Monitoring the movement of the upper limb in the context of rehabilitation games
Keyword(s):
Registration of the upper limb movement in real time is necessary to prepare interactive methods to support the recovery process of the upper limb. These types of computer programs often use three-dimensional environments and virtual reality techniques. Traffic registration can be carried out using commercially available controllers prepared for the needs of computer games, which facilitates the creation of applications supporting the rehabilitation process. The disadvantage of this approach are significant limitations in the possibilities of motion registration, in particular the movement of individual upper limb members. The solution may be to prepare a controller dedicated to the needs of the rehabilitation.
2011 ◽
Vol 32
(6)
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pp. 2283-2294
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2020 ◽
Vol 15
(3)
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pp. 69-77
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2009 ◽
pp. 1531-1536
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2012 ◽
Vol 472-475
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pp. 1357-1360
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