scholarly journals Virtual Reality-Based Exercise with Exergames as Medicine in Different Contexts: A Short Review

2019 ◽  
Vol 15 (1) ◽  
pp. 74-74
Author(s):  
Marcos Túlio Silva Costa ◽  
Lanna Pinheiro Vieira ◽  
Elizabete de Oliveira Barbosa ◽  
Luciana Mendes Oliveira ◽  
Pauline Maillot ◽  
...  
Keyword(s):  
Author(s):  
Florian Hruby ◽  
Irma Castellanos ◽  
Rainer Ressl

Abstract Scale has been a defining criterion of mapmaking for centuries. However, this criterion is fundamentally questioned by highly immersive virtual reality (VR) systems able to represent geographic environments at a high level of detail and, thus, providing the user with a feeling of being present in VR space. In this paper, we will use the concept of scale as a vehicle for discussing some of the main differences between immersive VR and non-immersive geovisualization products. Based on a short review of diverging meanings of scale we will propose possible approaches to the issue of both spatial and temporal scale in immersive VR. Our considerations shall encourage a more detailed treatment of the specific characteristics of immersive geovisualization to facilitate deeper conceptual integration of immersive and non-immersive visualization in the realm of cartography.


2020 ◽  
Vol 8 (3) ◽  
pp. 313-318
Author(s):  
Monika Stobiecka

OVERVIEWThe last 20 years mark a period of transformation from a traditional model of displaying archaeology to a more immersive model supported by digital and virtual media. The traditional model has generally used glass cases accompanied by extensive texts to inform visitors, whereas the immersive model employs digital media, tablets, virtual reality, and augmented reality to attract and engage a wide audience. In light of the recent enthusiasm for the latter, however, one must ask whether such immersive exhibitions are merely superficial means to make public institutions more attractive without having a meaningful impact on audience engagement. Polish archaeological museums provide interesting sites through which to explore this predicament. Here, digital upgrades are generously financed by national funds, so the traditional model of the archaeological museum in Poland is currently almost absent. In this short review, I aim to discuss one of the most interesting examples of temporary digital archaeological exhibitions organized between 2014 and 2019 in the Polish capital of Warsaw. I investigate its potential to engage audiences, ultimately concluding that it managed to create an interesting counterweight to traditional displays and respond to the drawbacks of new digital exhibitions through novel aesthetics and alternative archaeological storytelling.


2019 ◽  
Vol 15 (1) ◽  
pp. 15-20 ◽  
Author(s):  
Marcos Túlio Silva Costa ◽  
Lanna Pinheiro Vieira ◽  
Elizabete de Oliveira Barbosa ◽  
Luciana Mendes Oliveira ◽  
Pauline Maillot ◽  
...  

There is enough evidence that, nowadays, the sedentary lifestyle is one of the major health problems worldwide, linked to many chronic diseases, including mental comorbidities, systemic hypertension, metabolic dysregulation, and cancer. Although health societies recommend engagement to physical activities, there is an overwhelming number of people remaining sedentary, even knowing the health benefits of regular exercises. One of the main factors that justifies this scenario is the lack of motivation, which is a barrier to people intended to start new habits for health. Considering this previous information, new alternatives for exercises may help people engage in a healthier lifestyle. Technology has contributed to this with devices that allow movements based on virtual reality approaches, including the exergames. These are games available even in commercial devices, as video-games, that allow people to work with different physical components. Furthermore, exergames add cognitive gain through its dual-task characteristic. Moreover, due to the combination of these benefits, they are feasible to acquire, and easy to use. Exergames are not only a potential strategy to reduce sedentary lifestyle but also a good method to improve health gains and rehabilitation in different populations and pathological conditions: older adults, stroke survivors, and Parkinson’s disease. In this review, we aim to demonstrate some conditions that literature supports the intervention with exergames due to its physical and cognitive benefits. Furthermore, at the end of this review, we also explore the neurobiological mechanisms behind virtual-reality based exercises.


2021 ◽  
Vol 10 (1) ◽  
pp. 102-106
Author(s):  
Tomasz ('Tomi') Kupka

The objective is to short review the current state of the art of virtual reality medical application in term of minimal invasive dentistry. An outline of the most important aspects of virtual reality has been created, and a subsequent literature search for articles related was conducted. The current state of the art of virtual reality includes a variety of applications, among others premedication, analgesics, anaesthetics plays an important role in informatics medicine. There is a growing consensus regarding the need to develop knowledge and possible introduce virtual reality as a non-pharmacological support for dental treatment.


Author(s):  
Amir Mobini ◽  
Saeed Behzadipour ◽  
Mahmoud Saadat Foumani

Recently, the use of robots, virtual reality systems and many new technologies has been extensively considered in rehabilitation studies and applications. By the combination of these technologies and new communication systems, a new subfield of rehabilitation known as tele-rehabilitation has been born and is developing widely in the modern world. The presented paper offers a short review of tele-rehabilitation systems with a special focus on upper extremity rehabilitation therapy. Firstly, two main technologies, which are used in these systems, are introduced. These new technologies include rehabilitation robots and virtual reality systems. Afterward, a brief introduction of tele-rehabilitation systems is presented.


Author(s):  
R. E. Ferrell ◽  
G. G. Paulson ◽  
C. W. Walker

Selected area electron diffraction (SAD) has been used successfully to determine crystal structures, identify traces of minerals in rocks, and characterize the phases formed during thermal treatment of micron-sized particles. There is an increased interest in the method because it has the potential capability of identifying micron-sized pollutants in air and water samples. This paper is a short review of the theory behind SAD and a discussion of the sample preparation employed for the analysis of multiple component environmental samples.


2019 ◽  
Vol 47 (5) ◽  
pp. 1393-1404 ◽  
Author(s):  
Thomas Brand

Abstract The Popeye domain-containing gene family encodes a novel class of cAMP effector proteins in striated muscle tissue. In this short review, we first introduce the protein family and discuss their structure and function with an emphasis on their role in cyclic AMP signalling. Another focus of this review is the recently discovered role of POPDC genes as striated muscle disease genes, which have been associated with cardiac arrhythmia and muscular dystrophy. The pathological phenotypes observed in patients will be compared with phenotypes present in null and knockin mutations in zebrafish and mouse. A number of protein–protein interaction partners have been discovered and the potential role of POPDC proteins to control the subcellular localization and function of these interacting proteins will be discussed. Finally, we outline several areas, where research is urgently needed.


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