On Inheritance of Complementarity in Non-Additive Measures Under Bounded Interactions

Author(s):  
Katsushige Fujimoto ◽  

The notions ofk-monotonicity and superadditivity for non-additive measures (e.g., capacity and cooperative games) are used as indices to measure the complementarity of criteria/coalitions in decision-making involving multiple criteria and/or cooperative game theory. To avoid exponential complexity in capacity-based multicriteria decision-making models,k-additive capacities and/or 𝒞-decomposable capacities are often adopted. While, in cooperative game theory, under communication-restricted situations, some coalitions cannot generally be formed. This paper investigates the inheritance of complementary relationships/effects in non-additive measures with restricted domains (or under bounded interactions).

2017 ◽  
Vol 9 (1) ◽  
pp. 257-272
Author(s):  
Leszek Zaremba ◽  
Cezary S. Zaremba ◽  
Marek Suchenek

Abstract The article presents a solution of a problem that is critical from a practical point of view: how to share a higher than usual discount of $10 million among 5 importers. The discount is a result of forming a coalition by 5 current, formerly competing, importers. The use of Shapley value as a concept for co-operative games yielded a solution that was satisfactory for 4 lesser importers and not satisfactory for the biggest importer. Appropriate modification of Shapley value presented in this article allowed to identify appropriate distribution of the saved purchase amount, which according to each player accurately reflects their actual strength and position on the importer market. A computer program was used in order to make appropriate calculations for 325 permutations of all possible coalitions. In the last chapter of this paper, we recognize the lasting contributions of Lloyd Shapley to the cooperative game theory, commemorating his recent (March 12, 2016) descent from this world.


2013 ◽  
Vol 28 (4) ◽  
pp. 381-424 ◽  
Author(s):  
Stéphane Airiau

AbstractForming coalitions is a generic means for cooperation: people, robots, web services, resources, firms; they can all improve their performance by joining forces. The use of coalitions has been successful in domains such as task allocations, sensor networks, and electronic marketplaces. Forming efficient coalitions requires the identification of matching synergies between different entities (finding complementary partners, or similar partners, or partners who add diversity). In addition, the different parties must negotiate a fair repartition of the worth created by the coalition. The first part of this paper is a tutorial on cooperative game theory (also called coalitional games). We then survey the different scenarios and the key issues addressed by the multiagent systems community.


SERIEs ◽  
2021 ◽  
Author(s):  
Gustavo Bergantiños ◽  
Juan Vidal-Puga

AbstractMinimum-cost spanning tree problems are well-known problems in the operations research literature. Some agents, located at different geographical places, want a service provided by a common supplier. Agents will be served through costly connections. Some part of the literature has focused, mainly, in studying how to allocate the connection cost among the agents. We review the papers that have addressed the allocation problem using cooperative game theory. We also relate the rules defined through cooperative games with rules defined directly from the problem, either through algorithms for computing a minimal tree, either through a cone-wise decomposition.


Equilibrium ◽  
2014 ◽  
Vol 9 (1) ◽  
pp. 119-130
Author(s):  
Maria A. Nastych

Cooperative game theory instruments application to the corporate finance M&A research issues provide an ability to extend the field considered and conclusions obtained. The paper presents the M&A cooperative games modeling and its empirical implementation to analyze the airline strategic alliance as M&A deal.


2002 ◽  
Vol 04 (03) ◽  
pp. 265-280 ◽  
Author(s):  
F. R. FERNÁNDEZ ◽  
J. PUERTO ◽  
M. J. ZAFRA

In this paper we analyze cooperative games where the worth of a coalition is uncertain and the players only know their probability distribution. The novelty of our analysis is that the comparison among the uncertain values is done by stochastic orders among random variables. Thus, the classical concepts in cooperative game theory have to be revisited and redefined. This form of comparison leads to two-different notions of core. Conditions are given under which these cores are nonempty. The results are applied on three families of stochastic games.


Author(s):  
Yair Zick ◽  
Kobi Gal ◽  
Yoram Bachrach ◽  
Moshe Mash

Despite the prevalence of weighted voting in the real world, there has been relatively little work studying real people's behavior in such settings. This paper proposes a new negotiation game, based on the weighted voting paradigm in cooperative games, where players need to form coalitions and agree on how to share the gains. We show that solution concepts from cooperative game theory (in particular, an extension of the Deegan-Packel Index) provide a good prediction of people's decisions to join a given coalition. With this insight in mind, we design an agent that combines predictive analytics with decision theory to make offers to people in the game. We show that the agent was able to obtain higher shares from coalitions than did people playing other people, without reducing the acceptance rate of its offers. These results demonstrate the potential of incorporating concepts from cooperative game theory in the design of negotiating agents.


2009 ◽  
Vol 19 (2) ◽  
pp. 225-238 ◽  
Author(s):  
Serafim Opricovic

Five approaches in conflict resolution are distinguished, based on cooperativeness and aggressiveness in resolving conflict. Compromise based on cooperativeness is emphasized here as a solution in conflict resolution. Cooperative game theory oriented towards aiding the conflict resolution is considered and the compromise value for TU(transferable utility)-game is presented. The method VIKOR could be applied to determine compromise solution of a multicriteria decision making problem with noncommensurable and conflicting criteria. Compromise is considered as an intermediate state between conflicting objectives or criteria reached by mutual concession. The applicability of the cooperative game theory and the VIKOR method for conflict resolution is illustrated.


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