New Media Design for Learning: An Argument for Curriculum Change

2010 ◽  
Vol 17 (3) ◽  
pp. 291-302
Author(s):  
Marlo Steed
2016 ◽  
Vol 18 (5) ◽  
pp. 427-440 ◽  
Author(s):  
Ryoko Sasamoto ◽  
Minako O’Hagan ◽  
Stephen Doherty

Japanese and other Asian TV producers have been deploying multi-colored, and highly visible, intra-lingual captions on TV programs to enhance their appeal and to influence their viewers’ interpretations. The practice of adding these captions is far from innocent and is prone to abuse and overuse due to the lack of official guidelines and an evidence base. We conducted a multimodal analysis within the framework of relevance theory to provide an empirically supported insight into the way in which these captions, known as “telop” in Japan, form part of a production’s deliberate and careful media design. Our findings suggest that telop are deployed in conjunction with other communicative resources that are deliberately used to influence viewers’ interpretations, to enhance and make affective values in TV programs more explicit. The increasing use of diegetically integrated captions elsewhere further justifies the need for critical TV and new media research on telop.


Author(s):  
Aulia Akhrian Syahidi ◽  
Herman Tolle ◽  
Ahmad Afif Supianto ◽  
Tsukasa Hirashima

Basic programming is one subject that tends to be difficult for students to learn. Along with the development of technology, several researchers have provided solutions to solve this problem, by developing educational games, educational media, interactive learning media, and other auxiliary media. However, on average they have not used or adhered to the syntax of various existing learning models. This study focuses on designing educational media that uses the problem-posing learning model to study the material of branching control structures in basic programming learning which is recommended as a learning medium for vocational high school students. Educational media named TOLSYASUPI-EduMed. We use the highest type of research and development (R&D), the level 4 that we adopted to be adapted into a number of steps that are in line with the needs of this research area. Observation techniques are used as a form of generative research which is a type of user experience research, to explore information before designing a product/application. The side that we highlight here is how the form of educational media design by following the syntax of the problem-posing learning model. Then do an A/B testing which is assessed by experts to choose the best design with results that are type B designs with a percentage of 90.9%. We also state the analysis of the functional aspects of educational media to strengthen the validity of this design idea.


2020 ◽  
Author(s):  
Radan Martinec ◽  
Theo van Leeuwen
Keyword(s):  

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