Transfer of Training Effectiveness in Flight Simulation: 1986 to 1997.

Author(s):  
Thomas R. Carretta ◽  
Ronald D. Dunlap
2014 ◽  
Vol 38 (8) ◽  
pp. 728-744 ◽  
Author(s):  
Ana-Inés Renta-Davids ◽  
José-Miguel Jiménez-González ◽  
Manel Fandos-Garrido ◽  
Ángel-Pío González-Soto

Purpose – This paper aims to analyse transfer of learning to workplace regarding to job-related training courses. Training courses analysed in this study are offered under the professional training for employment framework in Spain. Design/methodology/approach – During the training courses, trainees completed a self-reported survey of reasons for participation (time 1 data collection, N = 447). Two months after training, a second survey was sent to the trainees by email (time 2 data collection, N = 158). Factor analysis, correlations and multiple hierarchical regressions were performed. Findings – The results of this study demonstrate the importance of training relevance and training effectiveness in transfer of training. Results indicated that relevance, the extent training courses were related to participant’s workplace activities and professional development, positively influences transfer of training. Effectiveness, training features which facilitated participants to acquire knowledge and skills, also has a significantly positive influence in transfer of training. Motivation to participate and learning-conducive workplace features also have a positive influence in transfer of training. Originality/value – This study contributes to the understanding of transfer of learning in work-related training programmes by analysing the factors that influence transfer of learning back to the workplace. The study has practical implication for training designers and education providers to enhance work-related training in the context of the Professional Training for Employment Subsystem in Spain.


Author(s):  
Esa M. Rantanen ◽  
Donald A. Talleur

Use of ground-based flight training devices in flight training is attractive for several reasons. In addition to undeniable safety aspects and immunity to weather, ground trainers also offer benefits in terms of training effectiveness, typically measured by the time or number of trials saved over training exclusively in an airplane. A review of 19 studies from the past 56 years that have investigated transfer of training effectiveness from ground trainers to airplane revealed, however, that unambiguous conclusions about the best use of these devices are difficult to discern. The reason for the lack of valid data and widely varied results are the large number of intervening variables present in flight training as well as the difficulty of conducting sound research on this topic.


1999 ◽  
Vol 9 (4) ◽  
pp. 319-335 ◽  
Author(s):  
Henry L. Taylor ◽  
Gavan Lintern ◽  
Charles L. Hulin ◽  
Donald A. Talleur ◽  
Tom W. Emanuel Jr. ◽  
...  

2016 ◽  
Vol 48 (1) ◽  
pp. 8-35 ◽  
Author(s):  
Hans J. E. Korteling ◽  
Anne S. Helsdingen ◽  
Ralf R. Sluimer

Aim. The objective of this study was to collect evidence of transfer-of-training to professional performance provided by two stand-alone PC-based flight games. Background. These realistic games, Falcon 4.0 (F-16 specific) and Microsoft Flight Simulator (civil aircraft), are designed for entertainment purposes, lacking any purposeful or explicit instructional support. Method. This quasi-experimental study used three pre-existing groups of gamers (n = 37; Falcon 4.0 gamers, Microsoft Flight Simulator gamers and control group: gamers without flight game experience) that performed three typical F-16 flight tasks in a high-fidelity fixed-base flight simulator. Results. The Falcon 4.0 gamers performed substantially better on almost all tasks compared to the control group, and to a lesser degree to Microsoft Flight Simulator gamers. The Falcon 4.0 group showed near- and far-transfer on almost all flight performance measures: the game had prepared them for the generic and specific military aspects of the test flight tasks. Performance of the Microsoft Flight Simulator gamers indicated only far-transfer, i.e., transfer of more generic flight skills from the game to the test flight tasks. Conclusion. Both near- and far-transfer of job related competences may occur by playing realistic entertainment games.


Sign in / Sign up

Export Citation Format

Share Document