PROBLEM-BASED LEARNING: LEARNING BY DOING

Author(s):  
Tony Pellegrini
2019 ◽  
Vol 290 ◽  
pp. 14003 ◽  
Author(s):  
Ion Dan Mironescu

The Problem Based Learning (PBL) as student centred approach and learning-by-doing method is suited for the modern higher education. However, the first contact with the method can be overwhelming for the students, in the absence of prior domain knowledge. The preparation of the learning material can be time and resource consuming for the teacher. The goal of the research was the implementation of an environment that should enhance the learning experience for the student and reduce the implementation burden for the teacher. The environment is based on the ADOxx platform and allows the collaboration of the learner teams and the teacher-learner interaction on three levels. The Metamodeling level supports the development of the domain-specific language used in the modelling of the manufacturing system; this activity stimulates and directs the gathering and consolidation of domain-specific knowledge. The modelling level allows the development of alternative design solution using models of the factory components. The Simulation level allows the analysis of these variants. The environment supports the teacher in developing instructional scaffolding and uses cases to ease the learners the first time contact with PBL. The functionality of the environment is presented using the case of designing a flexible food production line.


2012 ◽  
Vol 21 (3) ◽  
pp. 338-358 ◽  
Author(s):  
Spyros Vosinakis ◽  
Panayiotis Koutsabasis

There are a growing number of problem-based learning (PBL) studies in virtual worlds (VWs); however, the suitability of these approaches is still unknown for particular knowledge domains and in full-time courses. In this paper, we argue that VWs can support a constructionist approach to PBL for blended-practice-based courses of design and engineering, and we describe an instructional design framework and its application at an HCI (human–computer interaction) design course. The approach places emphasis on learning by doing, and enables students to collaboratively work in authentic and ill-defined situations, follow self-directed routes to address problems, and construct digital artifacts as candidate solutions. The proposed approach translates the principles of PBL into guidelines for setting up a VW as a learning environment, building supporting tools, and implementing learning activities that require that students create digital models that reflect their understanding about their learning. We have applied the framework in a blended postgraduate course in HCI design that involved various PBL activities and the application of methods related to the lifecycle of interactive product development (including user research, conceptual design, prototyping, and usability evaluation). The results were encouraging with respect to the applicability of the approach, students' acceptance, as well as perceived usability of the VW environment and tools in the long term.


2018 ◽  
Vol 8 (1) ◽  
pp. 41-49 ◽  
Author(s):  
Esko K. Juuso

Abstract Engineering education needs to provide both theoretical knowledge and problem-solving skills. Many topics can be presented in lectures and computer exercises are good tools in teaching the skills. Learning by doing is combined with lectures to provide additional material and perspectives. The teaching scheme includes lectures, computer exercises, case studies, seminars and reports organized as a problem-based learning process. In the gradually refining learning material, each teaching method has its own role. The scheme, which has been used in teaching two 4th year courses, is beneficial for overall learning progress, especially in bilingual courses. The students become familiar with new perspectives and are ready to use the course material in application projects.


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