Scaffolding Experiential Learning in the Undergraduate Graphic Design Studio

2021 ◽  
Vol 15 (1) ◽  
pp. 222-229
Author(s):  
Saskia Van Kampen
Author(s):  
Francesco Maria Mancini ◽  
Tanja Glusac

Experiential Learning and Integrated Learning Environments in Architecture is a pedagogic project based on action learning (Revans, 1980) that challenges the traditional design studio teaching approach to Architectural/Urban Design and builds on Dewey (1939) and Kolb (1984) theories of experiential learning. An innovative model of teaching Urban Design to Master of Architecture students has been trailed for the first time in 2018, when the studio was set in the City of Bayswater, and has been refined over the course of 2019 in two separate study periods – Study Period 1 (Rome/Milan Study Tour) and Semester 2. This model provides students with an opportunity to collaboratively learn from and re-design the existing urban environments by immersing themselves in the very context they are studying. The proximity of the classroom to the urban setting presented an opportunity for students to draw comparisons and analysis between national and international examples and that of the surrounding urban milieu. Additionally, advanced technology supportive of distributed learning environment and intense collaboration with industry such as Hassell, Element and The Office of the Government Architect (OGA), coupled with opportunities to visit various practices, provided deeper insights and an all rounded approach to learning and engaging with architecture. Keywords: experiential learning; collaborative learning environments; architecture, urban design


2021 ◽  
Vol 6 (11) ◽  
Author(s):  
Marcos Mortensen ◽  
Tatiana Tavares

This study describes the framework of a brief developed for level 7 of a Bachelor of Graphic Design majoring in Communication Design and the design outcomes developed during an academic semester in Aotearoa. The brief employed the Design Studio approach to integrating social, technical and cognitive dimensions of knowledge construction. We explored the potential of Social Design to engage students in real-world problem and design outcomes to improve local and global contexts and facing problems that are complex and with long-term effects. The study seats in the post-positivist paradigm, and privileges the pluralism between quantitative data, and the qualitative perspectives of historical, comparative, philosophical, and phenomenological analysis. It contributes to discussions about the design studio approach in Design Education and methodologies for the development of tertiary-level curricula.


2021 ◽  
pp. 71-81
Author(s):  
Zeynep Ceylanli ◽  
◽  
Elif Aktas Yanas ◽  

This paper presents a critical assessment of an interior design studio that was constructed face-to-face then online as an extended studio environment through spatial and technological means. In the Interior Design Studio III, students were expected to design an experiential retail store aiming at answering the contemporary customer and brand interactive experience. The concept of ‘interactive experience’ was central not only in terms of a project outcome but also of the studio process: an experiential learning environment is designed to enhance the understanding of the design studio. Within this scope, the collaboration with the maker lab of the university provided technological interfaces and analog model making methods while also expanding the limits of studio space. The interactive experience would not only result in the project outcome but also be integrated to the studio model. This studio model and the topic was conducted face-to-face in the campus three semesters consecutively, while the following two were held online. The study is based on exploratory research using qualitative techniques to analyze the design process of the students in the face-to-face and online experiential learning environment. The main objective is to overview and assess the interior design studio by providing a new perspective to the students about space and user relationship regarding interaction and atmosphere not only in terms of the given design problem but also the ‘environment’ they are experiencing the ways of design.


2012 ◽  
Vol 16 (3) ◽  
pp. 269-272
Author(s):  
David Knight ◽  
Finn Williams

Permitted Development (PD) is the set of laws that determine what can be built in the UK without needing planning permission. These laws, which have existed since 1947, typically cover smallscale developments that have a minor impact on their surroundings. In 2008 the laws covering household developments were radically revised in an effort to free up planning departments to focus on larger applications. But the rewritten laws, while inherently more ‘liberal’ than their predecessors, are also confusing, impractical, and obscured by legalese.Since 2009, we have produced a series of projects with a number of collaborators that explore PD. These projects all involve engaging with the laws in order to make public their potential for development. We see this work as a form of spatial practice.This article presents an edited selection of spreads from our 2009 book-pamphlet SUB-PLAN: A Guide to Permitted Development, which was produced with the graphic design studio Europa and a group of students at the Architectural Association Summer School.


2016 ◽  
Vol 11 (1) ◽  
pp. 49-55 ◽  
Author(s):  
Branislav Folić ◽  
Saja Kosanović ◽  
Tadej Glažar ◽  
Alenka Fikfak

Abstract Design studio, workshop, practical placement and design-build concept, are all forms of experiential learning. The aim of this paper is to investigate the significance of design-build concept and to define the extent to which it has penetrated into architectural curricula. Results indicate variety in understanding, programming and implementation among different schools. Conducted comparative analysis of different case examples could be used as a guideline to schools in which this concept has not been introduced yet.


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