scholarly journals How do we measure depth perception in near-field augmented reality inspired by medical applications

Author(s):  
Ed Swan
2020 ◽  
Vol 6 (1) ◽  
Author(s):  
Christian Kunz ◽  
Paulina Maurer ◽  
Fabian Kees ◽  
Pit Henrich ◽  
Christian Marzi ◽  
...  

AbstractPatient tracking is an essential part in a surgical augmented reality system for correct hologram to patient registration. Augmented reality can support a surgeon with visual assistance to navigate more precisely during neurosurgical interventions. In this work, a system for patient tracking based on infrared markers is proposed. These markers are widely used in medical applications and meet the special medical requirements such as sterilizability. A tracking accuracy of 0.76 mm is achieved when using the near field reflectivity and depth sensor of the HoloLens. On the HoloLens a performance of 55–60 fps is reached, which grants a sufficiently stable placement of the holograms in the operating room.


Author(s):  
Alexandre M. De Oliveira ◽  
Antonio M. De Oliveira ◽  
Marcelo B. Perotoni ◽  
N. Nurhayati ◽  
Henri Baudrand ◽  
...  

2006 ◽  
Vol 5 (3) ◽  
pp. 33-39 ◽  
Author(s):  
Seokhee Jeon ◽  
Hyeongseop Shim ◽  
Gerard J. Kim

In this paper, we have investigated the comparative usability among three different viewing configurations of augmented reality (AR) system that uses a desktop monitor instead of a head mounted display. In many cases, due to operational or cost reasons, the use of head mounted displays may not be viable. Such a configuration is bound to cause usability problems because of the mismatch in the user's proprioception, scale, hand eye coordination, and the reduced 3D depth perception. We asked a pool of subjects to carry out an object manipulation task in three different desktop AR set ups. We measured the subject's task performance and surveyed for the perceived usability and preference. Our results indicated that placing a fixed camera in the back of the user was the best option for convenience and attaching a camera on the user�s head for task performance. The results should provide a valuable guide for designing desktop augmented reality systems without head mounted displays


2017 ◽  
Vol 8 (1) ◽  
pp. 42-52 ◽  
Author(s):  
Greg Gogolin ◽  
Erin Gogolin

The proliferation of mobile devices such as smart phones and other handheld appliances has stimulated the development of a broad range of functionality, including medical, retail, gaming, and personal applications. Technology that has been leveraged to enable many of these uses includes embedded mobile, radio frequency identification, location based services, and augmented reality. Embedded mobile refers to preprogrammed tasks that are performed on a mobile device. Personal care and monitoring is one of the most common uses of embedded mobile. RFID involves communication between a tag and a reader. Mobile RFID extends the technology by tagging the mobile device with an RFID tag to perform tasks on the device. Near field communication is frequently utilized in mobile payment systems. Advertisers find this of significant use in focusing advertisements based on the location of an individual. Augmented reality involves the use of computer generated or enhanced sensory input such as audio and visual components to enhance the perception of reality.


1998 ◽  
Vol 17 (3) ◽  
pp. 49-58 ◽  
Author(s):  
Son-Lik Tang ◽  
Chee-Keong Kwoh ◽  
Ming-Yeong Teo ◽  
Ng Wan Sing ◽  
Keck-Voon Ling

2017 ◽  
Vol 96 (3) ◽  
pp. 4885-4894 ◽  
Author(s):  
S. H. Zainud-Deen ◽  
W. M. Hassan ◽  
H. A. Malhat

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