The Tangible Interface: Experiments as an Integral Part of a Research Strategy

2003 ◽  
Vol 1 (2) ◽  
pp. 133-152 ◽  
Author(s):  
Bauke de Vries ◽  
Henri Achten ◽  
Maciej Orzechowski ◽  
Amy Tan ◽  
Nicole Segers ◽  
...  

The Human-Computer interface is crucial to good design support tools. It has to be non-interruptive and non-distracting, yet allow the architect to interact with the computer software. The physical reality of the interface, such as the shape and manipulability of devices like the mouse, keyboard, joystick, or data-glove, has to be mapped on actions and commands in the software. Already the current user interfaces are felt to be inadequate for a good support of design, and the functionality of design tools is growing, requiring even more and new physical interface devices. In this paper, we present research on new tangible interfaces for architectural design support. In particular, we focus on the research methodological question how to investigate such devices. The research strategy is introduced and discussed, after which concrete implementations of this strategy are shown. Based on this work, we conclude that the combination of interface and the context of its use in terms of design method and user needs form crucial aspects for such research and cannot be considered separately.

Author(s):  
Henry M. Franken ◽  
Rene Bal ◽  
Harmen van den Berg ◽  
Wil Janssen ◽  
Henny de Vos

2018 ◽  
Vol 7 (3.27) ◽  
pp. 142
Author(s):  
Sri Astuti Indriyati ◽  
. .

A fundamental premise on environmental and behavioral fields involves assumptions about the systematic interrelationships between architecture and patterns of human behavior. The case study conducted was to confirm the needs of specific design methodology in relations to the area of Perception and Human Behavior. The research focused to the extent to which Office Space Performance gives impact on Employee Productivity and Satisfaction. Following that, It was also seen how those affect the behavior of coping. The findings show that there is a significant impact of Spaces’ Performances on Space Satisfaction. Further, there is a significant impact of Space Satisfaction on Coping Behavior and also a significant impact of Spaces’ Performances against Coping behavior. Humanist architecture with architectural behavior approach is required as a Concept of Planning and Architectural Design in the Future. A New Guidelines for Planning and Architectural Design Method for Architectural Design with Behavior concerns is proposed.   


2010 ◽  
Vol 18 (1) ◽  
pp. 41-53 ◽  
Author(s):  
Masato Inoue ◽  
Yoon-Eui Nahm ◽  
Soshi Okawa ◽  
Haruo Ishikawa

Arsitektura ◽  
2017 ◽  
Vol 14 (1) ◽  
Author(s):  
Dewi Saraswati ◽  
Ahmad Farkhan ◽  
Amin Sumadyo

<em>The design of Sarangan Lake resort done by the needs of tourist on its area, unfullfield of tourist needs on accommodation facilities, increasing number of uncare building towards negative impact to the environment, so the purpose from this design is to get a building design that could provide accommodation facilities to the tourist of Sarangan Lake, with the design that concern about environment. The design issue is how ecological architect can be applied into design of Sarangan Lake resort. Design method is using architectural design, started from initial idea, preliminary understanding of architecture about the planned object, research and problem formulation, literature study as substantial reference, data analysis and information, analysis of general and specific approach towards designed object and formulation of design concept, analysis of design concept approach which more specific about the to-be-designed object, and architectural design transformation and preliminary design as well. The result is a design concept of resort hotel facilities as lodging accommodations by applying the characteristic of the ecological architect to the building design.</em>


Author(s):  
Kholoud Abdulrahman Aljedaani ◽  
Reem Abdulaziz Alnanih

<span lang="EN-US">Technology plays a major role in our daily lives. In healthcare, technology assists in treating and detecting diseases and can improve patients’ quality of life. Alzheimer’s disease patients are generally elderly people who suffer from disabilities in vision, hearing, speech, and movement. The disease is one of the most common types of dementia. This paper proposes a design for a mobile application with an adaptive user interface for Alzheimer’s patients based on an elderly model developed using grounded theory. The application aims to improve the patients’ quality of life and allow them to remain engaged in society. The design of the application is based on spaced retrieval therapy (SRT), a method that helps Alzheimer’s patients to recall specific pieces of important information. User-centered design method was used to design and build this application. In the requirements phase, a user model for elderly people was elicited based on a classification developed through grounded theory. The prototype for the proposed model was designed and developed considering the default user interfaces and the adaptive user interfaces. A test was conducted with 15 elderly Arab users. The participants were 50–74 years old with varying levels of education and experience with technology. The authors proposed a user model for elderly people containing all the design implications in terms of physical and cognitive changes. The results of testing with elderly Arab users supported the proposed user model in terms of colors, fonts, pictures, and symbols. However, there were problems with the menu design and color preferences.</span>


Author(s):  
Juliano Aparecido Pereira

ENGLISHThe article presents and discusses an experience in Brazil on an architectural design method of teaching created by the School of Architecture and Urban Design of the University of Sao Paulo (FAU USP). We refer to a Pedagogical Reform proposed in 1962 and its consequences on the formation of Brazilian architects. Known as the 1962 Reform and having as its leader, in association with other professors, architect and professor João Batista Vilanova Artigas (1913-1985), the proposed new model for a method of project education ended up by being adopted, in some aspects, but not all, by the majority of Brazilian schools of architecture and urban design. The reform led by Vilanova Artigas proposed an overcoming of project teaching methods based either on the traditional model of architectural composition, by way of the School of Fine Arts, or on those for the formation of architect-engineers, by way of the Polytechnics. This new teaching method would be based on parameters for the comprehension of architectural practice, pointing to a generalist formation of the architect, thus instrumentalizing him to act within the various scales of architectural production: objects, buildings, cities and visual communication. In this context is manifested the intention for the creation of a University of Design, founded on the practice of investigation and studio research, thus overcoming the boundaries of a project scale in a school of architecture, limited between the realization of a building scale and, at most, of a city. To understand this generalist and plural outlook becomes a contribution to the discussion on the formation of contemporary architects and their awareness and instrumentalization for action before the complex professional demands of present day societies. PORTUGUÊSO artigo apresenta e discute uma experiência no Brasil de método e ensino de projeto de arquitetura, elaborado pela Faculdade de Arquitetura e Urbanismo da Universidade de São Paulo, a FAU USP. Referimo-nos a uma Reforma Pedagógica proposta no ano de 1962 e as suas consequências à formação dos arquitetos brasileiros. Conhecida como a Reforma de 1962 e tendo como seu líder, associado a outros professores, o arquiteto e professor João Batista Vilanova Artigas (1913-1985), o novo modelo proposto de método de ensino de projeto passou a ser adotado, sob alguns aspectos, mas não todos, pela maior parte das Faculdades de Arquitetura e Urbanismo brasileiras. A reforma liderada por Vilanova Artigas propunha uma superação dos métodos de ensino de projeto baseados ou no modelo tradicional de composição de arquitetura, via Escolas de Belas Artes, ou então naqueles de formação de arquitetos-engenheiros, via Escolas Politécnicas. O método de ensino proposto iria se basear em novos parâmetros de compreensão da prática da arquitetura, apostando em uma formação generalista do arquiteto, instrumentalizando-o a atuar nas várias escalas de produção arquitetônica: objetos, edifícios, cidades e comunicação visual. Nesse contexto manifesta-se a intenção de criação de uma Universidade do Projeto, fundada na prática de investigação e na pesquisa do ateliê, superando assim o limite da escala de projeto de uma Faculdade de Arquitetura, limitada entre a realização da escala do edifício e, quando muito, da cidade. Compreender essa formação generalista e plural coloca-se como contribuição à discussão da formação do arquiteto contemporâneo e a sua sensibilização e instrumentalização para ação frente às complexas demandas profissionais das sociedades atuais.


2021 ◽  
Author(s):  
◽  
Myren Burnett

<p>Urban Ensembles explores the way in which landscape and architecture can be employed together within the design of a steep, urban site. Lyttelton is a small port town on the border of Christchurch, settled in the foothills of a harbour formed by a major volcanic eruption. This rugged setting, with steeply sloping urban terrain, presents an interesting challenge when designing an urban development. The site was badly damaged in a series of earthquakes in 2010-2011, and many of the town’s oldest buildings, heritage structures dating back to the colonial settlement era, were destroyed. This has left a void in the heart of Lyttelton, and caused the loss of much of the tourism business that the town relies upon for its income. This thesis takes a methodological approach to the design of landscape architecture on such a challenging site. A range of techniques are explored, drawing from both landscape and architecture to explore the roles that each discipline plays in the design of urban spaces. The frequent imbalance between disciplines is addressed both through the literature review and design method, as this landscape architecture thesis draws on architectural design as a tool for generating spaces which fall somewhere in between the two ideals of interior and exterior. The final design proposal is an alternative rebuild plan for the central business area to the south of London St, and also addresses the relationships between that site and the surrounding context, both urban and environmental. The aim of this design is to create a series of interconnected spaces which have a strong relationship to the surrounding harbour setting, and also to facilitate development of the pedestrian spaces throughout the block and encouraging the development of activity at the street level, through the interface between buildings and landscape.</p>


2015 ◽  
Vol 40 (4) ◽  
pp. 50-54
Author(s):  
Yin Pan ◽  
Tiejun Zhou

Due to the rapid urbanization in China, the living environment in urban areas improves considerably, while that in rural settlements does not improve remarkably, or even worsens. The purpose of the research is to propose an organizational approach to the improvement of the living environment in the poverty-stricken rural settlements and an architectural design pattern under a variety of requirements in the context of China’s rapid urbanization and socio-economic development in the redevelopment of rural settlements in Yongsheng Village, Lizhuang Town, Yibin City of Sichuan Province in Southwest China. In this redevelopment project, the architects, as the important third party, are not just architects in the traditional sense in that they are involved in the organizational process and architectural design throughout the whole project. The redevelopment project has been completed, and is aimed at providing a scientific redevelopment model and a design method for other rural residents by guiding them in the improvement of their living environment under a variety of restrictions.


Author(s):  
A. W. W. Yew ◽  
S. K. Ong ◽  
A. Y. C. Nee

It is the goal of ubiquitous computing (UbiComp) to hide computers from the users. Instead, everyday objects embedded with computer processing capability become smart objects that act as interfaces to computer software. A challenge with this new paradigm of computing is to create natural and obvious ways for people to interact with objects and receive output from the computer software that these objects serve as interfaces to. In this chapter, a solution is proposed whereby virtual user interfaces are added to smart objects. These virtual interfaces are viewed in augmented reality through personal viewing devices which also allow people to interact directly with them. The implementation of UbiComp environments and personal viewing devices is described in order to illustrate the use of current technology in creating user-friendly UbiComp environments.


Sign in / Sign up

Export Citation Format

Share Document