Construction of landscape architecture art design based on streaming media data processing

2020 ◽  
Vol 12 (4) ◽  
pp. 335
Author(s):  
n Li
2014 ◽  
Vol 701-702 ◽  
pp. 943-946
Author(s):  
Nian Fang Hong

In the wireless network environment, a large number of applications based on cell phone have emerged. But it has appeared some problems such as large amount of data and limited bandwidth and higher quality transmission in the mobile streaming media data transmission. To solve these problems, this paper designs a bandwidth adaptive streaming media real-time synchronization algorithm. Algorithm firstly analysis the state of the network, and then through real-time increase or decrease the factor method to effectively adjust the code flow rate, thus improve the QoS of streaming in transmission; to meet the learners' online learning, for subsequent teaching and interaction provides a good technical support.


1971 ◽  
Vol 1 (2) ◽  
pp. 147-153
Author(s):  
Mickey L. McWilliams ◽  
Peter D. Rush

This paper discusses an interdisciplinary program at Kalamazoo Valley Community College in which the student is trained in several communications media: data processing, engineering graphics, technical reporting (oral and written), as well as various options. Additional work in computer graphics and technical illustration is included.


2013 ◽  
Vol 791-793 ◽  
pp. 2058-2061
Author(s):  
Jian Xia Feng ◽  
Zhi Hua Hu

This paper analyzes the transmission loss of streaming media and presents a adaptive algorithm which can Intelligently adjust itself to the size of the network packet stream when network resources are adequate for the situation,. The algorithm calculates the best data packet based on RTCP protocol by controlling the change of the server-side data packet size to dynamically adjust the sending rate, so that it can achieve the best multimedia data streams transmission in a limited time and under limited network resources to improve QoS of stream media of network.


1958 ◽  
Author(s):  
William S. Knowles ◽  
Raymond Stuart Williams

2007 ◽  
Vol 08 (01) ◽  
pp. 45-74
Author(s):  
WEN-SYAN LI ◽  
DIVYAKANT AGRAWAL ◽  
K. SELÇUK CANDAN ◽  
YUSUF AKCA ◽  
MURAT KANTARCIOGLU

The large amount of bandwidth and other resources required to deliver streaming media limits the number of concurrent users. We propose a virtual active network (VAN) architecture for streaming media data delivery over wide area networks. In the proposed architecture, cooperating proxies support multiplexing and delivery of live streaming media. The hierarchical delivery structure is dynamically adjusted based on user population distribution, usage patterns, and network conditions. The proposed system architecture provides (1) reliable and high quality live streaming media delivery; (2) lower server resource requirements at the content provider sites; (3) reduced inter-ISP traffic; (4) application level routing for rapid deployment; and (5) cost-effective media data delivery. To deal with one characteristics of live broadcasting events, burst traffic at the beginning of the events, our system features a unique function that dynamically clusters multiple proxy servers to form a server farm to handle a large number of user login events when needed. Experimental results show that the proposed VAN architecture consistently delivers reliable live data streams using resources within 10 percent of the theoretically possible lower bound. The experimental results also show the effectiveness of our load balance algorithms to handle various user patterns, server capacity, and network congestion events.


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