scholarly journals A Qualitative Quasi-experimental Evaluation of Using 3D Computer Visualization to Support User Participation in Architectural Design Process

Author(s):  
Ahmad Saleh ◽  
Ahmad Rafi ◽  
Peter Woods

Abstract This article evaluates the use of three-dimensional (3D) computer visualization (CV) media against two-dimensional (2D) traditional visualization (TV) media, to support the participation of users at the early stage of the architectural design process, based on a qualitative quasi-experimental approach. As a strategic qualitative approach, a conversational dialogue between an architect and twelve clients was used to assess the participation behavior of the clients in designing their houses by using two different versions of media in experimental design conditions. Results have revealed that the qualitative quasi-experiment was convenient to distinguish the various kinds of media influencing the interaction and information exchange between architects and clients. 3D CV was more helpful in stimulating more information and ideas through the conversation process.

2021 ◽  
Vol 1203 (3) ◽  
pp. 032137
Author(s):  
Aleksander Filip Furmanek

Abstract The constant progress of technique is inevitable nowadays and seems to be the same in a predictable future. The observation of this phenomenon leads us to formulate a few reflections on it. The use of advanced techniques causes a clearer detachment of production processes from human work. Robotics and automation were initially supposed to facilitate the production of elements, but over time they began to replace humans more and more. Will there be a place for human work in the future? It is already being pushed out of many bastions in which it was supposed to be indispensable. Autonomous cars and buses are the best example of this. Can similar phenomena be noticed in design? Will the machine replace the creator? The development of artificial intelligence (AI) shows that it is possible. Complicated algorithms are already able to compose a piece of classical music. In the case of architecture, architects are still in the lead, however, one has to take into account the conquest of this field by AI. At the moment, designers have various advanced techniques at their disposal to facilitate and accelerate their work. The most important among them are: digital 3D modeling CAD (Computer Aided Design), Building Information Modeling (BIM), visualizations, and computer animations mainly used to present ready-made ideas, but also useful at the concept stage. Apart from them, three-dimensional printing is also important, as well as three-dimensional design of structures. The above technologies are increasingly used in the design process. They are more compatible with each other than before. They allow you to save labour, accelerate the implementation of tasks, as well as to optimise the designed buildings in many respects related to construction, prefabrication or energy efficiency, to name just a few. An important, although not very common, advantage of technological innovations is their use not only during design and construction, but also during the maintenance of ready-made buildings. The best example of this is BIM, which facilitates the previous management of these technology designed objects. In the future, it will be much easier to design the adaptations of such buildings and to store information of changes which were made. This approach fits in with the idea of Management of Change, which can be included in an even broader aspect among the paradigm of sustainable development.


Author(s):  
Catherine Elsen ◽  
Jean-Noël Demaret ◽  
Maria C. Yang ◽  
Pierre Leclercq

AbstractThe goal of this paper is to reexamine assumptions about sketch-based interfaces for modeling in the context of designers' needs and practices. Research questions examine (a) the type of sketch support and (b) the timing of support. Both concepts try to determine when, what, why and how to augment design processes in a way that is useful to designers. Two experiments (one in architecture and one in product design) based on ergonomics theory are conducted and intend to question some of these assumptions. The Port Zeeland experiment examines how 20 novices perceive and copy a blurred architectural sketch, which provides clues for a sketch interpretation system. The “Tragere” experiment studies how 12 professional product designers, some of whom are “idea generators” and others “idea pursuers,” perceive, recognize, and handle a design sketch. The results take a designer's point of view in assessing the timing and value of sketch assistance in product design. The quantitative data analysis provides rich clues about when, why and how product sketches should be supported. The paper explores the strategies developed by designers to perceive and recognize graphical content and discusses the generation of three-dimensional volumes, the univocity state between sketches and three-dimensional models, and the treatment of features in freehand sketches. The paper concludes with observations on the timing and value of support, as first integrated in NEMo, a tool for early stage architectural design, and then in PEPS3, an early stage framework for product design.


2017 ◽  
Vol 9 (4) ◽  
pp. 462-469
Author(s):  
Vilūnė Lapinskienė ◽  
Vytautas Martinaitis

Understanding issues early in the integrated design process is important, as this is when designers and engineers are able to have the largest impact on the final product. In this article the technology of conceptual architectural design for low energy buildings is proposed to address this issue. Here two methods – Quality function Deployment and Axiomatic design are used to develop the conception and to eliminate the main disadvantages of traditional building design. The integration of BIM, energy modelling (DesignBuilder) help to highlight the issue of energy efficiency at the early stage of building design, resulting in effective and more to posed requirements orientated design process.


2016 ◽  
Vol 2016 ◽  
pp. 1-6 ◽  
Author(s):  
Tanja Devetak

TThese research inquiries into the transformation of complex architectural spatial objects into contemporary garments by implementing creative pattern cutting as an integrated part of the fashion design process. From the architecture design process, a creative process of generating ideas using the human body as the centre point of the creative process, and an understanding of the envelope around that space were implemented and researched in fashion design. A creative construction method evolved using the standard matrix of basic blocks and implementation of the sculptural work by creating three-dimensional paper garment forms. In this way, garment design is created inside - outside. The resulting garment forms visually articulate meanings arising from the architectural design works of Maks Fabiani regarding structure, historical context, content from within the premises and personal sensory experiences. The envisaged results are highly applicable, but, with a theoretical significance, they also open different views on a fashion design development process. The Ƒ2 (Fabiani Fashion) case study was carried out in 2015 by the author Tanja Devetak.


2016 ◽  
Vol 31 (5) ◽  
pp. 2511-2523
Author(s):  
Ahmad Saleh ◽  
Ahmad Rafi ◽  
Peter Woods ◽  
Xin Li ◽  
Ihab Hijazi ◽  
...  

Author(s):  
Nirit Putievsky Pilosof

Objective: This study assesses how architectural design strategies impact the flexibility of hospitals to change over time. Background: Most hospitals are designed for highly specialized medical functions, which is often in conflict with the need to design the hospital facility to accommodate evolvement and change of functions over time. Architectural design strategies provide different approaches to the need to design for a specific medical program while planning for its future change. Methods: The study compares two hospital buildings with a very similar configuration and medical program but with significantly different architectural design strategies: One was designed for an unknown future medical function, and the second was designed for a specific medical function. The study analyses the two hospital buildings by their design strategy, planning, design process, and construction by phases and compares their change in practice over the last twelve years. Results: The design strategy to fit a specific function limited the hospital affordance to make changes during the design process, construction, and occupancy phases. Systematic design of system separation for an unknown function, in contradiction to a “tailor-made” approach in the design for a specific function, was found to support a variety of changing medical programs. Conclusions: Architectural design strategies developed in an early stage of the design process has a major impact on the future evolution of the hospital facility. The different results between the two projects also demonstrate the greater influence of healthcare policies, hospital organization culture, and infrastructure funding models on the architecture and flexibility of hospitals.


Author(s):  
M. N. Pool

The author has developed several methods for democratizing the architectural design process resulting in a more user specific and open architecture. Our cities need Open Systems in order to grow and become resilient and not rigid ones. People should be able to change the environment they live in, the longer they live in them. The city's Eco-System is about equilibrium and balance, for a city to evolve, this balance is important. The city needs to remain open and unpredictable in order to be resilient. This paper describes which Open Process and tools result in creating Open Buildings. The authors mission to aim for an Open City is being described by implemented case studies. The author's experience and theoretical framework is being developed synchronously. Since architecture and urban design touches on all levels of society, space&matter involves a wide spectrum of disciplines in their design and development process. Before configuring space, understanding socio-cultural processes adds relevance to our designs; our objective is connecting people and their environments. In order to reach a high level of connectivity in the built environment it's relevant to Open up the Design Process. Experts, stakeholders and also end-users can collaborate in the process of creation from an early stage. This makes our architecture more specific and more sustainable.


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