scholarly journals Design of SmartMoving, an application for pedestrians with reduced mobility

2021 ◽  
Vol 24 (2) ◽  
Author(s):  
Mónica Fatecha ◽  
Patricia Fauvety ◽  
Nathalie Aquino ◽  
Magalí González ◽  
Daniel Romero ◽  
...  

The state of sidewalks in Asunción, Paraguay is far from being optimal. There are many problems such as obstructions, necessary repairs, lack of ramps, unevenness of surface, among others. In addition, the Municipality of Asunción does not have automated mechanisms to know the updated status of sidewalks. In this work we propose SmartMoving, a mobile application that collects information on the state of the sidewalks, with the help of citizens, and recommends pedestrian paths with fewer obstacles. The application can be especially useful for people with reduced mobility, as well as for the Municipality of Asunción. This type of application is based on citizen participation, since it receives data from them, and therefore requires a particularly friendly user experience, adapted to users and their daily context. Therefore, the need for a participatory and user-centered design, as a basis for the development of the application. Therefore, in this paper we present the SmartMoving application and the user-centered design process that has been followed for its development, involving users with reduced mobility.

Sensors ◽  
2021 ◽  
Vol 21 (8) ◽  
pp. 2804
Author(s):  
Silvia Imbesi ◽  
Sofia Scataglini

Smart clothing plays a big role to foster innovation and to. boost health and well-being, improving the quality of the life of people, especially when addressed to niche users with particular needs related to their health. Designing smart apparel, in order to monitor physical and physiological functions in older users, is a crucial asset that user centered design is exploring, balancing needs expressed by the users with technological requirements related to the design process. In this paper, the authors describe a user centered methodology for the design of smart garments based on the evaluation of users’ acceptance of smart clothing. This comparison method can be considered as similar to a simplified version of the quality function deployment tool, and is used to evaluate the general response of each garment typology to different categories of requirements, determining the propensity of the older user to the utilization of the developed product. The suggested methodology aims at introducing in the design process a tool to evaluate and compare developed solutions, reducing complexity in design processes by providing a tool for the comparison of significant solutions, correlating quantitative and qualitative factors.


2021 ◽  
Author(s):  
Jeonghwan Hwang ◽  
Taeheon Lee ◽  
Honggu Lee ◽  
Seonjeong Byun

BACKGROUND Despite the unprecedented performances of deep learning algorithms in clinical domains, full reviews of algorithmic predictions by human experts remain mandatory. Under these circumstances, artificial intelligence (AI) models are primarily designed as clinical decision support systems (CDSSs). However, from the perspective of clinical practitioners, the lack of clinical interpretability and user-centered interfaces block the adoption of these AI systems in practice. OBJECTIVE The aim of this study was to develop an AI-based CDSS for assisting polysomnographic technicians in reviewing AI-predicted sleep staging results. This study proposed and evaluated a CDSS that provides clinically sound explanations for AI predictions in a user-centered fashion. METHODS User needs for the system were identified during interviews with polysomnographic technicians. User observation sessions were conducted to understand the workflow of the practitioners during sleep scoring. Iterative design process was performed to ensure easy integration of the tool into clinical workflows. Then, we evaluated the system with polysomnographic technicians. We measured the improvements in sleep staging accuracies after adopting our tool and assessed qualitatively how the participants perceived and used the tool. RESULTS The user study revealed that technicians desire explanations relevant to key electroencephalogram (EEG) patterns for sleep staging when assessing the correctness of the AI predictions. Here, technicians could evaluate whether AI models properly locate and use those patterns during prediction. Based on this, information in AI models that is closely related to sleep EEG patterns was formulated and visualized during the iterative design process. Furthermore, we developed a different visualization strategy for each pattern based on the way the technicians interpreted the EEG recordings with these patterns during their workflows. Generally, the tool evaluation results from the nine polysomnographic technicians were positive. Quantitatively, technicians achieved better classification performances after reviewing the AI-generated predictions with the proposed system; classification accuracies measured with Macro-F1 scores improved from 60.20 to 62.71. Qualitatively, participants reported that the provided information from the tool effectively supported them, and they were able to develop notable adoption strategies for the tool. CONCLUSIONS Our findings indicate that formulating clinical explanations for automated predictions using the information in the AI with a user-centered design process is an effective strategy for developing a CDSS for sleep staging.


Author(s):  
Ulf Schubert ◽  
Martin Groß ◽  
Stefanie Pötzsch

2017 ◽  
Vol 3 (1) ◽  
pp. 39-43 ◽  
Author(s):  
Ekaterina Ivanova ◽  
Michael Minge ◽  
Henning Schmidt ◽  
Manfred Thüring ◽  
Jörg Krüger

Abstract:Robotic therapy devices have been an important part of clinical neurological rehabilitation for several years. Until now such devices are only available for patients receiving therapy inside rehabilitation hospitals. Since patients should continue rehabilitation training after hospital discharge at home, intelligent robotic rehab devices could help to achieve this goal. This paper presents therapeutic requirements and early phases of the user-centered design process of the patient’s work station as part of a novel robot-based system for motor telerehabilitation.


2014 ◽  
pp. 787-792 ◽  
Author(s):  
Gonçalo Ferreira ◽  
Bruno Mourão ◽  
Isabel Nunes

Designia ◽  
2019 ◽  
Vol 6 (2) ◽  
pp. 149-157
Author(s):  
Bianca Suárez Puerta

Diseñar experiencias (UX)[1] innovadoras puede permitirle a los usuarios abrir nuevas dimensiones a las vivencias cotidianas, e ir más allá de las experiencias familiares basadas en diseños de pantalla. Si bien, la mayoría de los métodos para aumentar los conocimientos básicos de un buen diseño de UX todavía tienen sentido en pantallas bidimensionales, los métodos de aplicación de estos principios heurísticos cambian en el nuevo paradigma de las experiencias de realidad virtual y realidad aumentada. De esta manera, para cada experiencia digital, el diseñador debe iniciar con una idea para mostrar un conocimiento y luego deberá ampliarla a nuevas superficies y soportes. Cada UX requiere crear un viaje para el usuario (UCD)[2] dentro de la idea. El diseñador decidirá qué debe automatizarse y qué debe controlar el usuario. Para comprender mejor, en el presente artículo se analizará el diseño de la experiencia cinematográfica en una sala de cine que presenta una plataforma única donde el diseñador debe pensar más allá de la interfaz. En este medio, la narración de historia es muy importante y no debe ignorarse. Como docentes de diseño es necesario conocer las posibilidades del medio para crear un entorno inmersivo en lugar de solo una interfaz. Para este aprendizaje es necesario también el conocimiento de la psicología, la arquitectura, el diseño de sonido, el diseño de iluminación y la física. En la actualidad, estos diseños de experiencias se esfuerzan por acercarse a las vivencias de la vida real; pero con el tiempo, el contenido y el uso creativo del contenido evolucionarán hacia ofrecer una nueva realidad.   [1] UX: User Experience Design o Diseño de Experiencia de Usuario.   [2] UCD: User Centered Design o Diseño Centrado en el Usuario.  


2021 ◽  
Vol 8 (1) ◽  
pp. 287-298
Author(s):  
Sarfina Luthfiyah Ramadhan

KTP elektronik adalah dokumen publik yang memiliki sistem pengamanan atau pengendalian dalam hal pengelolaan dan teknologi informasi berbasis data nasional. Di era digital ini, Kantor Kelurahan Tanah Baru masih melakukan pelayanan pembuatan KTP secara manual. Hal tersebut dinilai kurang efisien karena pemohon harus mengantre dan menunggu lama sampai proses pembuatan KTP selesai. Kurangnya tenaga pekerja membuat proses pembuatan KTP memakan waktu yang cukup lama. Hasil dari penelitian ini adalah menerapkan metode user centered design pada sistem aplikasi pembuatan KTP Elektronik. Keuntungan dari metode UCD adalah untuk membangun sebuah sistem aplikasi pengajuan pembuatan E-KTP dengan tingkat efisiensi yang tinggi dan mudah digunakan karena pada prosesnya metode UCD melibatkan pengguna dalam keseluruhan proses perancangan. Kata kunci— Sistem Informasi, User Experience, User Centered Design.


2020 ◽  
Vol 6 (2) ◽  
pp. 89-95
Author(s):  
Cerah Ayunda Prawastiyo ◽  
Indra Hermawan

Penggunaan internet di Indonesia khususnya di instansi pendidikan terutama perguruan tinggi yaitu mengandalkan internet untuk mencari kumpulan informasi dan referensi terkait dengan mata kuliah. Salah satu unit di sebuah perguruan tinggi yang menggunakan internet dengan memanfaatkan sistem informasi berbasis website adalah perpustakaan Politeknik Negeri Jakarta (PNJ). Website berperan penting untuk instansi sebagai acuan website yang baik salah satunya dapat dinilai dari sisi User Interface (UI) yang memiliki tampilan menarik dan User Experience (UX) untuk meningkatkan kenyamanan pengguna website. Dalam pengembangan front end website perpustakaan menggunakan metode User Centered Design (UCD), framework bootstrap, bahasa pemrograman HTML5, CSS dan Javascript. Pada tahap evaluasi design dalam bentuk wireframe menggunakan metode System Usability Scale (SUS) mendapatkan skor 83, pengujian black box untuk mengukur fungsionalitas website mendapatkan hasil sesuai dengan skenario, pengujian User Experience Questionnaire (UEQ) untuk mengukur tingkat kenyamanan pengguna website mendapatkan hasil positif.


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