Open art education: Analysis of visual art teaching and learning websites

2017 ◽  
Vol 6 (3) ◽  
pp. 321-333
Author(s):  
Tingting Windy Wang
2019 ◽  
Vol 16 (2) ◽  
pp. 117
Author(s):  
Siti Zuraida Maaruf ◽  
Ahmed Waliyuddin Basri

The aim of this study is to determine the usefulness of Culturally Responsive Pictorial Module of Nature Tie-Dye Batik Craft for teaching and learning the topic ‘Batik Pelangi’ in Visual Art Education (VAE). The pictorial module was developed using the ADDIE Model that was supported by Zone of Proximal Development (ZPD) – Scaffolding by Lev Vygotsky (1978). This study uses the Design Development Research (DDR) approach. The Pictorial Module was evaluated by two expert panels which is one experienced VAE school teacher and one Visual Art senior lecturer at a local university. A purposive sampling consisting of 29 VAE students and one VAE teacher were used in this research to measure their acceptance using the module. Both the responding groups of students and VAE teacher provided positive feedbacks toward learning and teaching using the module. Based on the findings, the Pictorial Module is relevant and appropriate to be implemented at secondary school level for art education in Malaysia.


Ecologies ◽  
2021 ◽  
Vol 2 (3) ◽  
pp. 248-267
Author(s):  
Asvina Sunassee ◽  
Chandradeo Bokhoree

Environmental art education is gaining importance in schools as arts education begins to acquire a more significant role in environmental education. This emerging field of study is an interdisciplinary endeavor that is centered on the different fields of environmental education and visual art education and provides a means of making students aware of environmental issues through environmental art education. It has been suggested that students get into a relationship with nature prior to the request to conserve the environment in order to be nature connected. This abstract focuses on teaching and learning through the arts, a pedagogical way in which students discuss the challenging aspects of environmental issues. The aim of this study is to make students act like protectors of their environment through an eco-art place-based curriculum. This paper’s pedagogies will provide educators with a framework for developing environmental art education lessons and curricula. This experimental study has been planned to gather data from interviews and observation of students and by making the students participate in nature-related activities. The findings show that students prefer to let go of their fascination with formulating better ecological perspectives. On the positive side, a few students went through some frustration during the program and the activities. Students have given positive feedback on the program in positive terms, such as “fun”, “interesting”, and “cool”, to express their experience gained through the class activities.


2019 ◽  
Vol 16 (2) ◽  
pp. 57
Author(s):  
Siti Zuraida Maaruf ◽  
Aliza Mohd Salleh ◽  
Noor Farhani Othman

The publishing material of art history pedagogy is known to have too many facts and students need to digest lots of information. The alternative methods of teaching and learning have become more reliable when technology-based methods have been found to be an effective pedagogical material. This study aims to design and develop an ArtHis Interactive Module for teaching and learning art history in Visual Art Education. For this reason, this study also investigates the impact of its usability in classroom and assesses the learning motivation of Visual Art students simultaneously. In this study, the Design and Developmental Research (DDR) method was used. For the most part, the ArtHis Interactive Module is developed by using ADDIE Model by considering the elements of design, technical, pedagogical, and the content which is appropriate to achieve the objectives stated in Visual Art Education syllabus. Specifically, the development process was guided and supported by Dual Coding Theory and Flow Theory for information processing. For this purpose, the research focused on Form 5 Visual Art students. Microsoft PowerPoint was used to produce the interactive module with the aim of enhancing the students’ motivation in learning Art History. The finding shows that the impact of learning art history using ArtHis Interactive Module has improved students’ conceptual understanding. It is also determined that 93.9 percent students agree that the exercises in the ArtHis Interactive Module help them to gauge their level of understanding and knowledge on the topics in Art History. In conclusion, ArtHis Interactive Module is used for the purpose of improving teaching methods and increasing the motivation of students in Visual Art Education especially Art History topics.


2017 ◽  
Vol 4 (4) ◽  
pp. 133-137
Author(s):  
Syamrul Nizam Abdul Malek ◽  
◽  
Harozila Ramli ◽  
Ridzuan Hussin ◽  

2020 ◽  
Vol 9 (2) ◽  
pp. 94
Author(s):  
Haiming Du

In the development of the big data era, major changes are taking place in many fields in the world, and the field of visual art education is no exception. Breaking through the old style of aesthetic education, transforming from art education to visual art education, and achieving interdisciplinary teaching is a major challenge and opportunity for art educators. This article takes Jiangxi’s regional culture—Haihunhou culture as the research base, integrates museum research, network interactive experience, local teaching materials and other methods to conduct junior high school art teaching, making full use of the rich cultural and social resources at present, There is a new breakthrough in art classroom education, which more representatively reflects the inheritance, innovation and comprehensiveness of the integration of regional cultural resources and visual art education.


Author(s):  
Lanlan Xu ◽  
Qiang Zhou

With the rapid development of computer and network technology, the application of mobile app has been involved in all walks of life, especially the traditional art teaching mode. Therefore, it is of great significance to design an app with art learning and education as the main content based on the concept of young people's cognitive psychology and art training. This paper first analyzes the current situation and development trend of art education app at home and abroad, then analyzes and studies the design and application needs of education app at home, clarifies the needs of students and teachers, analyzes the visual and psychological characteristics of teenagers and their impact on interface and interaction design, and finally designs an art education app that meets the domestic needs. The results show that the app can enhance the interest of young people in art learning.


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