scholarly journals A Study on the Development of the Technology of Evaluating the Performance of Energy - saving in the BIM-based Design Process in the Real Time Manner Focused on the Analysis of Coefficient of Overall Heat Transmission

Author(s):  
Yun-Gil Lee ◽  
Won-Jun Cho
2014 ◽  
Vol 1006-1007 ◽  
pp. 679-684
Author(s):  
Xue Fei Huang ◽  
Mao Pang

According to large energy consumption, overload and re-reflection problemr, the control algorithm of wave-maker has been improved based on Jonswap spectrum. The control algorithm is comprised of the offline calculation of the control waveform and the real-time governing of the wave paddle. Offline algorithm is implemented on a personal computer, whereas paddle control is realized on a programmable automation controller. The experiments results show that the speed is continuous and stable, change rate of load has been optimized obviously and achieves the purpose of energy saving.


2014 ◽  
Vol 32 (2) ◽  
pp. 140-157 ◽  
Author(s):  
Gabriela Zapata-Lancaster

Purpose – The UK aims to reduce the carbon emissions in the building sector so as to achieve nearly zero-carbon new buildings by 2020. In 2010, a 25 per cent reduction of carbon emissions was mandated in England and Wales. The aim of this paper is to reveal how the design teams were coping with the energy regulation changes in 2010 in England and Wales. Design/methodology/approach – An ethnographic methodology was selected to investigate in-depth the real-time design process in four architecture practices. The study was analysed in detail and compared the design process of six non-domestic buildings in England and Wales. The data collection methods included interviews, non-participant observation and document analysis and were conducted for a period of 12-21 months per case study. Findings – The field findings suggest the disconnections between the project driver and the policy agenda and reveal what the design teams do to embed energy performance in routine project design. Research limitations/implications – Due to the in-depth nature of the data, no claims for generalisation or representativeness are made. However, the detailed analysis of the real-time design process reveals the designers’ enactment of the policy agenda, which is in essence a timeless phenomenon about policy intervention and performance-based regulations. Originality/value – The designers’ enactment of and responses to the policy changes become an analytical tool to infer lessons that can be learned from the process and lead to the achievement of expected carbon reductions and the success of the policy intentions.


2021 ◽  
Author(s):  
◽  
Eliot Blenkarne

<p>Architectural visualisation is often viewed with a degree of hesitancy by the architectural profession, for a perceived lack of criticality in the methods and outputs – particularly with the rise of hyper-real still imagery production. However, photography too suffers from a certain disconnect from an authentic experience of space, which we experience through our moving within it, our sensory gamut stimulated by the atmosphere memorable architecture possesses. This atmosphere is a holistic assemblage of design decisions made by the building designer, connected to mass, light, materiality, sound, among others. The field of gaming has been able to deploy many of these characteristics in virtual space for decades in some manner, and the tools used have been refined to the point where they are technically, and fiscally accessible to architecture.  This thesis proposes that real-time virtual engines, as used by game designers, can extend the field of architectural representation and design, by better conveying a sense of architectural atmosphere and providing increased immersion in virtual space compared to traditional techniques. It first seeks to define what architectural atmosphere may be recognised as, and how it may be caused to manifest, and then applies these findings to virtual space as a means to test the relationship between the real and unreal. Further to this, it applies this methodology to an iterative design process of both an architectural and virtual nature, with a final output that demonstrates the result of both concurrently.</p>


2021 ◽  
Author(s):  
◽  
Eliot Blenkarne

<p>Architectural visualisation is often viewed with a degree of hesitancy by the architectural profession, for a perceived lack of criticality in the methods and outputs – particularly with the rise of hyper-real still imagery production. However, photography too suffers from a certain disconnect from an authentic experience of space, which we experience through our moving within it, our sensory gamut stimulated by the atmosphere memorable architecture possesses. This atmosphere is a holistic assemblage of design decisions made by the building designer, connected to mass, light, materiality, sound, among others. The field of gaming has been able to deploy many of these characteristics in virtual space for decades in some manner, and the tools used have been refined to the point where they are technically, and fiscally accessible to architecture.  This thesis proposes that real-time virtual engines, as used by game designers, can extend the field of architectural representation and design, by better conveying a sense of architectural atmosphere and providing increased immersion in virtual space compared to traditional techniques. It first seeks to define what architectural atmosphere may be recognised as, and how it may be caused to manifest, and then applies these findings to virtual space as a means to test the relationship between the real and unreal. Further to this, it applies this methodology to an iterative design process of both an architectural and virtual nature, with a final output that demonstrates the result of both concurrently.</p>


2014 ◽  
Author(s):  
Irving Biederman ◽  
Ori Amir
Keyword(s):  

2015 ◽  
Vol 2 (1) ◽  
pp. 35-41
Author(s):  
Rivan Risdaryanto ◽  
Houtman P. Siregar ◽  
Dedy Loebis

The real-time system is now used on many fields, such as telecommunication, military, information system, evenmedical to get information quickly, on time and accurate. Needless to say, a real-time system will always considerthe performance time. In our application, we define the time target/deadline, so that the system should execute thewhole tasks under predefined deadline. However, if the system failed to finish the tasks, it will lead to fatal failure.In other words, if the system cannot be executed on time, it will affect the subsequent tasks. In this paper, wepropose a real-time system for sending data to find effectiveness and efficiency. Sending data process will beconstructed in MATLAB and sending data process has a time target as when data will send.


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