scholarly journals EMPATHIC DESIGN: RESEARCH STRATEGIES

2013 ◽  
Vol 06 (01) ◽  
Author(s):  
Joyce Thomas ◽  
Deana McDonagh
Author(s):  
Deana McDonagh ◽  
Joyce Thomas ◽  
Lydia Khuri ◽  
Susann Heft Sears ◽  
Feniosky Peña-Mora

Demographics are shifting. People are living longer and are expecting a higher quality of life than previous generations. Over a typical lifespan we will develop a range of disabilities, which are no longer perceived as a barrier to having a good quality of life. User expectation of products is growing which suggests a balanced approach to functionality is more important than ever. Rather than designing for the users, we need to be designing intimately with them to ensure that more intuitive design outcomes are generated. Ideally we hope to see people with disabilities designing for the wider population, which will push this model more towards design by. Empathic design research is a strategy that relies on the end user being an active partner in the designing process, a co-creator of knowledge. The concepts of empathy, empathic horizon, and the material landscape are illustrated through the discussion of a pilot design course within a university context. Using this approach, students with physical (visible) disabilities and product design students worked together designing everyday products. This empathic approach highlights research strategies that can support more effective design outcomes.


Author(s):  
L. Bryant Foster

Human factors formative and validation testing have become a part of the regulatory submission process for new medical devices in the U.S. and Europe. However, there are additional design research methods that manufacturers should consider implementing before and during development to ensure their products are safe, usable and desirable. Many manufacturers avoid conducting design research due to regulatory requirements to document adverse events. This paper discusses contextual research and participatory design performed to gather user needs for a new Total Artificial Heart TAH-t) user interface as well as strategies for conducting research with current users to comply with regulatory constraints.


Author(s):  
Sudhakar Teegavarapu ◽  
Joshua D. Summers ◽  
Gregory M. Mocko

Case studies are used in design research to analyze a phenomenon, to generate hypotheses, and to validate a method. Though they are used extensively, there appears to be no accepted systematic case study method used by design researchers. Considering its nature and objectives, the case study method could be considered as a suitable method for conducting design research. Many times, design researchers have to confront questions about the validity of using case studies and their results. The objective of this paper is to present a brief overview of case study method, compare it with other qualitative and quantitative research methods, and study the merits and limitations of using the same in design research. Requirements are derived from the general characteristics of design research. Four popular research strategies are evaluated with respect to the requirements. A preliminary benchmark study suggests that case study method is a suitable method for conducting design research.


2019 ◽  
Vol 22 (sup1) ◽  
pp. 1515-1527
Author(s):  
Eunmi Moon ◽  
Sheila M. Schneider ◽  
Priscilla Ferronato ◽  
Miriam Salah ◽  
Stan Ruecker ◽  
...  

Author(s):  
Shalin Hai-Jew

The work of instructional design (ID) requires new content learning, which often requires various types of published or secondary research as well as direct elicitations from the cooperating subject matter experts (SMEs) about the topic. For instructional design projects, both design and development, a range of information is required: who the target learners are; what content knowledge is required (as knowledge, skills, and abilities); what pedagogical designs may be most effective; what technologies will be required for the build; what learning sequences, objects, assignments, and assessments are needed; what legal and technological standards need to be abided by. This work describes research strategies for instructional design, research documentation, research citations, and applying the many acquired research insights to the instructional design and development work.


2021 ◽  
Vol 1 ◽  
pp. 2601-2610
Author(s):  
Xinhui Hu ◽  
Vijayakumar Nanjappan ◽  
Georgi V. Georgiev

AbstractThe extent to which designers can understand users often determines the quality of design outcomes. A deep understanding of users allows the designers to focus on the right problem and make optimal design decisions, which encouraged designers to empathize with users. However, the current imagination-based empathizing strategy appears to be too susceptible to their previous experience and knowledge, which has been questioned concerning effectiveness and accuracy. On the other hand, Virtual Reality (VR) technology provides an opportunity for designers to gain experience-driven empathy by immersing them in a virtual environment that mimics the users' surroundings as if they are seeing the world from users' eyes. While abundant studies covered empathy VR and empathy for design, limited attention has been paid to the chance of bringing VR, empathy, and design research together. Addressing this gap, this study explored literature across domains, identified major concerns about this approach, synthesized the evidence, and discussed the feasibility and validity of the VR-based empathic design research approach.


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