scholarly journals Analysing the Malaysian Higher Education Training Offer for Furniture Design and Woodworking Industry 4.0 as an Input Towards Joint Curriculum Validation Protocol

2021 ◽  
Vol 36 (1) ◽  
pp. 1-24
Author(s):  
Shahriman Zainal Abidin ◽  
Shahril Anuar Bahari ◽  
Azmi Ibrahim ◽  
Aruan Efendy Mohd Ghazali ◽  
Mohammad Azroll Ahmad ◽  
...  

An education programme at the master’s level normally aims to facilitate graduates’ acquisition, mastery and application of advanced knowledge in specialised areas of education. However, there is no learning pathway that aims to improve the level of specific and transversal competencies and skills, with particular regard to those relevant for the labour market in the furniture sector, such as management, entrepreneurship, language competences and leadership toward wood and furniture industry 4.0. The methodology for this research inquiry was based upon a survey questionnaire of 54 respondents during the MAKING4.0 Seminar at Universiti Teknologi MARA (UiTM) in Shah Alam, Selangor, Malaysia. The results were analysed from the Work Package 1 (WP1) “Analysis and comparison of the current Higher Education training offer and furniture and woodworking industry”, before the learning outcomes were defined for each of the identified topics. The definition of learning outcomes was made considering the Recommendations of the European Qualifications Framework (EQF), and subsequently harmonised with the Programme Learning Outcomes defined in the Malaysian Qualification Framework 2nd edition (MQF2.0) for a Master´s Degree Level 7. The identified learning outcomes have been grouped into four modules: (1) Processes and Production of Furniture, (2) Intelligent and Sustainable Design, (3) Wood and New Materials, and (4) Innovation Management. Results of the study indicated that MAKING4.0 is in line with the actions highlighted in the Malaysian Education Blueprint (2015–2025) and the objectives of the Ministry of International Trade and Industry in developing the National Industry 4.0 policy framework. MAKING4.0 aims to ensure an adequate supply of human capital and skills, as well as develop an innovative master’s degree to modernise the current training offer in wood and furniture technology processes and design around Industry 4.0 in Malaysia.

2021 ◽  
Vol 7 (Extra-B) ◽  
pp. 575-586
Author(s):  
Yurii Horban ◽  
Anatolii Humenchuk ◽  
Olena Karakoz ◽  
Oksana Koshelieva ◽  
Ivan Shtefan

The purpose of the survey is to identify the need for Web 3.0-technologies in distance education among higher education seekers initial level (short cycle), first (bachelor's) level, second (master's) level, third (educational-scientific/educational-creative) level, scientific level among 438 applicants for higher education. Features (open source software (OSS) for developing, sharing and configuring programs for global use and application, built-in algorithms for analyzing and interpreting large amounts of data) and the benefits of Web 3.0 in higher education (the ability to organize collaboration on a social network, encourage globalization, improve data management, stimulate creativity and innovation, support the availability of mobile Internet). The correlation between the functions of Web 3.0-technologies in distance education and learning outcomes at all levels of higher education is established. Intelligence indicates a lack of comprehensive scientific research in the relevant field. The practical significance of the results of intelligence lies in the correlation of the functions of Web 3.0-technologies in distance education and learning outcomes at all levels of higher education.


2018 ◽  
Vol 13 (25) ◽  
pp. 91-106
Author(s):  
Sofie Kobayashi

In a PhD course for new PhD students peer feedback was introduced to reduce teacher time on feedback and to enhance the learning environment. The results of the changes to the course are not conclusive with regards to teacher time, since there were also oth-er changes made to the programme, but overall teacher time on giving feedback has been reduced. Peer feedback in higher education is seen as one way to enhance the learning environment for students as it builds on principles of formative feedback dur-ing the course of study and when students give feedback it has been shown to enhance learning. The results from this study support this view, but improved learning was only observed after peer feedback was integrated in teaching and learning activities em-bedded in the course rather than as an add-on.This article describes and evaluates the introduction of an element of peer feedback in a PhD course. Peer feedback was introduced with the double goal of saving teacher time and enhancing learning outcomes. The changes made to the course were initiated as a development and learning project undertaken as part of my participation in the Teaching and Learning in Higher Education Programme (Universitetspædagogikum) in 2016. The aim of the article is to share experiences that indicate that this double goal is achievable when a) assessment (or feedback) criteria are explicit and shared and b) peer feedback is an integral part of the course.


2021 ◽  
Vol 13 (2-3) ◽  
Author(s):  
Y. Bagus Wismanto ◽  
Monika W. Satyajati ◽  
Panca Inggit Sari ◽  
C.N. Agnes Abadi ◽  
Rosi Tri Mukti

To deal with Industry 4.0, college students need to develop not only skills related to computers but also humans. Former Indonesian Minister of Research,Technology, and Higher Education had emphasized the urgency for this area. However, research articles that support the rationale of Human Literacy are still limited. Thus, this research was conducted to find the definition of Human Literacy and its aspects. Interviews were conducted to 41 students from 8 faculties at Soegijapranata Catholic University. This was followed by content analysis to interpret the meaning. We analyzed the compilation of the interview and looped the meaning of Human Literacy for college students into four main points, which are (1) humanizing humans, (2) technology literacy, (3) character formation, and (4) support from significant institutions. Additional quantitative data also showed the needs of discussion about Human Literacy for students. The result accentuates that learning of Human Literacy for future workers is an issue needs to be concerned by Higher Education Institutions.


Author(s):  
Л. Т Рябовол

It is established that the «Methodologies and organization of scientific activity» plays an important role in the formation of competencies and program learning outcomes of applicants (master’s) level of higher education in the specialty 262 Law enforcement; appropriate knowledge and skills contribute to the development of their thinking, allow them to better adapt to the conditions of professional activity.


Examples of the value that can be created and captured through crowdsourcing go back to at least 1714, when the UK used crowdsourcing to solve the Longitude Problem, obtaining a solution that would enable the UK to become the dominant maritime force of its time. Today, Wikipedia uses crowds to provide entries for the world’s largest and free encyclopedia. Partly fueled by the value that can be created and captured through crowdsourcing, interest in researching the phenomenon has been remarkable. For example, the Best Paper Awards in 2012 for a record-setting three journals—the Academy of Management Review, Journal of Product Innovation Management, and Academy of Management Perspectives—were about crowdsourcing. In spite of the interest in crowdsourcing—or perhaps because of it—research on the phenomenon has been conducted in different research silos within the fields of management (from strategy to finance to operations to information systems), biology, communications, computer science, economics, political science, among others. In these silos, crowdsourcing takes names such as broadcast search, innovation tournaments, crowdfunding, community innovation, distributed innovation, collective intelligence, open source, crowdpower, and even open innovation. The book aims to assemble papers from as many of these silos as possible since the ultimate potential of crowdsourcing research is likely to be attained only by bridging them. The papers provide a systematic overview of the research on crowdsourcing from different fields based on a more encompassing definition of the concept, its difference for innovation, and its value for both the private and public sectors.


Author(s):  
Andrea Renda

This chapter assesses Europe’s efforts in developing a full-fledged strategy on the human and ethical implications of artificial intelligence (AI). The strong focus on ethics in the European Union’s AI strategy should be seen in the context of an overall strategy that aims at protecting citizens and civil society from abuses of digital technology but also as part of a competitiveness-oriented strategy aimed at raising the standards for access to Europe’s wealthy Single Market. In this context, one of the most peculiar steps in the European Union’s strategy was the creation of an independent High-Level Expert Group on AI (AI HLEG), accompanied by the launch of an AI Alliance, which quickly attracted several hundred participants. The AI HLEG, a multistakeholder group including fifty-two experts, was tasked with the definition of Ethics Guidelines as well as with the formulation of “Policy and Investment Recommendations.” With the advice of the AI HLEG, the European Commission put forward ethical guidelines for Trustworthy AI—which are now paving the way for a comprehensive, risk-based policy framework.


IEEE Access ◽  
2021 ◽  
pp. 1-1
Author(s):  
Asmaa Fahim ◽  
Bismark Appiah Addae ◽  
Jeffrey Ofosu-Adarkwa ◽  
Tan Qingmei ◽  
Uzair Aslam Bhatti

2021 ◽  
Vol 1807 (1) ◽  
pp. 012021
Author(s):  
Gozali ◽  
Elisabeth Milaningrum ◽  
Bambang Jati Kusuma ◽  
Lilik Damayanti

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