scholarly journals Papers on pragmasemantics

2009 ◽  
Vol 51 ◽  
pp. 216
Author(s):  
Anton Benz ◽  
Reinhard Blutner

Optimality theory as used in linguistics (Prince & Smolensky, 1993/2004; Smolensky & Legendre, 2006) and cognitive psychology (Gigerenzer & Selten, 2001) is a theoretical framework that aims to integrate constraint based knowledge representation systems, generative grammar, cognitive skills, and aspects of neural network processing. In the last years considerable progress was made to overcome the artificial separation between the disciplines of linguistic on the one hand which are mainly concerned with the description of natural language competences and the psychological disciplines on the other hand which are interested in real language performance. The semantics and pragmatics of natural language is a research topic that is asking for an integration of philosophical, linguistic, psycholinguistic aspects, including its neural underpinning. Especially recent work on experimental pragmatics (e.g. Noveck & Sperber, 2005; Garrett & Harnish, 2007) has shown that real progress in the area of pragmatics isn’t possible without using data from all available domains including data from language acquisition and actual language generation and comprehension performance. It is a conceivable research programme to use the optimality theoretic framework in order to realize the integration. Game theoretic pragmatics is a relatively young development in pragmatics. The idea to view communication as a strategic interaction between speaker and hearer is not new. It is already present in Grice' (1975) classical paper on conversational implicatures. What game theory offers is a mathematical framework in which strategic interaction can be precisely described. It is a leading paradigm in economics as witnessed by a series of Nobel prizes in the field. It is also of growing importance to other disciplines of the social sciences. In linguistics, its main applications have been so far pragmatics and theoretical typology. For pragmatics, game theory promises a firm foundation, and a rigor which hopefully will allow studying pragmatic phenomena with the same precision as that achieved in formal semantics. The development of game theoretic pragmatics is closely connected to the development of bidirectional optimality theory (Blutner, 2000). It can be easily seen that the game theoretic notion of a Nash equilibrium and the optimality theoretic notion of a strongly optimal form-meaning pair are closely related to each other. The main impulse that bidirectional optimality theory gave to research on game theoretic pragmatics stemmed from serious empirical problems that resulted from interpreting the principle of weak optimality as a synchronic interpretation principle. In this volume, we have collected papers that are concerned with several aspects of game and optimality theoretic approaches to pragmatics.  

Author(s):  
Reinhard K. Blutner

In this article, three theoretic frameworks are discussed: optimality-theoretic, game-theoretic, and decision-theoretic pragmatics, the last being based on Ducrot’s argumentation theory. The close similarities between optimality-theoretic and game-theoretic pragmatics are pointed out. Concerning decision-theoretic pragmatics, some arguments are provided demonstrating that an independent, argumentation-theoretic grounding is neither needed nor useful. Rather, it seems more appropriate to incorporate the argumentation-theoretic insights into a general Gricean-oriented theory of natural language interpretation, let it be optimality-theoretic pragmatics or a game-theoretic variant.


Author(s):  
Michael Franke

Game theory provides formal means of representing and explaining action choices in social decision situations where the choices of one participant depend on the choices of another. Game theoretic pragmatics approaches language production and interpretation as a game in this sense. Patterns in language use are explained as optimal, rational, or at least nearly optimal or rational solutions to a communication problem. Three intimately related perspectives on game theoretic pragmatics are sketched here: (i) the evolutionary perspective explains language use as the outcome of some optimization process, (ii) the rationalistic perspective pictures language use as a form of rational decision-making, and (iii) the probabilistic reasoning perspective considers specifically speakers’ and listeners’ beliefs about each other. There are clear commonalities behind these three perspectives, and they may in practice blend into each other. At the heart of game theoretic pragmatics lies the idea that speaker and listener behavior, when it comes to using a language with a given semantic meaning, are attuned to each other. By focusing on the evolutionary or rationalistic perspective, we can then give a functional account of general patterns in our pragmatic language use. The probabilistic reasoning perspective invites modeling actual speaker and listener behavior, for example, as it shows in quantitative aspects of experimental data.


1998 ◽  
Vol 14 (2) ◽  
pp. 215-247 ◽  
Author(s):  
Peter Vanderschraaf

Hume is rightly credited with giving a brilliant, and perhaps the best, account of justice as convention. Hume's importance as a forerunner of modern economics has also long been recognized. However, most of Hume's readers have not fully appreciated how closely Hume's analysis of convention foreshadows a particular branch of economic theory, namely, game theory. Starting with the work of Barry (1965), Runciman and Sen (1965) and Lewis (1969), there has been a flowering of literature on the informal game-theoretic insights to be found in classics of political philosophy such as Hobbes (1651), Locke (1690), Hume (1740) and Rousseau (1755). A number of authors in this tradition, including Lewis (1969), Gauthier (1979), Mackie (1980), and Postema (1995), have identified passages in Hume which they interpret as giving informal examples of specific games. Yet, unlike his predecessors, Hobbes and Locke, Hume does much more than present examples which have a game-theoretic structure. In his account of convention, Hume gives general conditions which characterize the resolution of social interaction problems, and in the examples he uses to illustrate this account, Hume outlines several different methods by which agents can arrive at such a resolution. Hume's general account of convention and his explanations of the origins of particular conventions together constitute a theory of strategic interaction, which is precisely what game theory aspires to be.


Author(s):  
Alexandre Debs

Game theory is a set of mathematical tools used to analyze the strategic interaction between decision makers. Proponents of game theory have offered different perspectives about its potential benefits in the study of politics: It is a rigorous apparatus that can offer a solid foundation for the scientific enterprise; it offers predictions that could be tested with statistical analysis; it can account for the essence of unique cases and could be tested with qualitative evidence. Critics of game theory, in political science and international security specifically, argued in the 1990s that it had generated few empirical insights. Two decades later, game-theoretic approaches to international security remain a robust research program, but their prevalence remains limited. It is important to evaluate the potential benefits of game theory and the contributions that it has made to international security, so as to devise appropriate strategies to maximize its empirical purchase. The controlled comparison approach, using qualitative evidence on a medium number of cases, appears especially promising.


2007 ◽  
Vol 30 (1) ◽  
pp. 16-18
Author(s):  
George Ainslie

The question of reductionism is an obstacle to unification. Many behavioral scientists who study the more complex or higher mental functions avoid regarding them as selected by motivation. Game-theoretic models in which complex processes grow from the strategic interaction of elementary reward-seeking processes can overcome the mechanical feel of earlier reward-based models. Three examples are briefly described.


Author(s):  
Ulrich Petersohn

Since 2013, combat services have been increasingly exchanged on the market. This development is puzzling since the practice emerged despite an anti-mercenary norm banning such services, and without any revision of the norm. The article argues that the combat market is not a deliberate design, but the result of strategic interaction. For some, compliance with the anti-mercenary norm is the best strategy, while for others, violating the norm is best. However, once the norm violation occurs, it is in the interest of all actors to maintain a façade of compliance. Non-compliant actors benefit from the combat services, and compliant actors do not have to engage in costly sanctioning of the norm violation, and avoid the reputational costs associated with non-enforcement. The article employs game theory to investigate the strategic interactions of actors across 11 combat contracts from 2013 to 2019.


Author(s):  
Ayan Sinha ◽  
Farrokh Mistree ◽  
Janet K. Allen

The effectiveness of the use of game theory in addressing multi-objective design problems has been illustrated. For the most part, researchers have focused on design problems at single level. In this paper, we illustrate the efficacy of using game theoretic protocols to model the relationship between multidisciplinary engineering teams and facilitate decision making at multiple levels. We will illustrate the protocols in the context of an underwater vehicle with three levels that span material and geometric modeling associated with microstructure mediated design of the material and vehicle.


2021 ◽  
Vol 11 ◽  
Author(s):  
Irene Mognon ◽  
Simone A. Sprenger ◽  
Sanne J. M. Kuijper ◽  
Petra Hendriks

Upon hearing “Some of Michelangelo’s sculptures are in Rome,” adults can easily generate a scalar implicature and infer that the intended meaning of the utterance corresponds to “Some but not all Michelangelo’s sculptures are in Rome.” Comprehension experiments show that preschoolers struggle with this kind of inference until at least 5 years of age. Surprisingly, the few studies having investigated children’s production of scalar expressions like some and all suggest that production is adult-like already in their third year of life. Thus, children’s production of implicatures seems to develop at least 2 years before their comprehension of implicatures. In this paper, we present a novel account of scalar implicature generation in the framework of Bidirectional Optimality Theory: the Asymmetry Account. We show that the production–comprehension asymmetry is predicted to emerge because the comprehension of some requires the hearer to consider the speaker’s perspective, but the production of some does not require the speaker to consider the hearer’s perspective. Hence, children’s comprehension of scalar expressions, but not their production of scalar expressions, is predicted to be related to their theory of mind development. Not possessing fully developed theory of mind abilities yet, children thus have difficulty in comprehending scalar expressions such as some in an adult-like way. Our account also explains why variable performance is found in experimental studies testing children’s ability to generate scalar implicatures; moreover, it describes the differences between children’s and adults’ implicature generation in terms of their ability to recursively apply theory of mind; finally, it sheds new light on the question why the interpretation of numerals does not require implicature generation.


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