “tecnologías humanas aumentadas” como una de las tendencias emergentes; mientras que el Future Today Institute alude al potencial de la realidad extendida (entornos manipulados digitalmente que abarca la realidad virtual y aumentada) para el desarrollo de nuevas aplicaciones de gran valor informativo. Partiendo de ello, el estudio reúne entrevistas en profundidad a expertos que analizan las posibilidades de la realidad aumentada (RA) en el periodismo y sus debilidades, y propone nuevos escenarios a nivel periodístico. Según los expertos, el uso de RA en sistemas y aplicaciones de uso diario es el punto clave para asentar esta tecnología. Además, inciden en la necesidad de realizar estudios sociológicos y éticos de su impacto, así como investigaciones experimentales sobre el uso de sentidos aumentados en humanos, tanto el aumento visual como la háptica y la audición.


2018 ◽  
Vol Vol 17 (Vol 17, No 1 (2018)) ◽  
pp. 128-140
Author(s):  
Oleksandr Pushkar

The article deals with the approach to developing an advertising multimedia product for the promotion or sale of goods or services. Under the advertising product is an advertising video, an interactive commercial, 3-D advertising, virtual and augmented reality, an online store. Based on the analogy method, a diagram of the process of perceiving the advertising multimedia product by the user is presented. The use of the hybrid approach of customer development for updating the multimedia product and taking into account the virtual values of users is substantiated. Developed scenarios for the development of a multimedia product, depending on the results of achieving the planned goals. The sequence of multimedia product development is proposed based on the convergence of face-to-face and screen-to-screen approaches.


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