scholarly journals Integration of Extended Reality and a High-fidelity Simulator in Team-based Simulations for Arrhythmia Scenarios Among Undergraduate Nursing Students

Author(s):  
Youngho Lee ◽  
Sun Kyung Kim ◽  
Hyoseok Yoon ◽  
Jongmyung Choi ◽  
Hyesun Kim

Abstract Objective: The purpose of this study was to evaluate the usability and feasibility of smart glasses for team-based simulations constructed using a high-fidelity simulator. Methods: Two scenarios of patients with arrhythmia were developed to establish the process for interprofessional interaction via smart glass in 15-hour simulation training. Three to four participants made a team and took roles of either a remote supporter or bad-side trainee with smart glass. A quasi-experimental post-test design was used to evaluate the effectiveness of team-based simulation using smart glasses that assessed attitudes toward interprofessional health care teams and learning satisfaction. A scale for software evaluation was used to obtain quantitative data, and an essay questionnaire was used to assess the usability and feasibility of the current program. Statistical analyses were conducted using SPSS (version 25.0), and descriptive statistics, independent t-tests, and chi-squared tests were performed to test for homogeneity and group differences. Results: Data were obtained from 61 participants in which the scores were higher in the experimental group with smart glasses, but differences in attitude towards the interprofessional health care team and learning satisfaction were not different between groups. The current program was given an easy to use (3.61±0.95) rating, and the users reported feeling confident during use (3.90±0.87). Participants responded positively to long-term use (3.26±0.89) and low levels of physical discomfort (1.96±1.06). The likability of the smart glasses-based simulation was high, with a high rating for satisfaction (4.65±0.55). The majority (84%) of subjects provided favorable responses to their overall experience with high expectations for improving safety in future clinical practice. Key barriers and challenges of the current program include unstable internet connection, poor resolution and display, and physical discomfort of the smart glasses with accessories. Conclusion: We determined the feasibility and acceptability of smart glasses for interprofessional interaction within a team-based simulation environment. Participants responded favorably toward a smart glasses-based simulation learning environment that would be applicable in clinical settings.

2021 ◽  
Author(s):  
Youngho Lee ◽  
Sun Kyung Kim ◽  
Hyoseok Yoon ◽  
Jongmyung Choi ◽  
Hyesun Kim

Abstract Objective: The purpose of this study was to evaluate the usability and feasibility of smart glasses for team-based simulations constructed using a high-fidelity simulator. Methods: Two scenarios of patients with arrhythmia were developed to establish the process for interprofessional interaction via smart-glass in 15 hour simulation training. Three to four participants made a team and took roles of either remote supporter and bad-side trainee with smart-glass. Usability, attitudes towards interprofessional health care team and learning satisfaction were assessed. A scale for software evaluation was used to obtain quantitative data and essay questionnaire were used to assess usability and feasibility of current program. Using SPSS (version 25.0), statistical analysis was conducted. Results: Data were obtained from 31 participants. The current program was given an easy to use (3.61±0.95) rating, and the users reported feeling confident during use (3.90±0.87). Participants responded positively to long-term use (3.26±0.89) and low levels of physical discomfort (1.96±1.06). The likability of the smart glasses-based simulation was high, with a high rating for satisfaction (4.65±0.55). The majority (84%) of subjects provided favorable responses to their overall experience with high expectations for improving safety in future clinical practice. Key barriers and challenges of the current program include unstable internet connection, poor resolution and display, and physical discomfort of the smart glasses with accessories. Conclusion: We determined the feasibility and acceptability of smart glasses for interprofessional interaction within a team-based simulation environment. Participants responded favorably toward a smart glasses-based simulation learning environment that would be applicable in clinical settings.


Electronics ◽  
2021 ◽  
Vol 10 (17) ◽  
pp. 2170
Author(s):  
Youngho Lee ◽  
Sun-Kyung Kim ◽  
Hyoseok Yoon ◽  
Jongmyung Choi ◽  
Hyesun Kim ◽  
...  

Wearable devices such as smart glasses are considered promising assistive tools for information exchange in healthcare settings. We aimed to evaluate the usability and feasibility of smart glasses for team-based simulations constructed using a high-fidelity simulator. Two scenarios of patients with arrhythmia were developed to establish a procedure for interprofessional interactions via smart glasses using 15-h simulation training. Three to four participants formed a team and played the roles of remote supporter or bed-side trainee with smart glasses. Usability, attitudes towards the interprofessional health care team and learning satisfaction were assessed. Using a 5-point Likert scale, from 1 (strongly disagree) to 5 (strongly agree), 31 participants reported that the smart glasses were easy to use (3.61 ± 0.95), that they felt confident during use (3.90 ± 0.87), and that that responded positively to long-term use (3.26 ± 0.89) and low levels of physical discomfort (1.96 ± 1.06). The learning satisfaction was high (4.65 ± 0.55), and most (84%) participants found the experience favorable. Key challenges included an unstable internet connection, poor resolution and display, and physical discomfort while using the smart glasses with accessories. We determined the feasibility and acceptability of smart glasses for interprofessional interactions within a team-based simulation. Participants responded favorably toward a smart glass-based simulation learning environment that would be applicable in clinical settings.


2017 ◽  
Vol 14 (4) ◽  
pp. 3690 ◽  
Author(s):  
Dilek Sarı ◽  
Hatice Erdem

Nursing is an applied profession which requires the combination of theoretical content and practical skills in a meaningful way. Nursing education must help students internalize information, skills, attitudes, professional values and ethical standards concerning the discipline and make them a part of their behavior. Nursing education necessitates an education system which covers all cognitive, affective and psychomotor areas of learning at a level of adequacy that could get students to assume the specified roles. As well as technical skills, such skills as providing a holistic and empathic health care and communication and team cooperation must be included by this system. The main objective of nursing education is to train nurses who can combine theory and practice, think critically in the learning process and have acquired effective problem solving skills. In the educational settings of our day, different teaching technologies are employed at each stage of instruction. Many instructional methods and strategies are tried out for the improvement of information and skills in nursing education. A great majority of educational methods and strategies consists of computer aided education, simulation and distance education approaches. One of the methods employed in order for students to improve their competence in health care management and to gain perfection. It is not always possible for students to gain appropriate clinical experience because they spend less time in the clinic due to such reasons as the limited areas of clinical practice in the complex structure of health care system, shorter stays of patients in hospitals and problems concerning the education system. However, despite all these negative factors, nurses are expected to possess the ability to perform nursing skills perfectly when encountered challenging situations. Considering such restrictions, simulation based learning plays a pivotal role for nursing students studying in the constantly changing health care system to get properly prepared.Simulation practices are considered as a significant step towards offering safe care to patients in health care services by providing a learning environment in which environmental risks are minimized. In recent years, patient stimulators that have high fidelity have attracted gradually increasing interest as en educational tool in nursing education. This review was planned with the aim of examining the results of studies carried out on the use of high fidelity simulation in nursing education. Study population consisted of 53 published studies which were reached as a result of the review of the data bases, “Pubmed” and “Science Direct” using the keywords “simulation”, “nursing”, “education”, “students” and “high fidelity” in April-May 2017. In the review, articles which were published in English and had their full texts were chosen for examinations. 23 studies meeting the criteria of the present research comprised the study sample. More than half the studies (15) included in the review cover the comparison of high fidelity simulation with another learning method. High fidelity simulation is also seen to be compared with standardized patients, traditional learning methods and moderate and low fidelity simulation. In the examination of the results of these studies most methods showed no superiority to others, but it was found that knowledge, skills and performance scores increased in the education offered using high fidelity simulation. In conclusion, in the education carried out with high fidelity simulation, increases can be observed in students’ clinical thinking and decision making, confidence, motivation and motor skills. Therefore, the use of simulation in the education of nursing students is accepted as the golden standard.Extended English abstract is in the end of PDF (TURKISH) file.ÖzetHemşirelik, kuramsal içeriğin, pratik beceri ile anlamlı bir biçimde birleşmesini gerektiren uygulamalı bir meslektir. Hemşirelik eğitimi; öğrencilere belirtilen rolleri kazandıracak yeterlilikte bilişsel, duyusal ve psikomotor öğrenme alanlarını kapsayan bir eğitim sistemini gerektirmektedir. Bu sistemde teknik becerilerin yanı sıra; bütüncül ve empatik bakım verme, iletişim ve ekip işbirliği gibi beceriler de yer almalıdır. Hemşirelik eğitiminde temel amaç; teori ile uygulamayı birleştirebilen, öğrenme sürecinde eleştirel düşünebilen ve etkin problem çözme becerisi kazanmış hemşireler yetiştirmektir. Günümüzde eğitim ortamlarında, öğretim sürecinin her aşamasında farklı öğretim teknolojileri kullanılmaktadır. Eğitim yöntem ve stratejilerinin önemli bir grubunu, bilgisayar destekli eğitim, simülasyon ve uzaktan eğitim yaklaşımları oluşturmaktadır. Öğrencilerin hasta bakım yönetiminde yeterliliğini geliştirmesi ve yetkinlik kazanması için benimsenen yöntemlerinden birisi de simülasyondur. Sağlık bakım sisteminin karmaşık yapısı içinde klinik uygulama alanlarının sınırlı olması, hastaların hastanede kalış sürelerinin kısalması ve eğitim sistemi kaynaklı nedenlerle klinikte daha az zaman geçirmeleri sonucunda öğrencilerin uygun klinik deneyim kazanabilmeleri her zaman mümkün olamamaktadır. Ancak tüm bu olumsuz faktörlere rağmen hemşirelerden zor durumlar karşısında hemşirelik becerilerini eksiksiz sergileyebilecek yeteneğe sahip olmaları beklenmektedir. Söz konusu sınırlamalar göz önüne alındığında, simülasyon temelli öğrenme, sürekli değişen sağlık bakım sistemi içinde eğitim gören hemşirelik öğrencilerinin yeterli hazırlanmasında anahtar rol oynamaktadır.Son yıllarda gerçekliğe yakınlığı yüksek hasta simülatörleri hemşirelik eğitiminde bir eğitim aracı olarak giderek artan bir ilgiyle kullanılmaktadır. Bu derleme hemşirelik eğitiminde yüksek gerçeklikli simülasyon kullanımına yönelik yapılan çalışmaların sonuçlarını incelemek amacıyla planlanmıştır. Çalışmanın evrenini Nisan-Mayıs 2017 tarihlerinde “simülation”, “nursing”, “education”, “students”, “high fidelity” anahtar kelimeleriyle, “Pubmed” ve “Science Direct” veri tabanları taranarak yayınlanmış olan 53 çalışma oluşturmuştur. İncelemede, yayın dili İngilizce olan ve tam metni bulunan makaleler seçilmiştir. Araştırma kriterlerini karşılayan 23 çalışma derlemenin örneklemini oluşturmuştur. Derlemeye dahil edilen araştırmaların yarısından fazlası (15) yüksek gerçeklikli simülasyon ile bir diğer öğrenme yönteminin karşılatırılmasından oluşmaktadır. Yüksek gerçeklikli simülasyonun; standardize hasta, geleneksel öğrenme yöntemleri, orta ve düşük gerçeklikli simülasyon ile karşılaştırıldığı görülmektedir. Bu çalışmaların sonuçları incelendiğinde çoğunun birbirine karşı bir üstünlüğü bulunmamış fakat yüksek gerçeklikli simülasyon ile yapılan eğitimde bilgi, beceri ve performans puanlarında artma olduğu saptanmıştır. Sonuç olarak yüksek gerçeklikli simülasyon ile yapılan eğitimde; öğrencilerin klinik düşünme ve karar verme, özgüven, motivasyon ve motor becerilerinde artma görülmektedir. Bu nedenle, hemşirelik öğrencilerinin eğitiminde simülasyon kullanımı altın standart olarak kabul edilmektedir.


10.2196/11061 ◽  
2018 ◽  
Vol 6 (3) ◽  
pp. e11061 ◽  
Author(s):  
David Fernández-Ayuso ◽  
Rosa Fernández-Ayuso ◽  
Cristino Del-Campo-Cazallas ◽  
José Luis Pérez-Olmo ◽  
Borja Matías-Pompa ◽  
...  

2020 ◽  
pp. 152574012094212
Author(s):  
Naomi Eichorn ◽  
Melissa Zarn ◽  
Deborah Moncrieff ◽  
Caroline Sposto ◽  
Shirleatha Lee ◽  
...  

Students in health professions receive extensive training across the scope of practice within their profession; however, most lack experience in performing clinical functions as a member of a coordinated health care team. We describe outcomes of a quasi-experimental study that used simulations to target interprofessional practice competencies. Simulations incorporated clinical knowledge from five professions, and used standardized patients to provide students with a low-stakes opportunity to apply knowledge and skills. Students observed one simulation and participated in another. Post-simulation quantitative and qualitative data were collected by having students, faculty, and standardized patients rate collaboration and decision-making skills for each interprofessional team. Results indicate differences in ratings based on simulation round and rater group. Findings highlight the need for focused training in the use of clear and empathic communication by interprofessional teams. Results also demonstrate the value of feedback from standardized patients who can provide important perspectives regarding the quality of clinical interactions.


2012 ◽  
Vol 16 (1) ◽  
pp. 17-27 ◽  
Author(s):  
Alex McClimens ◽  
Robin Lewis ◽  
Jacqui Brewster

We report on the use of a high fidelity patient simulator (SimMan) within a clinical lab setting to teach learning disability nursing students about epilepsy management. We had previously prepped the students with verbal discussions on epilepsy management and, when the simulator began to undergo a seizure, small groups of students managed the unfolding scenario. We received written feedback from the students on the experience, and with reference to this and to the wider literature we consider the benefits of this approach to patient care. We surmise that lessons learned here will be applicable to trainee professionals from other parts of the register and in other fields allied to healthcare. We anticipate that this will improve care for people with intellectual disability in line with recommendations in Health Care for All (2008).


Author(s):  
Colleen Royle ◽  
Kathleen Hargiss

High-Fidelity Human Simulation (HFHS) is used in many disciplines, including nursing, as an innovative teaching pedagogy that offers an active learning process. The simulation process involves a number of stages with the most critical stage identified as debriefing. The main focus of debriefing is to stimulate reflection and encourage communication while exploring the emotions of the participants. These emotions assist in framing the experience that aids in enhancement of learning for the student. This quantitative, quasi-experimental study explored the comparison of two debriefing processes, video-assisted and oral, by assessing the students' opinion of the debriefing experience and the students' rating of the importance of the debriefing experience. Participants were first semester baccalaureate nursing students. The overall finding and the four subscales for both dependent variables showed no statistical significance. This article provides further evidence to guide educators to a preferred method of debriefing students after a simulated experience.


Author(s):  
Colleen Royle ◽  
Kathleen Hargiss

High-Fidelity Human Simulation (HFHS) is used in many disciplines, including nursing, as an innovative teaching pedagogy that offers an active learning process. The simulation process involves a number of stages with the most critical stage identified as debriefing. The main focus of debriefing is to stimulate reflection and encourage communication while exploring the emotions of the participants. These emotions assist in framing the experience that aids in enhancement of learning for the student. This quantitative, quasi-experimental study explored the comparison of two debriefing processes, video-assisted and oral, by assessing the students' opinion of the debriefing experience and the students' rating of the importance of the debriefing experience. Participants were first semester baccalaureate nursing students. The overall finding and the four subscales for both dependent variables showed no statistical significance. This article provides further evidence to guide educators to a preferred method of debriefing students after a simulated experience.


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