17. Disappearing ink! Unraveling the fading of a contemporary design object

Keyword(s):  
2020 ◽  
Vol 68 (3) ◽  
pp. 439-450
Author(s):  
Andreas Dorschel

AbstractIn the process of making bedsteads, Plato claimed, makers look towards the ‘idea’ of the bed. But what is that idea? Two candidates come to mind: shape and purpose. The fact that we identify objects of very different shape, not even involving a bedstead, as beds seems to render purpose conceptually superior. But, then, what is a bed’s purpose? An obvious response appears tobe: lying down and sleeping. Yet, first, beds are not needed for that. Secondly, precisely when a bed is slept on, it is not perceived as a design object. Thirdly, beds constitute a kind of existential furniture, associated with giving birth, making love, suffering illness and dying. All such issues humans really care about, however, are strikingly indifferent towards the design of beds. As elsewhere, the maxim that form follows function fails. Design thinking might rather make headway when beds are conceived of as peculiar spaces within spaces.


2007 ◽  
Vol 12 (1) ◽  
pp. 28-33
Author(s):  
Andrea Fischer
Keyword(s):  

1972 ◽  
Vol 34 (2) ◽  
pp. 451-455 ◽  
Author(s):  
James Woo-Sam ◽  
Irla Lee Zimmerman

This study tested the hypothesis that for younger children of normal intellect, speed of performance plays a minimal if not negligible role in determining the obtained scores on the Block Design, Object Assembly, and Picture Arrangement subtests. It was further argued that if such were the case, then it was not necessary to exclude these subtests in the evaluation of the orthopedically handicapped child capable of manipulating the test materials. Under these circumstances, a poor showing could not be attributed to loss of bonus credits because of slow performance. Results based on five groups of children of normal intelligence ages 7 1/2 through 13 1/2 yr. ( N = 119) indicate that the Block Design and Object Assembly subtests essentially measure a power function through age 10 1/3. Speed is a determinant by age 13 1/2. On the Picture Arrangement subtest, the power function holds only at age 7 1/2. However, a score within normal limits is possible without speed bonuses through age 9 1/2.


Author(s):  
Yoshiki Shimomura ◽  
Sadao Tanigawa ◽  
Hideaki Takeda ◽  
Yasushi Umeda ◽  
Tetsuo Tomiyama

Abstract Function is a key concept to integrate design object modeling and design process modeling in design. We here propose the FEP (Functional Evolution Process) model in order to integrate design object modeling and design process modeling. In the FEP model, the model of a design object is evolved through three steps, i.e., function description, function actualization and function evaluation. Function description is the step in which a designer modifies required functions of a design object. Function actualization depicts a process to obtain physical descriptions from functional description. Function evaluation is a process to measure realizability of functions of the design object. However, among other steps, how to treat the function evaluation is one of the most important theme, because evaluation executed by designers is based on subjective, ambiguous and tacit standards. We discuss a methodology for evaluating function and propose the function content that quantifies functions and enables evaluation of functions. The function content is a similar concept of Shannon’s information content and we show an example of functional optimization based on this scheme.


2009 ◽  
pp. 171-197
Author(s):  
Cristiano Storni

- The paper is aimed to explore the domain of design and its organization by providing a detailed account of the birth of a new piece of jewellery based on extensive ethnography of its design and production. Taken the term artifact to mark the conclusion of the design process, the author develops the concept of thing in order to account for what is behind the actual shape of everyday objects and how and why they have acquired it. The concept of Thing is introduced as a twofold term that both refers to the gathering of elements that are drawn together in order to design something new and to the problematic question that draws those entities together. Through the case study and the mapping of the complex trajectory of the design object at focus, it is shown how the Thing as gathering and the Thing as the central issues in-process-of-definition mutually inform one another therefore questioning many of the traditional dichotomies in social science such as object and subject, social and technical or agency and structure. In this mutual information, the process is described as moving in between two opposite analytic poles through a series of logics (Thing-ing and Objectify-ing logics) that are briefly discussed and illustrated through the introduction of a conclusive metaphor.Keywords: Artifact, design practices, thing, mutual information. 202


Author(s):  
Roberto Paiano ◽  
Anna Lisa Guido ◽  
Andrea Pandurino

There are several problems to face in the definition of the methodology of design object of this chapter. In regards to the internal users of the company that mainly use the information system through the company intranet, the principal problems to face is adjusting to a design of the business processes made up by the business experts to a design oriented to the specific demands of the IT experts without changing the underlying representation that is the BPMN™ (OMG, 2006) representation of the business processes.


2014 ◽  
Vol 11 (01) ◽  
pp. 1440002 ◽  
Author(s):  
FLEUR DEKEN ◽  
KRISTINA LAUCHE

To advance theory on interorganizational product innovation, we propose an analytical model based on activity theory. Our model directs attention to the emergent micro-processes of interorganizational coordination. The main premise of our model is that contradictions between an organization's different activity systems create disturbances, which require practitioners to (partly) align work practices and (partly) integrate their different perceptions of the design object. These integration efforts may lead to work practice innovation and an expanded view of the object of product innovation. The contribution of our model lies in its practice perspective and its focus on the development of the object of innovation.


Author(s):  
PIETER H.G. VAN LANGEN ◽  
FRANCES M.T. BRAZIER

Design involves reasoning about descriptions of design artifacts, reasoning about design requirements, and reasoning about design process objectives (such as keeping to deadlines and available budget). Reasoning about these three aspects occurs during exploration, generation, and evaluation of partial design descriptions. Design space exploration involves exploration in all three related spaces: the space of partial descriptions of design artifacts, the space of design requirements, and the space of design process objectives. These spaces are vast. Explicit representation of the relations between elements in these three spaces provides the additional information needed to understand and reuse descriptions of partial design process traces, and to guide design exploration. In their Keynote Article, Woodbury and Burrow describe one of these spaces, namely, the space of design object descriptions, as a network of partial and intentional descriptions of design artifacts. The links between partial descriptions represent paths in design processes. Making the information compiled in these paths of exploration explicit, as proposed in this paper, extends the approach described by Woodbury and Burrow, increasing options for accessibility.


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