Effects of fantasy type and fantasy proneness on science learning and learning tool use in an educational 3D game

2020 ◽  
Vol 26 (2) ◽  
pp. 283-309
Author(s):  
Jaejin Lee
2010 ◽  
Vol 67 (3) ◽  
pp. 215-227
Author(s):  
Naoki Hirai ◽  
Toshinori Hongo ◽  
Kimisato Naito ◽  
Shigeto Sasaki

Author(s):  
Mohammad Walid Syaifullah

This study aims to produce a science learning tool that is valid, practical, and effective using brainstorming methods on environmentally friendly material to improve the science learning outcomes of junior high school students. The learning tool was tested on 30 students of Class IX-B of SMP Ma’arif NU 2 Karang Penang Sampang in the academic year 2016/2017. This research is development research, with a 4-D model. The device trial design uses one group pretest-posttest design. The results of the study show: (1) the validity learning devices are categorized as valid; (2) the implementation of the lesson plan is categorized as good; Student activity shows student-centered learning; (3) positive student responses to the learning process, the average score of completeness of student learning achievements is 78.06%. Based on the results and discussion of the research, it can be concluded that science learning devices use environmentally friendly material technology brainstorming methods to improve SMP students' learning achievements are valid, practical, and effective use in learning.


2014 ◽  
Vol 13 (02) ◽  
pp. A02 ◽  
Author(s):  
Mai Murmann ◽  
Lucy Avraamidou

In this theoretical paper we explore the use of narrative as a learning tool in informal science settings. Specifically, the purpose of this paper is to explore how narrative can be applied to exhibits in the context of science centers to scaffold visitors science learning. In exploring this idea, we analyze the theoretical, structural and epistemological properties of narrative. In the pages that follow, we first discuss the advantages and possibilities for learning that science centers offer alongside challenges and limitations. Next, we discuss the role of narrative in science, as a tool for supporting science learning. We then continue with an analysis of the structural and epistemological properties of narrative and discuss how those can serve to establish narrative as a learning tool.


2018 ◽  
Vol 10 (2) ◽  
pp. 348-355
Author(s):  
Ade Cyntia Pritasari ◽  
Jumadi Jumadi

Using science learning tools will optimize the learning process. Good learning process will train the skill needed in the 21st century, including the skills of argumentation. From this point of view, an science learning tool based on problem based learning with google classroom has developed in this study. This study aimeds to test the appropriateness of science learning tool and the effectiveness of science learning tool developed in improving argumentation skill. This study was an research and development (R&D) research using 4D method from Thiagarajan with four stages including define, design, develop, and disseminate. The product trials have been conducted in 7th grade students of State Junior High School 2 Magelang at second semester of year 2017/2018. The data collection was done by non-test and test technique. Based on the results of the research note that learning tools developed theoretically declared valid based on expert assessment with very good category and effective in improving students’ argumentation skill. Learning tool based on problem based learning with google classroom is a new approach to learning with the capability to the transform education in a better quality. Implementation of learning tool based on problem based learning with google classroom provide new alternatives in improving the quality of science education achievement.


2019 ◽  
Vol 2 (1) ◽  
pp. 1
Author(s):  
Muhamad Abdul Rouf

ABSTRACT Based on the implementation and the results of tests that have been carried out it can be concluded that this application runs well in accordance with its function. This application runs on Android-based smartphones which are basically learning applications and have been able to teach terms related to the problem of recitation. add interest and knowledge in the material of tajweed especially in the mention of stand-alone hijaiyyah letters and when meeting with other letters. And the most important thing can be a learning tool in reading the Qur'an in accordance with the Tajweed Sciences. The level of feasibility of the application of Android-based Tajweed is tested by media experts with a percentage of feasibility of 75% and material experts with a percentage of 87% feasibility and testing of learning media users with a feasibility rate of 89% and conclusively categorized as very feasible as a learning aid . This learning application is expected to be one of the alternatives in the Tajwid Science learning method and how to read the Qur'an properly and correctly. But for maximum results, learning recitation must be accompanied or guided directly by the teacher. Keywords: Keywords: Learning media, Android, Tajwid science.


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