‘Hooligans’ abroad? Inter-group dynamics, social identity and participation in collective ‘disorder’ at the 1998 World Cup Finals

2001 ◽  
Vol 40 (3) ◽  
pp. 359-384 ◽  
Author(s):  
Clifford Stott ◽  
Paul Hutchison ◽  
John Drury
2021 ◽  
Vol 24 (2) ◽  
pp. 201-209 ◽  
Author(s):  
Dominic Abrams ◽  
Fanny Lalot ◽  
Michael A. Hogg

COVID-19 is a challenge faced by individuals (personal vulnerability and behavior), requiring coordinated policy from national government. However, another critical layer—intergroup relations—frames many decisions about how resources and support should be allocated. Based on theories of self and social identity uncertainty, subjective group dynamics, leadership, and social cohesion, we argue that this intergroup layer has important implications for people’s perceptions of their own and others’ situation, political management of the pandemic, how people are influenced, and how they resolve identity uncertainty. In the face of the pandemic, initial national or global unity is prone to intergroup fractures and competition through which leaders can exploit uncertainties to gain short-term credibility, power, or influence for their own groups, feeding polarization and extremism. Thus, the social and psychological challenge is how to sustain the superordinate objective of surviving and recovering from the pandemic through mutual cross-group effort.


2022 ◽  
pp. 234-249
Author(s):  
Julia Crouse Waddell

From the science fiction fan clubs of the 1930s to the modern gamers, devoted fans have found one another and formed groups bonded over their shared interest. As groups formed, social identities began to emerge, distinguishing ingroups and outgroups. Social identity theory helps to explain the formation of groups as well as inevitable competition over resources and power. As technology became more sophisticated, fans were able to communicate with greater ease facilitating ingroup social identification. The inherent properties of video games reinforce both the cooperation among ingroup members as well as the rivalry with outgroups. Understanding the mechanisms within video games as well as the affordances of CMC and social media help to explain the group dynamics that support the Gamergate social identity.


2021 ◽  
Vol 13 (20) ◽  
pp. 11390
Author(s):  
Diogo Rato ◽  
Rui Prada

Current architectures for social agents are designed around some specific units of social behavior that address particular challenges, such as modeling beliefs and motivations, establishing social relationships, or understanding group memberships. Although their performance might be adequate for controlled environments, deploying these agents in the wild is difficult. Moreover, the increasing demand for autonomous agents capable of living alongside humans calls for the design of more robust social agents that can cope with diverse social situations. We believe that to design such agents, their sociality and cognition should be conceived as one. This includes creating mechanisms for constructing social reality as an interpretation of the physical world with social meanings and selective deployment of cognitive resources adequate to the situation. We identify several design principles that should be considered while designing agent architectures for socio-cognitive systems. Taking these remarks into account, we propose a socio-cognitive agent model based on the concept of cognitive social frames that allow the adaptation of an agent’s cognition based on its interpretation of its surroundings, its social context. Our approach supports an agent’s reasoning about other social actors and its relationship with them. Cognitive social frames can be built around social groups, and form the basis for social group dynamics mechanisms and construct of social identity.


2019 ◽  
Vol 46 (4) ◽  
pp. 657-676 ◽  
Author(s):  
Marenne Mei Jansen ◽  
Roos Delahaij

This study builds on the experiences of a Dutch reconnaissance platoon deployed in Afghanistan in which leadership was not accepted. Setup as a qualitative single case study, this article advances our understanding of how group dynamics and contextual factors might impact the acceptance of leadership. Rather than primarily focusing on the behavior of the leader, this article highlights the perspective of followers in the ranks. The study also offers empirical evidence for the potential of social identity theory as a framework within which to study leadership acceptance. The case shows that leadership acceptance is largely dependent on group processes rather than on the characteristics of leadership. Additionally, it points to the importance of contextual factors. Finally, it suggests that a lack of attention to in-group dynamics, and a lack of active entrepreneurship by the leader, can catalyze “in-group entrepreneurship.”


Author(s):  
Julia Crouse Waddell

From the science fiction fan clubs of the 1930s to the modern gamers, devoted fans have found one another and formed groups bonded over their shared interest. As groups formed, social identities began to emerge, distinguishing ingroups and outgroups. Social identity theory helps to explain the formation of groups as well as inevitable competition over resources and power. As technology became more sophisticated, fans were able to communicate with greater ease facilitating ingroup social identification. The inherent properties of video games reinforce both the cooperation among ingroup members as well as the rivalry with outgroups. Understanding the mechanisms within video games as well as the affordances of CMC and social media help to explain the group dynamics that support the Gamergate social identity.


2016 ◽  
Vol 5 (4) ◽  
pp. 428-447 ◽  
Author(s):  
Anita Atwell Seate ◽  
Rong Ma ◽  
Irina Iles ◽  
Thomas McCloskey ◽  
Shawn Parry-Giles

Drawing on the literature on American nationalism and the social identity perspective, this study examines the effects of mediasport on nationalized attitudes, using both rhetorical and experimental approaches. First, a rhetorical analysis examined the nationalistic themes featured in the game promotional ad of the United States versus Ghana soccer match in World Cup 2014, linking these themes to the republicanism/liberalism paradox in American political thought. Using the social identity perspective, we predicted the effects of these themes on U.S. participants’ nationalized attitudes and tested our hypotheses using an experiment. Experimental findings indicate that exposure to nationalistic rhetoric indirectly increases uncritical patriotism, critical patriotism, and support of militarism attitudes via self-enhancement gratifications. Additionally, exposure to nationalistic rhetoric also indirectly influences uncritical patriotism via social uncertainty reduction gratifications. Our study demonstrates the utility of a mixed-method approach and points out directions for future research on the (re)construction of social identities through mediasport.


2016 ◽  
Vol 75 (1) ◽  
pp. 47-52 ◽  
Author(s):  
Ana C. Leite ◽  
Isabel R. Pinto ◽  
José M. Marques

Abstract. Subjective group dynamics theory ( Marques, Páez, & Abrams, 1998 ) proposes that deviant ingroup members who threaten the positive value of the group members’ social identity are evaluated negatively. In an experiment, we investigated whether group members evaluate deviant ingroup members less negatively when the normative member’s commitment to the ingroup is ambiguous. Participants evaluated one normative and one deviant ingroup or outgroup member. Two conditions were contrasted, in which the normative target showed high versus low commitment to the group. As predicted, the participants evaluated deviant ingroup targets more negatively and normative ingroup targets more positively than their respective outgroup counterparts – but only when the normative member’s commitment to the ingroup was unambiguous. When presented with a normative member with ambiguous commitment, the deviant ingroup member was evaluated less negatively. We discuss these results in light of subjective group dynamics theory.


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