Brain computer interface gaming: development of concentration based game design for research environments

2021 ◽  
Author(s):  
Kenneth V. Oum
NeuroSci ◽  
2021 ◽  
Vol 2 (2) ◽  
pp. 109-119
Author(s):  
Szczepan Paszkiel ◽  
Ryszard Rojek ◽  
Ningrong Lei ◽  
Maria António Castro

The article describes the practical use of Unity technology in neurogaming. For this purpose, the article describes Unity technology and brain–computer interface (BCI) technology based on the Emotiv EPOC + NeuroHeadset device. The process of creating the game world and the test results for the use of a device based on the BCI as a control interface for the created game are also presented. The game was created in the Unity graphics engine and the Visual Studio environment in C#. The game presented in the article is called “NeuroBall” due to the player’s object, which is a big red ball. The game will require full focus to make the ball move. The game will aim to improve the concentration and training of the user’s brain in a user-friendly environment. Through neurogaming, it will be possible to exercise and train a healthy brain, as well as diagnose and treat various symptoms of brain disorders. The project was entirely created in the Unity graphics engine in Unity version 2020.1.


2013 ◽  
Vol 133 (3) ◽  
pp. 635-641
Author(s):  
Genzo Naito ◽  
Lui Yoshida ◽  
Takashi Numata ◽  
Yutaro Ogawa ◽  
Kiyoshi Kotani ◽  
...  

Author(s):  
Selma Büyükgöze

Brain Computer Interface consists of hardware and software that convert brain signals into action. It changes the nerves, muscles, and movements they produce with electro-physiological signs. The BCI cannot read the brain and decipher the thought in general. The BCI can only identify and classify specific patterns of activity in ongoing brain signals associated with specific tasks or events. EEG is the most commonly used non-invasive BCI method as it can be obtained easily compared to other methods. In this study; It will be given how EEG signals are obtained from the scalp, with which waves these frequencies are named and in which brain states these waves occur. 10-20 electrode placement plan for EEG to be placed on the scalp will be shown.


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