scholarly journals A Study on the Effectiveness of Online and Mobile Video Advertising in Terms of Screen Types and Product Categories

2016 ◽  
Vol 14 (4) ◽  
pp. 245-256 ◽  
Author(s):  
Kyung Yul Lee ◽  
박명진
2020 ◽  
Vol 79 (2) ◽  
pp. 63-70
Author(s):  
Petr Květon ◽  
Martin Jelínek

Abstract. This study tests two competing hypotheses, one based on the general aggression model (GAM), the other on the self-determination theory (SDT). GAM suggests that the crucial factor in video games leading to increased aggressiveness is their violent content; SDT contends that gaming is associated with aggression because of the frustration of basic psychological needs. We used a 2×2 between-subject experimental design with a sample of 128 undergraduates. We assigned each participant randomly to one experimental condition defined by a particular video game, using four mobile video games differing in the degree of violence and in the level of their frustration-invoking gameplay. Aggressiveness was measured using the implicit association test (IAT), administered before and after the playing of a video game. We found no evidence of an association between implicit aggressiveness and violent content or frustrating gameplay.


2012 ◽  
Vol 2 (2) ◽  
pp. 134-136
Author(s):  
Ch. Divya Ch. Divya ◽  
◽  
Dr. P. Govardhan Dr. P. Govardhan

2018 ◽  
Vol 2018 ◽  
pp. 737-742
Author(s):  
Zhiying Jiang ◽  
◽  
Chong Guan ◽  
Meilin. Zhang ◽  
Ivo. L. de Haaij

Transfers ◽  
2019 ◽  
Vol 9 (3) ◽  
pp. 99-108
Author(s):  
Jooyoung Kim ◽  
Taehee Kim ◽  
Jinhyoung Lee ◽  
Inseop Shin

This think piece approaches urban travel from a mobility humanities perspective, using the example of Seoul, South Korea, a leading metropolis in Asia. The article demonstrates three modes of interpreting urban travel in Seoul: (1) representation by means of mobile video technologies embodying a paradoxical relationship of powers; (2) literary imagination confining a possible mobile community in a restricted region; and (3) philosophical speculation presenting “crossing the Han River” as a spiritual and emotional reproduction of the connection between, and consequential rupture of, heterogeneous territories. The article pays particular attention to the represented, imagined, and speculated dimensions of urban travel, which is understood as a physically practiced and cognitively elaborated production, rather than a predefined movement per se.


2008 ◽  
Author(s):  
Maria Kaya ◽  
Paul Steffens ◽  
Sönke Albers ◽  
Dennis Proppe

Author(s):  
Dengfeng Yan ◽  
Jaideep Sengupta

Abstract This research seeks to examine, first, whether and why consumers perceive divisible versus indivisible numbers differently and, second, how such divergent perceptions influence consumer preferences for marketer-created entities associated with divisible versus indivisible numbers. Integrating insights from two different literatures—numerical cognition and loneliness—we propose and find that numbers perceived to be divisible (vs. indivisible) are viewed as having more “connections” and are therefore deemed to be less lonely. Building on these findings and the literature on compensatory consumption, we then propose and demonstrate that a temporary feeling of loneliness increases participants’ relative preference for various targets—products, attributes, and prices—associated with divisible (vs. indivisible) numbers, which are perceived to be relatively more connected and less lonely. It merits mention that our findings are triangulated across a wide variety of numbers, different product categories, and multiple operationalizations of loneliness.


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