Lessons Learned from Small Scale Field Test Demonstrating CO2 EOR and Geologic Storage at Wellington Field in Southern Kansas

2019 ◽  
Author(s):  
Yevhen Holubnyak ◽  
Willard Watney ◽  
Tiraz Birdie ◽  
Dana Wreath ◽  
George Tsoflias ◽  
...  
Author(s):  
Fauzi H Sitorus Pane ◽  
Muhammad Amin

Abstract This study aims to: (1) Know how to develop Electric Power Substation Learning Media class XI majoring in Electrical Power Grid Engineering at SMK Negeri 1 Lubuk Pakam, (2) Knowing the feasibility level of Electric Power Substation Learning Media class XI majoring in Electrical Power Network Engineering at SMK Negeri 1 Lubuk Pakam.Abstract must reflect the overall substance of the article content and be able to help readers determine its relevance to their interests and decide whether to read the document in its entirety. This research is included in Research and Development (R&D). This media manufacturing procedure includes (1) Analysis of the product to be developed, (2) Developing the initial product, (3) Expert validation and revision, (4) Small-scale field test and product revision, (5) Large-scale field test and final produc. The development of this product uses Video Scribe software. Product data in the form of qualitative data obtained from the advice and input of media experts, material experts, teachers and students, as well as quantitative data derived from the assessment of media experts, material experts, teachers and students. The results of this study are: (1) making video media tutorial electric power substation steps include, making product design developed, collecting supporting materials for electric power substation materials, finishing, media assessment by media and material experts, revisions, small-scale trials and large-scale trials. (2) The feasibility result of video tutorial media based on animation using Video Scribe software as follows: media expert assessment obtained a score of 4.86 with a very decent category, material expert assessment gets a score of 4.46 with a very decent category, small-scale test assessment gets a score of 4.34  Key Words: Development of learning media, electric power substation. AbstrakPenelitian ini bertujuan untuk : (1)  Mengetahui cara pengembangan Media Pembelajaran Gardu Induk Tenaga Listrik kelas XI jurusan Teknik Jaringan Tenaga Listrik di SMK Negeri 1 Lubuk Pakam, (2) Mengetahui tingkat kelayakan Media Pembelajaran Gardu Induk Tenaga Listrik kelas XI jurusan Teknik Jaringan Tenaga Listrik di SMK Negeri 1 Lubuk Pakam. Penelitian ini termasuk dalam Penelitian dan Pengembangan (Research and Development (R&D)). Prosedur pembuatan media ini meliputi (1) Analisis produk yang akan dikembangkan, (2) Mengembangkan produk awal, (3) Validasi ahli dan revisi, (4) Uji lapangan skala kecil dan revisi produk, (5) Uji lapangan skala besar dan produk akhir. Pengembangan produk ini menggunakan software Video Scribe. Data produk berupa data kualitatif yang didapat dari saran dan masukan ahli media, ahli materi, guru dan siswa,serta berupa data kuantitatif yang berasal dari penilaian ahli media, ahli materi,guru dan siswa. Hasil penelitian ini adalah : (1) pembuatan media video tutorial gardu induk tenaga listrik  langkah-langkahnya meliputi, membuat desain produk yang dikembangkan, mengumpulkan bahan-bahan pendukung untuk materi gardu induk tenaga listrik, finishing, penilaian media oleh ahli media dan materi, revisi, uji coba skala kecil dan uji coba skala besar. (2) Hasil kelayakan media video tutorial berbasis animasi dengan menggunakan software Video Scribe sebagai berikut : penilaian ahli media diperoleh nilai 4,86 dengan kategori sangat layak, penilaian ahli materi mendapatkan nilai sebesar 4,46 dengan kategori sangat layak, penilaian uji skala kecil mendapatkan nilai sebesar 4,34 dengan kategori sangat layak, penilaian uji skala besar mendapatkan nilai sebesar 4,17 dengan kategori sangat layak. Kata Kunci: Pengembangan media pembelajaran, gardu induk tenaga listrik.


2021 ◽  
Vol 2 (1) ◽  
pp. 41-47
Author(s):  
Hasna Nur Afifah ◽  
Meita Fitrianawati

This study aims to 1) find out the steps in developing Panlintarmatika learning media, 2) know the feasibility of developing Panlintarmatika learning media based on experts.  This study is a type of Research and Development (RD) research using the Borg and Gal model which consists of: (1) research and information collecting, (2) planning, (3) developing preliminary from a product, (4) prelimunary field testing,  (5) main product revision, (6) main field testing, (7) operational product revision (8) operational field testing.  The trial subjects used were 18 grade 2 students and teachers at SD N Kalangan.  Data collection techniques in the form of observation, interviews and questionnaires.  Data analysis includes quantitative data analysis and qualitative data analysis.  The results showed that the validation of the media experts received a score of 60 in the "Very good" category, the validation of the material experts received a score of 42 in the "Good" category and the learning expert received a score of 60 in the "Good" category.  The results of the small-scale field test students get a score of 100 with the category "Very Good" and the teacher gets a score of 94 with the category "Very Good".  Large-scale field test results students get a score of 100 with the category "Very Good" and the teacher scores 98 with a score of "Very Good" It can be concluded that the Panlintarmatika learning media is feasible and can be used as class 2 learning multiplication material


2018 ◽  
Vol 6 (1) ◽  
pp. 38-47
Author(s):  
Eko Supriyono

Penelitian bertujuan untuk menghasilkan produk Aplikasi Tes Keterampilan Sepakbola (Soccer Skill Test) Berbasis Web dan buku panduan. Penelitian ini merupakan penelitian pengembangan, melalui 5 tahapan, yaitu: (1) studi pendahuluan dan pengumpulan informasi, (2) desain produk awal, (3) validasi ahli/revisi, (4) ujicoba lapangan skala kecil/revisi, (5) uji coba skala besar dan produk akhir. Subjek penelitian adalah ahli materi, ahli media, dan pelatih Sekolah Sepakbola di Daerah Istimewa Yogyakarta. Instrumen berupa angket dan observasi. Hasil penelitian yaitu Aplikasi Tes Keterampilan Sepakbola (Soccer Skill Test) Berbasis Web yang berisi  menu pokok yaitu: (1) Menu Home, (2) Menu Panduan Tes dan Konversi Hasil Tes Keterampilan Sepakbola yang bisa di input secara individu maupun data Excel, (3) Aplikasi tes terdiri dari 7 item tes keterampilan sepakbola yaitu: tes dribbling, passing-control, shooting, passing lambung, juggilng, heading, (4) Menu contak admin. Developing web-based soccer skills test application AbstractThis research aimed to produce web-based soccer skills test application. This research belonged to research and development with model of procedural descriptive that outlined the steps which should be followed to create a product. The development of web-based soccer skills test application were done in 5 steps, namely: (1) undertaking pre-study and information collection, (2) developing design of initial product, (3) expert validation and revision, (4) small-scale field test and product revision, (5) large-scale field test and final product. The subjects of this research and development were material expert, media expert and coaches of soccer school of Yogyakarta Province (DIY). The instrument of this research were questionnaire and observation. The result of this research was a web-based soccer skills test application was produced that contained main menu, namely: (1) Home, (2) menu of test guide and the conversion of result of soccer skill test which could be inputted individually or by Excel data, (3) the test application consisted of 7 items of soccer skills, that were: test of dribbling, passing-control, shooting, long-passing, juggling, heading, (4) menu of administrator’s contact.


1996 ◽  
Author(s):  
Tamás Merétei ◽  
Péter Bányavári ◽  
Zoltán Borsi ◽  
Attila Tamási
Keyword(s):  

2020 ◽  
Vol 5 (7) ◽  
pp. 880
Author(s):  
Al Kayyizu Azizin Nisa’ ◽  
Roekhan Roekhan ◽  
Wahyudi Siswanto

<p><strong>Abstract:</strong> This research and development aims to produce a short story learning model of learning with science fiction. Then, test the effectiveness of Fantasy Play model products. The use of the development model used is 4-D which has stages of define, design, develop, and desseminate. The test is carried out with an expert validation process and a small scale field test. The test results indicate that the qualifications are feasible to implement and have a normal distribution&gt; 0.05 and the significance is 0.000 &lt;0.05. These results indicate that the Fantasy Play model can be used in learning. </p><strong>Abstrak:</strong> Penelitian dan pengembangan ini bertujuan untuk mengahasilkan model pembelajaran menulis cerpen dengan jenis fiksi ilmiah. Kemudian, melakukan pengujian efektivitas produk model Bermain Fantasi. Penggunaan model pengembangan yang digunakan ialah 4-D yang memiliki tahapan <em>define, design, develop, </em>dan <em>desseminate. </em>Pengujian dilakukan dengan proses validasi ahli dan uji lapangan skala kecil. Hasil uji menunjukkan kualifikasi layak diimplementasikan dan berdistribusi normal &gt;0,05 serta signifikasi diperoleh 0,000 &lt;0,05. Hasil tersebut menunjukkan bahwa model Bermain Fantasi dapat digunakan dalam pembelajaran.


2017 ◽  
Author(s):  
Yevhen Eugene Holubnyak ◽  
◽  
Lynn Watney ◽  
Jennifer Hollenbach ◽  
Tandis Bidgoli ◽  
...  

1990 ◽  
Vol 11 (3) ◽  
pp. 253-261 ◽  
Author(s):  
Holly A. Hattemer-Frey ◽  
E.J. Brandt ◽  
Curtis C. Travis

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